World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.033s
<1…25262728293031…34>
  • "chunky" gfxHas anyone some experience with coding "chunky" gfx routines ? (chunky is something like this [url]http://www.pouet.net/prod.php?which=13204[/url])

    ... linear fame buffer first and only then perform full-screen dither as ... render 32x20 characters (almost full screen) in less than one frame ... actually horizontally flips your frame buffer? :)
    baze baze January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... .

    ( note: the screen that is paged in to ... loop]
    - - Page in back buffer into active memory
    - - ... the top of the back buffer
    - - page in sprite ... - active screen is now back buffer, previous active screen will be back buffer
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    [QUOTE=DonkeyPong]( note: the screen that is paged in to ... one time is the back buffer, which as Colin pointed out ... no longer is the back buffer, which I hope.[/QUOTE]
    Quazar Quazar January 2007 Development
  • USB Hardrive enclosures.I have invested in a USB hardrive enclosure and a 40Gb laptop hard-drive as my USB stick was bulging at the seems. Now these devices power and run t…

    ... the bottom right of the screen.

    As for pulling ... green icon) flushes the software buffer in the driver ensuring everything ...
    Womble Womble February 2007 Chit chat
  • Total amount of memory on a Speccy ?I wonder............ The C64 (excuse me for saying that name in here. I'll hereby name it just "it") has 64k, while only 38k, or so, is available f…

    ... display colour
    23296 - ?? Printer buffer
    ?? - ?? System memvars
    ?? - 65535 ... avoid running code on the screen.

    I am rambling ...
    MrCheese MrCheese March 2007 Hardware
  • Total amount of memory on a Speccy ?I wonder............ The C64 (excuse me for saying that name in here. I'll hereby name it just "it") has 64k, while only 38k, or so, is available f…

    ... the screen memory and you [B]CAN[/B] use the Printer Buffer ...
    rich_chandler rich_chandler March 2007 Hardware
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... the whole screen (excluding attributes if you wish) to a buffer (12 ... keep the rest of the screen unaffected)
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... more control over how the screen is updated. For tiles, if ... display buffer as background. The example program that uses a screen$ as ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... =karingal;181655]Here's my screen clearing routine, can't remember ... first byte of the printer buffer is set to 15.
    Geoff Geoff April 2007 Development
  • bubble trouble 16k?Hi, i download this game from [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000729[/url] and run under emuZwin. i think its not 16k game :…

    Sorry guys -- it's not a 16k game. Program size is 7k, screen is 6k, it uses a 4k back buffer, which adds up to 17k at least!
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Games
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... faq.[/QUOTE]

    Avoiding screen flicker and tear. If you ... a back buffer. And keep in mind, with full screen (or close ... updates you've got partial screen renderings in one active display ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... excellent. Aside from the full-screen countdown the vector graphics were ... fast as possible. The back buffer was cleared with the stack ... , then LDIR to the main screen. Early days I suppose, and ...
    obo obo April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... excellent. Aside from the full-screen countdown the vector graphics were ... fast as possible. The back buffer was cleared with the stack ... , then LDIR to the main screen. Early days I suppose, and ...
    rich_chandler rich_chandler April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... excellent. Aside from the full-screen countdown the vector graphics were ... fast as possible. The back buffer was cleared with the stack ... , then LDIR to the main screen. Early days I suppose, and ...
    zxspecticle zxspecticle April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... excellent. Aside from the full-screen countdown the vector graphics were ... fast as possible. The back buffer was cleared with the stack ... , then LDIR to the main screen. Early days I suppose, and ...
    ChuckieEgg ChuckieEgg April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... , then LDIR to the main screen. Early days I suppose, and ... it 2/3rds of the screen each time.

    I ... am using the attribute control buffer similar to Manic Miner (only ... could do all this without screen tearing. The music was also ...
    BloodBaz BloodBaz April 2007 Games
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... graphics into the frame buffer. If the frame buffer was a simple ... . Write byte to screen.
    3. Increase screen pointer by 32
    screen row below this one, all ... shoudl be in the frame buffer.
    Winston Winston April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... frame buffer (for 1 bit per pixel modes) organized the screen with ... of each character to the screen, with a simple increment of ... the logic that built the screen picture read the RAM only ... build a simple LCD frame buffer for it, and the contention ...
    Winston Winston April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... (when using HL as a screen pointer) merely incrementing H to ... had simply made the frame buffer a 'raster' image in memory ... was to optimize the frame buffer so that software could make ... BBC Micro made the frame buffer easy for the CPU to ...
    Winston Winston April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... . When I build the frame buffer for my Z80 project's ... last 1/3rd of the screen and no colour attributes. The ...
    Winston Winston May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... of the "playing field" from buffer where are no movements in ... all - applied at the whole screen you have saving of 192 ...
    omega omega May 2007 Development
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... less time to load, no screen corruption etc.

    It ... printer buffer to store some code, then when you save the screen ... , save the printer buffer too. Since a ... was just part of the screen picture instead.
    DEATH DEATH May 2007 Sinclair Basic
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... them to the screen or a 256-byte sound buffer, and stopping ... to dump something from that buffer to the AY) and there ...
    gasman gasman May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... back buffer is copied (you'll see part of the screen in ... . Ultimate uses a full screen back buffer in its isometric games and ... buffer before copying the result to screen. There is no flicker on screen ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... excellent. Aside from the full-screen countdown the vector graphics were ... fast as possible. The back buffer was cleared with the stack ... , then LDIR to the main screen. Early days I suppose, and ...
    wokani wokani June 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... the screen.

    Note that I'm assuming that the buffer ... uses only two thirds of the screen, and I ... of the memory screen... no system vars, no printer buffer...).

    screen, to avoid the block ...
    Zup Zup June 2007 Games
  • Possible great ideaHello there everybody, I have been toying with the idea of doing a project here with the help of the gurus on the forum. The idea is to start the de…

    ... print onto the screen or into a memory buffer (for scrolling).
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... = destination address for printed bitmap (screen or buffer)
    // f = uchar ... the message across the screen (the scrolling will be ... . This keeps the memory buffer contiguous. How do we ... br /> Characters on the Spectrum screen are 8 pixels tall. To ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (it continuously scrolls across the screen over and over)
    ... scroll the message on screen one pixel left. The ... the top of the screen (so no tear), ... mind uses memset() for buffer init, memop() for pixel ... a time into the buffer and probably memcpy() because ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
<1…25262728293031…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
screen 45.8K 73.8K
buffer 2.6K 4.9K
einar 9.2K 10.7K

Related Threads

  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…
  • Question on copying screen bufferHi,<br /> <br /> Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer whe…
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…
  • Wow! Splitscreen gaming goes full screen!!! One screen gives two fullscreen views!Sounds a bit Alice in Wonderland (If Lewis Carroll had written it in the twenty-first century) but aparently, using 3D glasses you can get two full s…
  • ULAPlus: showing different screen modes in one screenI wanted to write a demo showing the same screen, converted to various screen modes available on the Spectrum (well, a Spectrum clone capable of show…
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip:<br /> <br /> "Incidentally, I remembered a trick I used on the Z80 for extra speed:<br /> <br /> When clearing the…
  • Best Side Screen/Screen-Surrounds?I've been researching side-art/screen-surrounds for my own game, so at the risk of asking a question that has probably been asked in the last 20-odd …

Related Searches

  • fastest screen routine
  • screen routine
  • einar
  • comparison screen buffer
  • screen buffer time
  • screen buffer compare time
  • screen copy einar
  • linear screen buffer
  • screen address to buffer
  • screen buffer push
  • screen buffer push bc
  • screen buffer pop bc
  • screen buffer pop bc ld sp hl
  • blit buffer to screen contention
  • screen buffer
  • routine to scroll screen buffer by 1 pixel
  • faster copy to screen from buffer
  • back buffer einar
  • print on buffer screen
  • linear screen buffer sprites

Copyright © 2024 World of Spectrum