World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.033s
<1…26272829303132…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... have an 8-byte buffer specified by memory address ... br />
    sp1_UpdateNow(); // draw screen now

    for (i ... ) // if sprite went off screen, reverse direction
    se-& ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... at a time in the buffer
    ////////////////////////////////////////////////////////////////////
    .start
    // Blit the stuff from buffer to screen
    ////////////////////////////////////////
    .dump
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> ////////////////////////////////////////////////////////////////////
    ////////////// Blit the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> ////////////////////////////////////////////////////////////////////
    ////////////// Blit the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... whatever is in the buffer. Maybe I should not ... br /> ////////////// Blit the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /// PRINTING TEXT DIRECTLY TO SCREEN AND-OR BUFFER

    static ... destination address for printed bitmap (screen or buffer)
    // f = uchar ... +i-33, 32); // copy buffer to screen
    temp += 256; // ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in the buffer and copy the result to screen. Shift the ... with the buffer altogether and scroll the message on screen directly. ... With the screen scrolled left one ... 260+ byte buffer required by the scroll buffer. The scroll ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the left edge of the screen.

    However, I am ... directly on screen so that the large 240+ byte buffer is no ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... directly to the screen instead of ussing a buffer?
    I am ...
    wokani wokani August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... directly to the screen instead of ussing a buffer?
    I am ... on screen so we can get rid of the 240+ byte buffer ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;207984]Actually variable b$ ... /> a")*(y1): LET c
    $=SCREEN$ (y,x): LET c=(m ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;208166]I was just ... $="a")*(y0):
    LET c$=SCREEN$ (y,x): LET c=(m ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;208431]Damn! I was ... doesn't fit a single screen, and I will try to ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;208431]
    I'm ... doesn't fit a single screen, and I will try to ... right hand side of the screen. This is intentional so that ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> Cheers, DP

    [QUOTE=Einar Saukas;208448]Sorry but I ... corner of the screen...[/QUOTE]

    [QUOTE=Einar Saukas;208454]I ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;208769]Thanks! Tonight I ... player from getting "Out of Screen". Here's the latest (unfinished ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;208900]
    I just ... 't go right across the screen.

    That could've ... at the edge of the screen only to find that the ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;209040]I really don' ...
    Digital Prawn Digital Prawn August 2007 Development
  • Problem with CBSpeccyFirst my config: Amiga 1200, OS 3.1, 68030/50Mhz (with MMU), 16MB Fast. I tried to run 2 versions of "CBSpeccy" (0.24b and 0.25b). Emulator works bu…

    ... 8bit, audio set to mono, screen display, frameskip 2.[/quote]
    buffer, low sample rate, and adaptive ... ) frameskip. Avoid DBLPAL and similar screen modes.


    Thanks ...
    Laser Laser August 2007 Emulators
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;210016]Maybe you can ... existing paper colour on the screen? If that is so then ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;210649]I presented before ... =c+i:
    LET x$=SCREEN$ (9,c):
    LET g ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    Thanks again Einar, for all of your suggestions ... are handled on the trading screen. I see now that that ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;211664]This logic is ... "trade" option in the main screen, then execute a separate "INPUT ... "sell" options in the main screen. A not-as-good but ... (option/amount) in the main screen, which would require the player ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> Notes:-


    [QUOTE=Einar Saukas;211762]
    Actually it ... show the item units on screen:

    [CODE]
    ... q the item numbers on screen will be perfectly aligned ... and number of units on screen perfectly aligned with the cursor ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;211778]You don't ... 7 before printing something on screen. The current initial value for ...
    Einar Saukas Einar Saukas August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... that draw directly to the screen
    [/quote]

    The ... done already but on a buffer), read the next display byte ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... directly on screen rather than being applied to a graphics buffer in ... 1); // OR plot border into buffer
    memopi(buff, gfx_exploitMask[p ... 3); // AND production mask into buffer
    memopi(buff + 65, gfx_potentialMask ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 3); // AND production mask into buffer
    memopi(buff + 65, ...
    aaddr = zx_saddr2aaddr(u->screen); // get attr address for this ... colour_helper); // use sp1 to retrieve screen addresses for chars in rectangle ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 72-byte buffer used for a specific land plot on screen. "gfx_plotGfxBuff ... memory that holds the background buffer used for all the plot ... OF A PLOT'S DRAW BUFFER

    void *d_GetPlotBuff( ... SINGLE PRODUCTION DOT INTO PLOT BUFFER

    // num = 0- ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
<1…26272829303132…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
screen 45.8K 73.8K
buffer 2.6K 4.9K
einar 9.2K 10.7K

Related Threads

  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…
  • Question on copying screen bufferHi,<br /> <br /> Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer whe…
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…
  • Wow! Splitscreen gaming goes full screen!!! One screen gives two fullscreen views!Sounds a bit Alice in Wonderland (If Lewis Carroll had written it in the twenty-first century) but aparently, using 3D glasses you can get two full s…
  • ULAPlus: showing different screen modes in one screenI wanted to write a demo showing the same screen, converted to various screen modes available on the Spectrum (well, a Spectrum clone capable of show…
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip:<br /> <br /> "Incidentally, I remembered a trick I used on the Z80 for extra speed:<br /> <br /> When clearing the…
  • Best Side Screen/Screen-Surrounds?I've been researching side-art/screen-surrounds for my own game, so at the risk of asking a question that has probably been asked in the last 20-odd …

Related Searches

  • fastest screen routine
  • screen routine
  • einar
  • comparison screen buffer
  • screen buffer time
  • screen buffer compare time
  • screen copy einar
  • linear screen buffer
  • screen address to buffer
  • screen buffer push
  • screen buffer push bc
  • screen buffer pop bc
  • screen buffer pop bc ld sp hl
  • blit buffer to screen contention
  • screen buffer
  • routine to scroll screen buffer by 1 pixel
  • faster copy to screen from buffer
  • back buffer einar
  • print on buffer screen
  • linear screen buffer sprites

Copyright © 2024 World of Spectrum