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Search Again :: Adv Search 1000 results in 0.020s
<1…9101112131415…34>
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... /> It has no name, no clear ideas as to where it ... 've drawn a basic status screen (i'll add more detail ...
    TechnicianSi TechnicianSi April 2012 New game ideas
  • Screen2StringFurther to writing that BASIC one-liner to redirect CAT to a string I thought that I'd do a general redirection routine for anything which normally p…

    ... prints characters to the upper screen (PRINT, LIST, CAT, LOAD ... being written to the screen when the redirection is ... copied elsewhere before restoring normal screen output.

    GO ... (v/256)
    3 CLEAR appropriately
    REM 23563=DEFADD ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Imperica Horizons - The whole weekend :-)So now it's all over, I'll do a quick writeup... It all started for me at 5.20 am. Getting to London from Devil's Island isn't so easy now that Aer …

    ... laugh when Gasman went to clear the current project in the ... in huge writing across the screen "Are you sure?". No, we ...
    Winston Winston May 2012 Sinclair Miscellaneous
  • Dark Screen, non working 48k Spectrum (rubber key)I have an issue 1 (I think) "dead cockroach" 48k Spectrum. On power up I get a dark screen and the machine is unusable - see pics. Any ideas on the…

    ... up I get a dark screen and the machine is unusable ...
    TopBanana TopBanana May 2012 Hardware
  • ULAPlus: showing different screen modes in one screenI wanted to write a demo showing the same screen, converted to various screen modes available on the Spectrum (well, a Spectrum clone capable of show…

    ... showing the same screen, converted to various screen modes available on ... [/img]

    The screen is divided into four blocks ... one, a standard Timex HiColor screen (hires attributes using the ... block is a Timex HiColour screen with ULA+ palette enabled.< ...
    mcleod_ideafix mcleod_ideafix May 2012 Development
  • yeah x 0.0.2first: [URL="http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz"]the goods are at - http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz[/URL] aft…

    ... like balls) bouncing around the screen. nothing special, really. except that ... drivers,
    - basic console output (clear screen, 8x8 font print at and ...
    tstih tstih May 2012 Development
  • Multi-sized character screen driverFollowing on from the thread on [url=http://www.worldofspectrum.org/forums/showthread.php?t=24618&page=14]character output routines[/url], I've dug o…

    ... ], I've dug out a screen driver I wrote back in ... ]TAP file[/url] provides a screen driver with 8 individually definable ...
    Jonathan Harston Jonathan Harston June 2012 Development
  • ds lite screen issueright heres the story my kids had a pink ds lite after a couple of years it developed a fault, where its not calibrated properly, even when weve tri…

    ... just buying a new bottom screen might solve it
    ... two?
    a bottom screen plus a touch part?
    screen thats out and not ... the whole bottom screen?

    ive ... also tried cleaning the screen

    its a ...
    mel the bell mel the bell June 2012 Chit chat
  • A Colloidal Display (Soap Bubble Screen)This looks pretty cool. The screen's transparency, texture, and shape can be controlled dynamically by using ultrasonic sound waves. [youtube]UoG6W…

    This looks pretty cool. The screen's transparency, texture, and shape can be controlled dynamically by using ultrasonic sound waves.

    [youtube]UoG6WD90xbQ[/youtube]

    [youtube]tvxJs_4m0ZE[/youtube]
    FrankT FrankT July 2012 Chit chat
  • ZX81 with black screen and some white dots.Was gearing up to do a composite video mod on my ZX81, and today was going to be it. Unfortunate when started my ZX81 seems faulty. I get a back scre…

    ... faulty. I get a back screen with a couple dots where ...
    pmsr pmsr July 2012 Hardware
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... execute:
    *
    * 10 CLEAR VAL "32767"
    * 20 ... frames = 1;

    // clear bitmap screen
    printMode(32);
    zx_border ... = BIFROST_DISABLED;
    }

    // clear multicolor attributes (no glitches since ...
    Einar Saukas Einar Saukas July 2012 Development
  • No loading screen for these 2 games??The following games have only a z80. file available, so probably its not possible to say wether they use or not loading screen: [url]http://www.worl…

    ... they use or not loading screen:

    [url]http://www ...
    Ivanzx Ivanzx July 2012 Infoseek database
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... these are drawn "manually" on screen.

    Also notice ... frames = 1;

    // clear bitmap screen
    printMode(32);
    zx_border ... = BIFROST_DISABLED;
    }

    // clear multicolor attributes (no glitches since ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... "manually" draws a tile on screen (using drawTile), this may take ... />
    [*] "Manually" drawing tiles on screen (using drawTile) only works properly ... /> frames = 1;

    // clear bitmap screen
    printMode(32);
    zx_border ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... single pixel. Depending on the screen position, the program will choose ... to execute:
    *
    * 10 CLEAR VAL "32767"
    * 20 LOAD ...
    Einar Saukas Einar Saukas August 2012 Development
  • .tapein load crashes if no CLEAR performed first(!)Hi Guys, Can anyone explain the following as it has be stumped: I came across an unexpected crash today when loading in a 16K block of code at 8000…

    ... the following:
    [code] 10 CLEAR 32767
    20 LOAD "" CODE ... don't bother performing the CLEAR during development as I keep ... well clear of RAMTOP.

    However ... />
    If I do the CLEAR 32767 before the LOAD "" CODE ...
    BloodBaz BloodBaz August 2012 Hardware
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... with hl pointing at the screen address
    ld de,scratchspace ... with hl pointing at the screen address
    ld de,overscratch ... /> overscratch ; used to clear space before printing to screen
    defb 0 ...
    uglifruit uglifruit August 2012 Development
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... /> [LIST]Importing a Timex Screen$ with the new "Import file ... 16x16 pixels selector" and "screen selector". Last one is thought ... for importing following blocks/tiles/screen$ or whatever.[/LIST]
    clear points and selection", which can ...
    clausjahn clausjahn August 2012 Emulators
  • 'Renegade' loading screenHere's a photocopy of the original 'Renegade' arcade artwork that came with the arcade board when it arrived at Ocean Software. This is the artwork t…

    ... Fowles based his Spectrum loading screen on, the Bob Wakelin artwork ... when Ronnie did his loading screen. I've looked on the ...
    Mark R. Jones Mark R. Jones August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... to execute:
    *
    * 10 CLEAR VAL "32767"
    * 20 LOAD ... /> frames = 8;

    // clear bitmap screen
    printMode(32);
    zx_border ... move");

    // draw background screen and disable tile map areas ...
    Einar Saukas Einar Saukas August 2012 Development
  • New ZX81 Game ReleasesIt is nice to see another two titles recently released for the ZX81 by Revival Studios - [url]http://www.revival-studios.com[/url] Both games also …

    ... from the top of the screen.
    The gems are marked ... !

    Your goal is clear and simple: Avoid the debris ...
    rwap rwap August 2012 Games
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... copper processor to ease split screen implementation, or raster effects, hardware ... " to the pads. It's clear that I've put too ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Replaced Z80 now a very dark screen!Today I dag out an old issue 3 that ive known for a long time has a faulty Z80 (M1 line) so I heat gunned it out, socketed it and replaced it with a …

    ... known working one, now the screen is very dark (tried the ...
    Macc Macc September 2012 Hardware
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... you can have on screen at the same time using ... :
    *
    * 10 CLEAR VAL "32767"
    * 20 ... = 140;

    // clear bitmap screen
    printMode(32);
    zx_border ... automatically draw entire tilemap on screen)
    for (f = ...
    Einar Saukas Einar Saukas September 2012 Development
  • Revisiting Spectrum CPU clock regenerationWarning: This post will be a bit nerdy :-) Some time ago, I experimented with phase locked loop circuits as a possible way to regenerate the Spectru…

    ... Speccy sitting at the (c) screen, the PLL would nicely regenerate ... the scanline? To make things clear, two counters have been added ...
    Winston Winston September 2012 Hardware
  • Red Head loading screen infoJim Bagley, ex-Special FX programmer told to me "The loading screen was done by Chas Davies, don't know why he did MAC" Charles Davies (aka Chas …

    Jim Bagley, ex-Special FX programmer told to me

    "The loading screen was done by Chas Davies, don't know why he did MAC"

    Charles Davies (aka Chas Davies).

    And word "MAC" can removed.
    Gennady Demidenko Gennady Demidenko September 2012 Infoseek database
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... characters 'abcd' move across the screen in steps of 4.
    clear its tracks but it doesnt ...
    daveysludge daveysludge October 2012 Development
  • New game from Kabuto Factory: "A.R.C.O.S."Hi everybody! After almost one year in production (...well... not so much... :roll:), we've got new release: A.R.C.O.S., a brick'em all with some sh…

    ... kill all aliens on the screen and save many spacemen as ... get extra ammo when you clear a stage, depending on the ...
    Baron Ashler Baron Ashler October 2012 Brand new software
  • A new loading screen for "Where Time Stood Still"Original thread by user "toniman" at ZonaDePruebas forum: [url]http://www.zonadepruebas.com/viewtopic.php?f=4&t=2036#p6313[/url] The author of this …

    ... />
    The author of this screen is MAC, one of the ... toniman, MAC has drawn this screen using Art Studio in a ... mouse, etc.

    Original screen:
    [img]https://lh4.googleusercontent ... .gif[/img]

    New screen by MAC:
    [img]https ...
    mcleod_ideafix mcleod_ideafix October 2012 Games
  • A Miscellany of Dangerous TipsHere's a selection of ideas for using some of the more obscure system variables which I've found handy on occasion. They can be very convenient if us…

    ... or more LETs after a CLEAR and then VARS moved ... preserving variables from RUN and CLEAR and will be SAVEd along ... not affected by RUN or CLEAR. The aforementioned Chapter 9 describes ... (May)
    * General purpose full screen input routine (May)
    * saving ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
<1…9101112131415…34>

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