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Search Again :: Adv Search 1000 results in 0.031s
<1…24252627282930…34>
  • Spectrum Games You Always Wanted........I've just downloaded Gauntlet 3, a game I always wanted to play but never sampled until I discovered it on here! It's brilliant! I was just wonderi…

    ... version was even worse, the screen was shrunk, the play had ... niggle finally dying). All is clear now. Yes, I just compared ...
    Danforth Danforth June 2007 Games
  • Composite vs SCARTIs there a significant difference from using AV composite video and RGB SCART video? I have played various games with composite, then on RGB, and th…

    ... method then the screen display is amazing.
    Clear crisp image.
    swift240 swift240 June 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (eg print text to the screen). Instead C is extended by ... writing output (eg to the screen). There is "stdlib" which contains ... it will all be very clear once you've seen it ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... = destination address for printed bitmap (screen or buffer)
    // f = ... scrolls the message across the screen (the scrolling will be ... I think it will be clear when we look at the ...
    Characters on the Spectrum screen are 8 pixels tall. To ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... disp = zx_cyx2saddr(prow, pcol++); // destination screen address for char
    if ... )) = attr; // colour char on screen

    for (i= ... (long)(RAND_MAX));
    }

    // clear pixels and set colour to ...
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... make sure this is clear, let's look at ... zx_cyx2saddr(prow, pcol++); // destination screen address for char
    if ... attribute address from screen address, screen address from attribute ... "saddr" means screen address (where screen address is an ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will clear the first 20 rows of the Spectrum's display (or any number of rows or columns) . I have found…

    ... the next line down the screen. You should be able to ... be able to clear an arbitrary section of the screen with a ... /> This will clear the full width of the screen. A window is ...
    Geoff Geoff July 2007 Development
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will clear the first 20 rows of the Spectrum's display (or any number of rows or columns) . I have found…

    ... the number of lines to clear:
    2.1) Repeat 8 ... .1.2) Move to next screen line
    2.2) work ...

    ; Zero out 8 screen lines of E characters at ... /> ; Move on to the next screen line.
    ; Alternatively could get ...
    hldswrth hldswrth July 2007 Development
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will clear the first 20 rows of the Spectrum's display (or any number of rows or columns) . I have found…

    ... />
    [code]
    ; Routine to clear a number of rows and ...

    ; Zero out 8 screen lines of E characters at ... /> ; Move on to the next screen line.
    ; Alternatively could get ...
    hldswrth hldswrth July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br /> /// PRINTING TEXT DIRECTLY TO SCREEN AND-OR BUFFER

    clear scroll bitmap
    message = s ... copy buffer to screen
    temp += 256; // next screen address down one ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... a single "%" sign to the screen. The specifiers printf() understands can ... )
    {
    clg(); // clear pixel portion of screen

    // first zero ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... () returns the character coordinate on screen where the top left corner ... function returns the coordinates *on screen* of the top left hand ... of plots to display on screen, it was decided that each ... any useful work will become clear enough shortly.

    [ ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... be clear when we actually draw this stuff to screen. The ... rectangle of character cells on screen (described by a " ... 0 if none)
    uchar *screen; // +8 address in display file ... by a rectangle on screen (where iteration means visiting ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Found a few things out in the last couple of weeks :)Q. Who funded Hitler ? Now you bound to say, he did it all on his own ! Alas wrong. Q2. Who prints out money ? (now this i would love to know, i kn…

    ... would not have given a clear view of the outside, so ... stand infront of the blue screen or image proection device.
    Scottie_uk Scottie_uk September 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... />
    Kroah's document is clear about what sorts of information ... () to move the sprite on screen. The "state" variable keeps track ... " prefix so that it is clear in the game code that ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... for each round won. Clear the screen and reset the worms at ...
    Digital Prawn Digital Prawn September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... {
    memset(disp, 0, 32); // clear horizontal scanline
    disp += 0x0100 ... times it is completely on screen
    {
    g_scrollShift = 15; ... leaving the rightmost pixel clear and ready to receive the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Death Pit PreservationClive Townsend has found his Death Pit tape and cassette inlay.... He also had a microdrive cartridge apparently containing the game... What's the b…

    ... quickly ;-).

    The loading screen seems to still get overwritten ... PI: CLEAR VAL "24999": POKE VAL "23739",CODE "o": LOAD ""SCREEN$ : POKE ... POKE 23739,o stops the screen from being overwritten.

    Andrew Barker Andrew Barker October 2007 MIA/STP/SDP
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... his turn after the plot screen has been drawn to determine ... colony's land plots on screen with player's plots flashing ... for reasons that will be clear in a minute. The other ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Oxford Speccy meetup, October 20th[b]Update:[/b] Date and venue decided - The Gloucester Arms, from 2pm, 20 October 2007. Full details: [url]http://matt.west.co.tt/spectrum/oxford-spe…

    ... for England, he's ..." Full-Screen Manic Miner!!!

    Oh ... are taken off, the bruises clear up, and the swelling goes ...
    icabod icabod October 2007 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... " to also clear the lower part of the screen in RED for ...
    Digital Prawn Digital Prawn October 2007 Development
  • Loading MessagesHi, I've dug out some more unfinished stuff and plan to make up some loaders for it before I submit it to the archive.. Is it possible to create a …

    [QUOTE=MrCheese;222921]Backtab?[/QUOTE]

    :D
    It's a shame there's no control character for "clear the screen", really :)
    icabod icabod October 2007 Development
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    Uploaded screen for "Programmer's Dream, The"< ... is loaded into memory via CLEAR 59999:LOAD "" CODE

    screen whilst it is actually running ...
    Digital Prawn Digital Prawn October 2007 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    Uploaded screen for "ZX-Sideprint".

    ... /> It can be loaded via CLEAR 31819:LOAD "" CODE

    screen. This is what my screenshot ...
    Digital Prawn Digital Prawn October 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... right-hand side of the screen is an energy bar. If ... so far, apart from to clear the levels? High score table ...
    Vertigo Vertigo November 2007 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... routine which prints to the screen.


    Pools ... , and typing the following:-
    CLEAR 39999: LOAD "t:" : LOAD "" ... to print anything to the screen. (Nothing to grab). So ... technically a completely blank white screen would be the correct ...
    Digital Prawn Digital Prawn November 2007 Games
  • ULA RAS, CAS cycles, refresh and "snow effect"Hello everyone. I have a question, does anyone observed timings of RAS and CAS generated from ULA? I think there may be answer to where the "snow ef…

    ... you... (Rough and ready, cropped screen grabs ;-) )

    The trigger ... does not show a RAS clear period between the last display ...
    csmith csmith November 2007 Development
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... . I made a nice menu screen and working options but fell ... name I tried. Just to clear that up.

    Anyway ...
    48k+ 48k+ November 2007 Chit chat
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    Brief update - The map-screen has been completely re-written ... Pyramid originally, you have to clear one cell to gain access ...
    bobs bobs November 2007 Games
<1…24252627282930…34>

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