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Search Again :: Adv Search 1000 results in 0.033s
<1…10111213141516…34>
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... copy back to front screen with no tearing/flicker ... you were copying the buffer is in the display ... were actually updating the screen in a chaotic fashion, ... drawn on screen. If you wait out this time before ... the screen and you will have yet more time to ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... already been mentioned -- time your sprite drawing so ... everything into a memory buffer as you see fit ... and then copy the buffer to the display in ... time and slows things down. The 128k Spec has the double buffer ... areas on screen, hopefully minimizing flicker.
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... 't waste your nice loading screen) you can use this poke ... can read them in a SCREEN$. [Dr. BEEP]
    * Alternatively if ... UDG is placed on the screen then use a different color ... be sent to the TV screen.
    Bit 5: Any newly ...
    na_th_an na_th_an April 2005 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... data from linear backbuffer to screen... aprox 14.59T/B
    buffer



    ;FIRST TIME START HERE ... h ;4 HL' down in screen
    ; effect on Z flag ... ;37 145 move pointer to screen down

    ld a ...
    Fikee Fikee May 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... place it in middle of screen initially
    sp_MoveSprAbs(sp_phantomas, ... (game_on) {

    // update screen -- everything drawn at once
    time to understand how this ... buffer before copying the final result to the screen.< ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... enough info into a small buffer to set registers in the ... , what's already printed on screen also changes.
    [/quote]< ... time the tile graphics are referenced is inside sp_UpdateNow when the screen ... store an entire Spectrum-size screen in memory (6912 bytes) ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... ) to allow byte at a time decompression. [...][/quote]

    Wow ...
    na_th_an na_th_an October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... of altering the order the screen is drawn. I've read ... ultimate used to update the screen bottom to top to somewhat ... everything drawn in a back buffer and are copying or if ... one pixel row at a time.

    [quote]
    As ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... drawing the image on-screen at the same time that the scanline ... timings of copying the buffer to the screen using the same border ...
    icabod icabod December 2005 Development
  • Updated! Download My New Maze Game - WIP DemoTo download a demo of my new game (Bipboi), please click here... [url="http://www.peargames.co.uk/downloads/bipboi1.tap"]http://www.peargames.co.uk/…

    ... drawing them to a back buffer every 1/25th second.
    screen a line at a time (192 lines of ... centre is copied to the screen hence allowing the smooth clipping ...
    robpearmain robpearmain December 2005 Development
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... of code for the 3 screen areas almost instantaneously, though it ... the addresses of the video buffer to the various block locations ... it takes quite a long time for BASIC to to its ...
    cyborg cyborg February 2006 Sinclair Basic
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... the main screen. But this copy takes a long time, more than ... a frame for a full size spectrum screen ... byte attribute buffer, which is then copied to the screen when the ... copy of second buffer
    - Only parts of screen that need drawing ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... need to be redrawn. Each time you print a character to ... important to remember that every time you print to the background ... finally the finished buffer is copied to the screen.

    * ... pixel and attribute buffer are copied to the screen.

    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to "sp1_UpdateNow()" draws the entire screen.

    "sp1_TileEntry()" associates ... // for occluding sprites, clear pixel buffer before draw
    #define SP1_TYPE_2BYTE ... an absolute position but this time separates character coordinates and pixel ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... loop

    sp1_UpdateNow(); // draw screen now

    for (i ... already in the pixel buffer. The pixel buffer's initial contents are ... hook function we specified each time with two parameters: the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 10 masked sprites, but this time done using pre-shifted graphics ... may be kept for another time. The idea: the complete ... pixel buffer. Arrange for two same-size rectangular areas on screen; the ... mind this is the *draw* time only -- there is also significant ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... byte- and word-circular buffer. To use, you must ... contains functions for computing screen and attribute addresses as ... or someone else has time to look at it. ... single character at a time decompression on the fly ... clash-free colours on screen. For the ti-calcs ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... using the second screen instead of a memory buffer include, as MetalBrain ... , the amount of time it takes to copy the buffer. If you ... ... using the second screen essentially gives you more time to do other ...
    icabod icabod May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... , using a memory buffer (ie, not using the extra screen):
    1 ... some simple screen selection code). Copying a buffer to the screen takes a ... considerable amount of time.
    icabod icabod May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... can be used to measure time in the game, either ... hours, minutes and seconds, or time to keep the game flowing ... full size screen 32x24
    ; d4ff - d4ff SP1.LIB attribute buffer
    buffer
    ; d4ee - d4f6 SP1.LIB ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... the screen. The message must be stored in the printer buffer (23296 ... :) I have spent too much time on this already... ;-)

    Tom-Cat Tom-Cat July 2006 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... drawn into the buffer simply dump that buffer onto the screen.

    time) that can make a significant ... time difference:
    It is natural ... problems when transferring the buffer to the screen in that the ...
    robpearmain robpearmain August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... Sinclair ads for the first time.

    I ... resurface for a brief time in early VLSI apps ... software sprite on the screen when a refresh takes ... it unless you time your updates to the screen refresh.
    ... your display in a second buffer and copy it over? ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... was actually common by this time on other systems.
    buffer and not the ... hardware with a small buffer. Polled or interrupt modes ... absolutely hate the full screen text editor and menu ... of the mags) and, time permitting, a better full ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... change the pallette while the screen updates. That way you can ... by hardware with a small buffer. Polled or interrupt modes.
    time permitting, a better full text ... editor rather than line or screen editors.
    Sytax high lighting ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... . The one and only double buffer technique you can use with ... will take a frame of time. Double buffering works well when ... when you redraw areas of screen from scratch.
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... will be enhancements - a 640x480x8 screen with the adlib or soundblaster ... to any position on the screen (as there will be no ... RAM, with the VGA frame buffer at a sensible location, then ... course has finished and my time is my own again.
    Dunny Dunny November 2006 Emulators
  • When there are no more analogue TVs...It won't be long, I suspect, before it's impossible to buy a new analogue TV. This will of course doom real Sinclair Spectrums to not being able to d…

    ... the pixelation on a TV screen. Thats what you see with ... to be done in real time and it is. The decoders ... cable has a couple second buffer on the transponders.

    screen filter .... looks nasty. Watching a ...
    KeepGood KeepGood November 2006 Hardware
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... the block in the current screen page (specified by CUSCRNP); the ... 8k sprite in that buffer at a time. So my take is ... they fitted ), blit them onto screen using that rom routine, then ... moving sprites straight onto the screen pointer using my existing software ...
    DonkeyPong DonkeyPong January 2007 Development
<1…10111213141516…34>

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