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<1…28293031323334>
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... in the middle of the screen. The 9 characters to ... centre section of the screen is filled with a ... address of where the screen redraw takes its attribute ... to be drawn to the screen memory, but the attributes ... moving window on a buffer elsewhere in the memory.< ...
    joefish joefish May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... attributes in the MODE 2 screen area.

    ; -----------------------------------------------------------------------------< ... make_room equ 0x1655 ; create buffer routine
    strms equ ... S' ; channel type: 'S' = screen

    ; attach stream< ...
    chev chev May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... buffer where you set the bytes how to display on the screen ...
    Dr BEEP Dr BEEP May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... buffer where you set the bytes how to display on the screen ...
    joefish joefish May 2009 Development
  • Windows Vista?I'm having real trouble finding a decent spec. laptop that has Windows XP on it, it's all Vista Vista ****ing Vista. I've down (well, let's be honest…

    ... at the bottom of the screen, and it stopped on a ... can think of to a buffer overflow analogy :wink:)
    guesser guesser May 2009 Chit chat
  • Windows Vista?I'm having real trouble finding a decent spec. laptop that has Windows XP on it, it's all Vista Vista ****ing Vista. I've down (well, let's be honest…

    ... at the bottom of the screen, and it stopped on a ... can think of to a buffer overflow analogy :wink:)[/QUOTE]
    beanz beanz May 2009 Chit chat
  • Help loading OPUS data block ?Hi folks, A while back I obtained a Daton Software Card Games compilation which will be in the next Vault update: http://www.worldofspectrum.org/inf…

    ... /> code in the printer buffer to run following an ' ... in the printer
    buffer is ready for examination, ...
    into the printer buffer at 23411 will destroy a ... BASIC file that holds a SCREEN$:
    OPEN #4; ... #4: REM fetch a screen$
    CLOSE #4
    ...
    roko roko May 2009 Sinclair Miscellaneous
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    Yes. The screen willl not flicker at all. ... two thirds of the screen from a back buffer if you want ...
    frobush frobush June 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... do away with the back buffer and copy.

    Find ... to 'just' use the display screen, but much faster, and gives ... lugging around a 6k(?) back screen to boot, or just doing ...
    frobush frobush June 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... buffer and then writing this ?back buffer? to the screen. Can the whole screen ... be drawn from the buffer without ...
    Fikee Fikee July 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... lugging around a 6k(?) back screen to boot, or just doing ... . I've got a 12K screen to deal with. Fortunately the ... planning on using a back buffer.
    chev chev July 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... . I've got a 12K screen to deal with. Fortunately the ... planning on using a back buffer.[/QUOTE]

    Look at ...
    frobush frobush July 2009 Development
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... (perhaps using the printer buffer as a file buffer, or just claiming ... to OPEN #4,"m";1;"screen$"). I know Beta Basic allowed ...
    Jimmy Jimmy July 2009 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... RAM. Even the UDG/screen back buffer is in contended RAM ($7F00 ...
    Jimmy Jimmy July 2009 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... RAM. Even the UDG/screen back buffer is in contended RAM ($7F00 ...
    SkoolKid SkoolKid July 2009 Development
  • So what about ethernet and ZX BASIC?Well, as of about 5 minutes ago, ZX BASIC for the first time properly wrote some packets to the network! OK, so it isn't perhaps 100% what Andrew Ow…

    ... made 256 byte ZX Printer buffer for that purpose[/QUOTE]
    buffer, and there may be up ... screen when bringing up a user interface, etc.

    The buffer ... 256 bytes means that the buffer routines are much simpler and ...
    Winston Winston July 2009 Hardware
  • Jet Set Killer...Don't have that many ideas for this one... except the name and Miner Willy on a killing rampage trough out his ouse... (or maybe a jet set willy typ…

    ... it habitable once more.Each screen has a time limit to ... replenished by walking off screen! Not clearing the screen before the time ... removed from the current-room buffer (to make it disappear instantly ...
    andrewbroad andrewbroad July 2009 New game ideas
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... ,6,3 (as page 5, screen, variables, basic, stack etc stay ... it is to keep a buffer in Bank 2 (after the ...
    rbsfou rbsfou July 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... space for the rainbow attribute buffer. However, they're already held ... address tables into the screen and the attribute buffer (12K) to enable ... moment, half of these tables (screen) are in slow RAM (bottom ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... address tables into the screen and the attribute buffer (12K) to enable ...
    Fikee Fikee August 2009 Development
  • TV output from original +2I've modified my 48K Spectrum to output composite, and I have it working here in Japan on my old monitor (X68000). Hopefully my parents will bring ov…

    ... of wavering noise on your screen caused by the sound subcarrier ... composite mod on (building the buffer amp, and hooking it up ...
    guesser guesser September 2009 Hardware
  • Some ever noticed that +2A/+3 halts Z80 using WAIT?I mean: Anyone ever noticed that the +2A/+3 halts the Z80 using WAIT? All documentation I've read about contention state that the ULA halts the Z80 …

    ... it has a small internal buffer such that the CPU can ... can be delayed while the screen is dealt with. And probably ...
    Winston Winston October 2009 Hardware
  • Some ever noticed that +2A/+3 halts Z80 using WAIT?I mean: Anyone ever noticed that the +2A/+3 halts the Z80 using WAIT? All documentation I've read about contention state that the ULA halts the Z80 …

    ... it has a small internal buffer such that the CPU can ... can be delayed while the screen is dealt with. And probably ...
    roko roko October 2009 Hardware
  • Micro Men - BBC4 Thursday 8th Octobereh... thats it... There was a new add for Micro Men on BBC 4 last night after 'The Cell' ( nice speccy goodness in there, including Jet Set Willy ) …

    ... blue lines running accross the screen.
    [/QUOTE]

    The ... has a couple of frame buffer "text" modes, MODE 3 and ... nothing is being read from screen memory - those lines you mention ... /> I never really used these screen modes, they always seemed a ...
    Winston Winston October 2009 Sinclair Miscellaneous
  • An idea for a possible(?) new interfaceDue to the Spectrum's processor speed and the way the ULA works, there are a couple things (among others) that are difficult to do: -Gigascreen or a…

    ... DAC with a small RAM buffer would of course be better ... get more done on the screen without having to worry about ...
    Winston Winston October 2009 Hardware
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... -Zx Spectrum hardware always refreshes screen display 50 fps. It can ... screen display is built in some part of memory (called buffer ... or dummy screen) while the actual screen memory is ... ready it is copied to screen memory.

    - ...
    Ralf Ralf November 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ...
    Well, sort of. The screen update will be done in ... (pre-preparing the screen draw code or buffer scrolling and what-not ... remain constant)
    Draw Background Screen (if this is needed. Firefly ... Sort Sprites
    Pre-Draw Screen Set Up
    Sound Lock ...
    frobush frobush November 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... always wonder how common the buffer method was - on ... into a buffer, then coping the buffer into the screen RAM ... using buffers for large screen areas as it would ... much movement on the screen most of the time. ... somewhere that the whole screen was redrawn all the ...
    XTM of TMG XTM of TMG November 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... are drawn straight to the screen. The buffer is scrolled by a ... update. The buffer draw (straight line code) to the screen wipes the ... /> There isn't a background buffer for Firefly or Cobra - just ... a small buffer of pre-generated code to draw the screen which ...
    frobush frobush November 2009 Games
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... that the rotating of the screen bytes in order to fetch ... in a separate buffer as usual, but in the screen itself!. After ...
    roko roko November 2009 Development
<1…28293031323334>

Latest Posts

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  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…
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