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<1…28293031323334>
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... HASH LD HL,MainScreen ; screen address
    LD B, ... ; put back to the screen
    INC HL ; ... ;start of screen file
    ld bc,$18 ;0 ... into B; 8 pixel rows x 3 screen ...
    MatGubbins MatGubbins September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... af
    push bc
    call 8927
    pop bc
    inc b ...
    inc c
    pop af
    ivanb303 ivanb303 September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... registers
    push bc ; Store BC registers
    ... ATTR_ROW_CHAR
    pop bc ; Restore BC registers
    pop hl ; Restore ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... registers
    push bc ; Store BC registers
    ... ATTR_ROW_CHAR
    pop bc ; Restore BC registers
    pop hl ; Restore ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ... ,2
    CALL CHAN_OPEN
    POP HL
    CALL PRINT

    PUSH BC
    LD B,10 ; 0 ... /> HALT
    DJNZ DELAY
    POP BC
    RET

    PRINT ...
    Alessandro Grussu Alessandro Grussu October 2017 Development
  • Loadsa bullets on screen (silkworm)Did games like silkworm just draw everything to the screen or did they have complicated optimisations? and the types of games where sprites can occu…

    ... just draw everything to the screen or did they have ... br /> Sikworm draws everything to buffer in this order: background ( ... is drawn, LDI copy moves screen buffer to screen. The scrolling belt at ... ground is redrawed directly in screen, it is not part of buffer.
    catmeows catmeows October 2017 Development
  • Other than using attributes what other ways to detect collisions, when using char based movement?So I'm slowly working out the bits and pieces to write a game completely in assembly. I've been using attributes when writing in BASIC to detect whet…

    ... BC and PUSH HL at the start of the routine, then POP ... HL and POP BC at the end so ... them in registers) is first POP the return address off the ... not using (e.g. POP IX) then PUSH the numbers ... . Just be sure to POP the right number of values ...
    joefish joefish November 2017 Development
  • ive found an attr scrolling routine but i want to remove the smaller scroller within it, etc.https://pastebin.com/K4nG3xbX also i would like to be able to change the colours and not have a shadow. http://www.worldofspectrum.org/pub/sin…

    ... ; FA6B 23
    POP BC ; FA6C C1
    ... ; FB2C 23
    POP BC ; FB2D C1
    ... (+32 bytes)
    POP BC ; FB65 C1
    ...
    Battle Bunny Battle Bunny November 2017 Development
  • ive found an attr scrolling routine but i want to remove the smaller scroller within it, etc.https://pastebin.com/K4nG3xbX also i would like to be able to change the colours and not have a shadow. http://www.worldofspectrum.org/pub/sin…

    ... row (+32 bytes)
    POP BC ; FB65 C1
    DJNZ ...
    L_FAF5: PUSH BC ; >1 BC=counters
    PUSH DE ... FB01 C2 FE FA
    POP BC ; 3 DE=attributes address< ...
    Battle Bunny Battle Bunny November 2017 Development
  • Other than using attributes what other ways to detect collisions, when using char based movement?So I'm slowly working out the bits and pieces to write a game completely in assembly. I've been using attributes when writing in BASIC to detect whet…

    ... same time with an LD BC,(nnnn) instruction. Just remember the ... then Y, when you LD BC,(nnnn) then X ends up ... . I could PUSH BC at the start and POP BC at the end ...
    joefish joefish November 2017 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    It might be easier in cases like that to render to a slightly larger off screen buffer and then do the flipping as a separate step. It may also help with scrolling text, since you potentially can skip over re-rendering all the text each time.
    AndyC AndyC January 2018 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... to a slightly larger off screen buffer and then do the [b ...
    Ast_A_Moore Ast_A_Moore January 2018 Development
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    ... /> CALL 7828
    POP HL
    POP BC
    LD (HL), ... CALL 8933
    POP HL
    POP BC
    INC C< ... JR NZ, 30125
    POP BC
    DEC B
    ... JR NZ, 30121
    POP DE
    POP BC
    LD A, ( ... (IY+92), C
    POP BC
    LD A, B
    digital digital August 2018 Development
  • Maze Death Rally-XJust released a demo of my new game which I'm developing for this years ZXDev MIA & Remakes compo. The game is a remake of the classic Spectrum & ZX8…

    Thanks for the great feedback :-) and just found the bug Mat, a stray pop bc causing the return to fail in a catastrophic way! Just sent you a new test version. Very impressed how you find these
    TomD TomD November 2018 Brand new software
  • Gyroscope - reverse engineering the 3 title theme tunesHello, Does anyone know if anyone has done any disassembly work on Gyroscope? I'm particularly looking to get the three title tracks back into a …

    ... /> push de
    push bc
    push ix
    ... ; copy destination
    ld bc,#0005 ; copy 5 bytes
    lc4ac: pop ix
    pop bc
    pop de
    pop hl
    ei ... ret

    lc4eb: pop hl
    pop hl
    ret
    FrankT FrankT November 2018 Assembler
  • Kempston Mouse DriverHi Folks, Does anyone know the email of Chris Cowley who wrote the Kempston Mouse Driver in the WOS Archive? Many thanks Paddy

    This driver use incorrect reading of mouse button port. Need small fix.

    mouse_btn LD BC, 64223
    IN A, (C)
    OR 252
    CP 255
    JR NZ, end_pointer
    POP BC
    RET
    velesoft velesoft January 2019 Hardware
  • How about a Widescreen hack?After taking a look at manic miner 'scroller and width' hacks it just struck me.. Would it be possible to make a game (or convert a previously rel…

    ... -column mode as a single screen rather than two halves. You ... get 255 pixels from one screen buffer and 145 from the other ...
    John Elliott John Elliott February 2019 New game ideas
  • Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…

    ... ;
    DRAWBRESLINE LD (DBLSTART),BC
    LD (DBLEND),DE< ... br /> DBLDLP1 PUSH BC
    LD BC,(DBLXVAR)
    ... = y + yinc2
    DBLDEND POP BC
    DJNZ DBLDLP1
    ;
    DBLPLOTSUB LD (COORDS),BC ; Based on ROM routine at ...
    dbolli dbolli March 2019 Development
  • Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…

    ... copy up my 2/3 screen buffer, plus more time to erase ... the old buffer. So this is running pretty ...
    joefish joefish March 2019 Development
  • Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…

    ... it to use a columnular screen buffer.
    [b]Lethargeek[/b] - the ... screen clear followed by the copy ... for the bottom of the screen - now to do the other ...
    joefish joefish March 2019 Development
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    ...
    shuffle_sprite:
    push bc
    ld a, (ix+2 ... br /> ld b, h ; BC = sprite length
    ld ... inc hl
    dec bc
    ld a, c ... /> add ix, de
    pop bc
    djnz shuffle_sprite
    ...
    Bedazzle Bedazzle July 2019 Games
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    ...

    line_mirror_loop:
    push bc

    ld hl, (keep_spr_width ... /> djnz col_mirror_loop

    pop de
    pop bc
    djnz line_mirror_loop
    Bedazzle Bedazzle July 2019 Games
  • Is it possible to run a single BASIC line via a ROM CALL of the Standard ZX 48k ROM?On: https://cygnus.speccy.cz/popis_trdos-assembler.php I found the following code: [code] CHADD equ 23645 ; Location of SOS variable CHADD ld…

    ...

    ld bc,($5C3D)
    push bc ; save original ERR_SP
    ld bc,return
    push bc
    ld ($5C3D ... />
    exitgoto:
    pop bc
    ld ($5C3D),bc ; restore orginal ERR_SP
    Luzie Luzie October 2019 Development
  • Is it possible to run a single BASIC line via a ROM CALL of the Standard ZX 48k ROM?On: https://cygnus.speccy.cz/popis_trdos-assembler.php I found the following code: [code] CHADD equ 23645 ; Location of SOS variable CHADD ld…

    ... ; CH_ADD
    ld bc,($5C3D)
    push bc ; save original ERR_SP
    ld bc,return
    push bc
    ld ($5C3D ... />
    exitgoto:
    pop bc
    ld ($5C3D),bc ; restore orginal ERR_SP
    Luzie Luzie October 2019 Development
  • Spectrum games that are both 48k and 128k but where the 128k version is infinitely superior The only one I can think of is "Rock Star Ate My Hamster" but there must be others . So where are the games where the 128 version is great but wher…

    ... games render to an off-screen buffer, but the 48K version has ...
    obo obo January 2020 Games
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... a single byte.

    POP BC = 10 T states


    When you execute a POP BC, the following happens

    When you POP BC, C = first byte of ... 39 XXXXXXXX

    Each POP BC advances the stack pointer 2 ...
    dmsmith dmsmith March 2020 Development
  • Smallest playfield game?What is the game with the smallest playfield? I'm not referring to map size, but where the action takes place. Some examples: - Jet Pac: The acti…

    ... to draw to an off-screen buffer and copy the whole thing ... to redraw the entire game screen between passes of the TV ...
    joefish joefish June 2020 Games
<1…28293031323334>

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