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<1…25262728293031…34>
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... a good way to time sprites to screen refresh? or is it ... size screen 32x24
    53 ; d1ff - d1ff SP1.LIB attribute buffer
    buffer
    55 ; d1ed - d1f6 SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... , as did the early loading-screen demos I posted early on ... ), you also have the printer buffer to use as scratch space ... game. In my Copious Free Time, I want to retrofit 47loader ...
    stephenw32768 stephenw32768 October 2013 Development
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ... variable search routine some time ago, I haven ... br /> ; Fixed & enhanced SCREEN$() function
    ; Fixes ROM ... /> ; IMPORTANT NOTE
    ; SCREEN$ treats plain & inverse CHR ... br /> cp (hl) ;compare first bytes
    pop ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... screen at the same time?

    Are you using some memory buffer ...
    Ralf Ralf November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... sprite types on the screen at the same time?[/QUOTE]

    buffer? I suppose you do, so ... engine (there's no memory buffer), so the rest of the ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... change the next time it is drawn.

    Compare the beginning ... character coordinates it occupies on screen.

    IF the sprite ... is entirely on screen you can force a redraw ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... nice result. How does it compare in terms of code+data ... 192 ; will char draw off screen?
    jp nc, error_zc - 2 ... , as I don't have time tomorrow). I don't know ...
    Timmy Timmy December 2013 Announcements
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... screen every frame. This is almost 2/3 of the available time ... so in the rest time we must paint the ... doesn't give enough time still, leave a single ... fair bit more drawing time (this is the method ... is - each buffer corresponding to a screen third), and basically ...
    Hikaru Hikaru December 2013 Development
  • Which Emulator supports Betadisk48?Hi out there and happy new year, I'm looking for an emulator to run with my vision1.7 trdos-rom in 48 mode. Unfortunately most emus only support Bet…

    ...
    Bits 0-2 - Color screen edge.
    Bit 3 - Trigger ... is paged in all the time (over the 48K ROM ... ) + 256 bytes in printer buffer (23296 to 23511) for a ... sector buffer.

    Beta ... of BASIC variables every time a sector is read ...
    Jmk Jmk January 2014 Emulators
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... to a buffer and then copy the finished result to screen. sp1 ... completed graphics to screen one character square at a time.

    time the z80 takes between toggling ... so you can fill that time with tasks like sound generation ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... the bitmap screen itself as the decompression buffer. If you ... use the top 2/3 screen ... sectors for the circular buffer (thus 4096 ... decompression within this circular buffer simply executing [B]RES ... of them at a time, I grouped them in ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... ; write number to ascii buffer
    .....

    buffer:
    defs 6 ... 10 ; vertical pixel coordinate, above screen
    ld hl,0 ; ...
    ; rectangle defining the full screen
    ; sprite above is clipped ... couple of weeks, free-time permitting.
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... here my blit/back buffer routine is working really ... way of destroying the back buffer image would be? My ... br /> draw to buffer
    blit to screen
    redraw stuff ... draw to buffer
    blit to screen
    wipe buffer for next ... sprite routines a 2nd time?
    Atari_Jetman Atari_Jetman February 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... for hack code and attribute buffer

    -on 128 kB ... short answers but not much time now)

    1. Could ... the arcade, the lives and time are yellow (not white) and ... memory again for the logo screen? I feel the game is ...
    Ralf Ralf March 2014 Games
  • 48k AudioI'm at the point in my game where I could use a few beeps and bloops. Ive been looking at loads of different speccy books, but this whole business of…

    ... scrolled screen probably takes up the majority of the processing time, and ... a different pattern into the buffer every few frames).

    Filling the buffer with random values generates noise ...
    joefish joefish March 2014 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... Mandelbrot.jpg[/IMG]

    Time for one of my regular ... to just display the background screen.
    An instruction has ... spectrum display to the background screen everytime the program counter reaches ... use the buffer to hold back a write to screen until a ...
    Basher Basher March 2014 Hardware
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... the output of the buffer so writes to screen build up in ... /> 2. bypass buffer: this instruction sends writes to screen directly to the ... the buffer being plugged but not getting released at the correct time ... but ran out of time to get any screen shots.
    < ...
    Basher Basher April 2014 Hardware
  • Totally random idea for the hardware nuts to exploreWhen it comes to multi-player games, how hard would it be to generate a second display from a single Speccy, instead of trying to link up machines, s…

    ... just mimic the standard screen, but take its data ... , I know it can buffer two screens, but the ... at a time, and to update either screen it has ... displaying the paged-out screen and writing to the ... the real Speccy's real screen every time.

    What ...
    joefish joefish April 2014 Hardware
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... of the width of the screen is carefully disguised ordinary ... a sound-effects buffer per line of the screen allowing for simple ... these engines use a straightforward buffer to store the attributes, making ... draw on the screen, and at the same time modify the code ...
    joefish joefish April 2014 Games
  • New IF2 Cartridge: Manic MinerI want to release some IF2 cartridges for ZX-Uno. This is the first one. [url]http://zonadepruebas.com/download/file.php?id=2668[/url] I am not gra…

    ... a huge chunk of time doing an LDIR of ... copy the secondary graphics buffer to the screen.

    ... this which it spends time loading for no good ... about an eighth of its time beeping (not counting the ... about six eighths of its time doing the LDIRs, so ...
    zub zub April 2014 Brand new software
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... dump to the screen only the area of the buffer that contains ... same time, perhaps this way is slower than dumping all the screen ... of five sprites in the screen...

    Ive use it ...
    climacus climacus April 2014 Development
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... . Though obviously if the screen isn't passing by fast ... Move or wrap-around a buffer (or buffers) of data ... re-draw the screen area from the map each time.
    < ... Or you might have one buffer that you pixel-scroll in ... can re-draw the screen for any point on ...
    joefish joefish May 2014 Development
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... . Though obviously if the screen isn't passing by fast ... Move or wrap-around a buffer (or buffers) of data ... re-draw the screen area from the map each time.
    < ... Or you might have one buffer that you pixel-scroll in ... can re-draw the screen for any point on ...
    climacus climacus May 2014 Development
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... to do a linear buffer as it is to ... go off screen adds directly to the execution time of ... it against any rectangle on screen :) But admittedly, that ... -linear order of the buffer spreads out the rows ... access, maybe reducing the time between refreshes for each ...
    Alcoholics Anonymous Alcoholics Anonymous May 2014 Sinclair Miscellaneous
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... only.

    -Time and Magik Location graphics on ... screen. The extra features vary depending on whether you compare ... />
    -Turrican II - Loading screen.

    -E-motion - ... Has additional loading screen

    -Vindicators - ...
    Ivanzx Ivanzx May 2014 Games
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... when I get some spare time, :)

    EDIT: Or do ... thing of using a buffer for a second screen. Then just blast ... that to the main speccy screen when needed (while avoiding the ... my bad, you use a buffer, :)
    polomint polomint June 2014 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... attributes. Either need to time it better, or ... bc, 6912 ; Length of screen 192x32 - with no colours< ... ; Moves pointer to screen table (visable address of ... temp2) ; Gets colour row in buffer
    pop de
    ...
    richdotward richdotward June 2014 Development
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... /> }

    close(screen);
    close(pipe);

    di

    ;; buffer to hl
    ld iy ... to stop sending (every time you read a byte ... rs232_getb(byte *b) {
    /* buffer empty */
    if (rs232_ib_beg==rs232_ib_end ...
    tstih tstih June 2014 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... are a number of compile time options (unroll loops, ... or to a memory buffer using a graphics context ... be a clip to screen boundary followed by render ... which draws directly to screen.

    If ... I find that all the time while writing z80 code -- ...
    Alcoholics Anonymous Alcoholics Anonymous June 2014 Sinclair Basic
  • Currah ?Speech channelIt seems to me that it would be nice to be able to send words to the ?Speech with PRINT #5;"Speak English to me, Jimmy" or some such. There really i…

    ... to create a 512 byte buffer under PROG?[/quote]
    Possible ... only need to buffer one word at a time so a 34 ... byte buffer is usually sufficient ... a ramtop, if executed from screen.
    its always reachable, in ...
    chev chev June 2014 Development
<1…25262728293031…34>

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