World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.064s
<1234567…34>
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... with screen buffer where I could draw my graphics as much time as ... I would copy it to screen memory.

    You may ... just copying static image from buffer to screen after HALT.

    Ralf Ralf December 2009 Development
  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…

    ... recently discovered that the Spectrum screen buffer format that allows only two ...
    vilcans vilcans November 2005 Sinclair Miscellaneous
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... :

    When clearing the screen buffer, it was actually much quicker ... to the end of the screen memory area and push zero ... onto the stack until the screen area was filled.

    alienbanana alienbanana October 2014 Development
  • Screen Viewer: Speccy View 4SpeccyView (v4.0) Here is my new zx spectrum screen viewer, result of this weekend's work. Features: Loads: -Standard Screen Files (6912 byte raw …

    ... Features:
    Loads:
    -Standard Screen Files (6912 byte raw .scr ... )
    -Sna File (Shows screen buffer of ram image, 48k/128k ... match border colour to the screen,
    -Loading and header ... manually resize it back every time you open a screenshot. ...
    Arda Arda April 2011 Announcements
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... offscreen buffer is the memory copied to the screen ... of the screen where you copy your buffer to,
    if the buffer was copied to the screen so that the ... /> draw background on buffer (or just clear it ... draw sprites on buffer
    copy buffer to screen
    slenkar slenkar June 2017 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... a memory buffer (ie, not using the extra screen):
    1 ... simple screen selection code). Copying a buffer to the screen takes ... a considerable amount of time.
    screen, and still won't compare time-wise.
    ...
    icabod icabod May 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... machines. Your mention of Time reminded me of [URL ... ://www.time.com/time/personoftheyear/archive/covers/1982.html"]Time Magazine' ... share of the market. Compare this to Texas Instruments, Commodore ... you to alternate what screen buffer you were updating and ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... ----

    Such a long time ago that I can hardly ... />
    Z buffer simply used the Z information to compare the depth ... object previously rendered to the screen buffer.

    The Texture ... Sony really specified at the time.

    I may ...
    Parky Parky April 2009 Chit chat
  • Solution for overwritten stack in 48k SNA filesIt has been known for quite some time now that the 48k SNA file format has one serious fault, which is described in the file formats section on the W…

    ... been known for quite some time now that the 48k SNA ... work right at the next time.

    I have ... graphics buffer or something, so the next time annomalies appear on the screen ... . In the time of 48k ...
    Anonymous Anonymous October 2002 Emulators
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... about masks from a long time ago (microhobby rules! ;), but ... /> 2b. AND + OR from temp buffer to screen.

    3. precalc ... + OR from preshifted sprites to screen.


    Variants ... then LDIR to real screen at interrupt time.

    3. ...
    windenNTW windenNTW July 2003 Games
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... character sprite to the screen takes three cycles of ... bytes passed over each time, but then I'm ... if throwing over a screen buffer version instead, which is ... Could also break the screen buffer into 2x1 blocks and ... limit, thus using a screen 28 bytes across. I ...
    Gedlion Gedlion March 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... sprites routine method of a screen buffer and when I finish to ... I dump all the buffer in the real screen. The problem is ... that the action screen must be little becouse if ...
    climacus climacus January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... that Bo Jangeborg uses for screen handling aren't up ... long time that uses an LDIR instruction to move the screen buffer from ... avoids any problems with the screen refresh that occurs every fiftieth ... /> Now I thought I understood screen flicker issues, but I don ...
    mjwilson mjwilson January 2012 Sinclair Miscellaneous
  • A new loading screen for "Where Time Stood Still"Original thread by user "toniman" at ZonaDePruebas forum: [url]http://www.zonadepruebas.com/viewtopic.php?f=4&t=2036#p6313[/url] The author of this …

    ... />
    The author of this screen is MAC, one of the ... toniman, MAC has drawn this screen using Art Studio in a ... mouse, etc.

    Original screen:
    [img]https://lh4.googleusercontent ... .gif[/img]

    New screen by MAC:
    [img]https ...
    mcleod_ideafix mcleod_ideafix October 2012 Games
  • "Chronos": how fast should it really be?I was reading [URL="http://timfollin.pwp.blueyonder.co.uk/Archive.htm"]Tim Follin's webpage[/URL] the other day and came across a curious remark abou…

    ... ones take the most processor time. Once this is done is ... scroller that shifts the off-screen buffer by 4 pixels during each ... "s, literally, just waste precious time, and quite a lot of ... hl ; take care of misaligned buffer

    DUP 25
    introspec introspec May 2013 Development
  • Defective +2 grey with only random coloured screen while powering onHi, so the story goes: After buying myself an divIDE and a grey +2, this runs well for a few days. But while playing a game the picture stucks and …

    ... coloured.

    At this time I?ve attached a Kempston ... key of this, the screen changes one time to another random picture ...
    Luzie Luzie September 2013 Hardware
  • Twister: Mother of Charlotte - Help with final screenGreetings, I'm close to finish my next submitted game to the RZX Archive, which is '[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005488"]…

    ... br />
    The last screen is giving me some trouble ... -----
    'On the final screen it's time to do battle with ... At the top of the screen, the Evil twister appears as ... the base of the screen begins to flash. A ... sits on the final screen, coiled aound a spiky ...
    DeusX DeusX September 2014 Games
  • TV Pal, odd and even framesI have been researching, but haven't found any real interesting information on this subject, so far. What I mean is, since TV PAL signal is interl…

    ... to have a complete screen on your TV. So ... we paint the entire screen file with RED on ... time, we won't get a flashing screen, but instead a striped screen ... an off screen buffer, since we have more time, and in ... fact have half a buffer that ...
    RMartins RMartins August 2015 Development
  • TommyGun with Debugginghttp://goo.gl/HfSXev?gdriveurl Ok, so this is a pretty big release for me and I have added a lot of stuff into the code editor. Mainly of course …

    ... are drawing on screen or in an off-screen buffer.
    The ... /> There is an off-screen buffer viewer; with which you can ... /> These buttons control the time lapse replay feature of the ... Off Screen Buffer View
    Can display multiple buffers at a time< ...
    Kiwi Kiwi July 2016 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... Leave some space for shadow screen buffer
    20 GO SUB 9000 ...
    Volker Volker February 2021 Software
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... /> 2b. AND + OR from temp buffer to screen.
    [/quote]

    screen at interrupt time.
    [/quote]
    Much ... talented Spectrum programmer of all time. Cobra is a masterpiece. The ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... data from linear backbuffer to screen... aprox 14.59T/B
    buffer



    ;FIRST TIME START HERE ... h ;4 HL' down in screen
    ; effect on Z flag ... ;37 145 move pointer to screen down

    ld a ...
    Fikee Fikee May 2005 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    The Time article estimated sales for all ... games. They barely update the screen fast enough to fit between ... on NTSC they have less time (60 vs 50 fps) plus ... allows you to alternate what screen buffer you were updating and just ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... take a frame of time. Double buffering works well ... was updating the (offscreen) screen buffer as it was "2 ...
    [ROM] [ON-SCREEN-BUFFER] [CODE] [OFF-SCREEN-BUFFER]

    Obviously, ... screen" and "off screen" buffers would be swapping all the time. ...
    BloodBaz BloodBaz December 2006 Sinclair Basic
  • Jet Set Killer...Don't have that many ideas for this one... except the name and Miner Willy on a killing rampage trough out his ouse... (or maybe a jet set willy typ…

    ... habitable once more.Each screen has a time limit to clear the ... by walking off screen! Not clearing the screen before the time limit expires ... removed from the current-room buffer (to make it disappear instantly ...
    andrewbroad andrewbroad July 2009 New game ideas
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... 128k / grey+2? a full screen, buffer swapping multicolour picture?
    < ... border in sync with the screen colours; thirdly it changes ... there was any spare slack time in these routines then ... screen of this quality can occupy the majority of the processor time ...
    joefish joefish September 2009 Sinclair Miscellaneous
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... byte per character in your buffer screen.

    This way ... move or redraw your buffer as it's less ... You then translate the buffer into real graphics as ... it all over to the screen.

    In ... to redraw the entire buffer each time from a map, ...
    joefish joefish February 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... , and always off-the-main-screen surface (that is, mainly when ... the refreshing images in the screen buffer when showing the ball in ... a real CRT PAL TV screen by seeing some details: color ... beam would display at any time driven by the ULA, and ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... that stop me in principle. Time to work on it is ... use the buffer - for example, have music on the opening screen that ... 's in the screen buffer. I think Fairlight ...
    Gedlion Gedlion June 2010 Development
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    ...
    One Key at a Time
    Multiple Keypresses
    ... 't Come One at a Time
    Using the Index ... Look-up Table
    Calculating Screen Addresses
    Shifting
    ... Buffering
    Creating a Screen Buffer
    Scrolling the Buffer

    ...
    jonathan jonathan October 2010 Announcements
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
screen 45.8K 73.8K
buffer 2.6K 4.9K
compare 3.2K 3.6K
time 105K 136K

Related Threads

  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…
  • Question on copying screen bufferHi,<br /> <br /> Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer whe…
  • Time Wreck (cracked screen)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005284&amp;loadpics=3"]Time Wreck[/URL]<br /> <br /> Cracked screen as can be seen middle top…
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…
  • Wow! Splitscreen gaming goes full screen!!! One screen gives two fullscreen views!Sounds a bit Alice in Wonderland (If Lewis Carroll had written it in the twenty-first century) but aparently, using 3D glasses you can get two full s…
  • ULAPlus: showing different screen modes in one screenI wanted to write a demo showing the same screen, converted to various screen modes available on the Spectrum (well, a Spectrum clone capable of show…
  • A new loading screen for "Where Time Stood Still"Original thread by user "toniman" at ZonaDePruebas forum:<br /> [url]http://www.zonadepruebas.com/viewtopic.php?f=4&amp;t=2036#p6313[/url]<br /> <br …
  • Zelda: Voyager of Time (fan made mode for Ocarina of Time)The eagerly awaited modded version of Zelda: Ocarina of Time, Voyager of Time, has been released. I haven't played it (I still haven't played OoT, ho…
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

Related Searches

  • fill screen line at a time
  • comparison screen buffer
  • screen buffer time
  • copy buffer compare
  • buffer copy time
  • time compare joefish
  • time compare einar
  • time stood still loading screen
  • linear screen buffer
  • screen address to buffer
  • where time stood still new screen
  • screen buffer push
  • screen buffer push bc
  • screen buffer pop bc
  • screen buffer pop bc ld sp hl
  • blit buffer to screen contention
  • screen buffer
  • routine to scroll screen buffer by 1 pixel
  • faster copy to screen from buffer
  • screen buffer einar

Copyright © 2024 World of Spectrum