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<1…23242526272829…34>
  • The WoS Type-Ins ProjectGood folks of WoS! Lend me your ears (figuratively speaking of course)! At long last, the kind and noble Martijn has cleared the Type-Ins project for…

    ... Utility: Database
    Draw Utility: Drawing
    Elec Utility: Electronics
    Screen Utility: Screen Manipulation
    Sound Utility: Sound ...
    Arjun Arjun October 2003 Sinclair Miscellaneous
  • Tough paging questionOK... Take this: 1. We have a program compiled and run from within GENS under a Pentagon 128K environment. 2. The program works perfectly. 3. We sav…

    ... 5 and 7 = used for screen flipping (first 6912 bytes of ... problem.

    Perhaps your drawing routines now takes more than ... . How do you synchronise your screen flipping then? Port $ff? If ... on the +3 (but the screen pages are, of course).
    Jon Needle Jon Needle November 2003 Development
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... storing graphics and the display screen(s)

    You'd ... any of the drawing on the 256 colour screen.

    A ... to draw to the new screen.

    I like this ... 're just patching the graphics drawing routines.

    Cheers,
    Jon Needle Jon Needle January 2004 Emulators
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... tries to open a 100Hz screen for ultrasmooth animation (since it ... .[/QOUTE]
    Yes, OK, screen seems not flicker as in 60Hz. But ... non-smooth animation in full-screen. I just say that it ... " option in settings: "keep current screen resolution". I am sure that ...
    Vladimir Kladov Vladimir Kladov January 2004 Emulators
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all, The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilities, as well a…

    ... possible to switch screen modes midway through drawing the screen.
    [/quote]
    screen (only one mode per scanline ...
    Fred Fred January 2004 Emulators
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... 's flicker and shearing free and is able to perform full-screen ... if you specify a smaller screen area). It supports tile animation ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... simple ops (clearing the screen, scrolling, drawing a simple opaque sprite, calling ...
    GOC GOC January 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... simple ops (clearing the screen, scrolling, drawing a simple opaque sprite, calling ... about how to access the screen in the second chapter.
    screen layout doesn't mean he ... all the information about the screen and other I/O devices ...
    cyborg cyborg January 2004 Development
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... gives the appearance that the screen did not change. Especially when ... the delay of the pixels drawing you mentioned, but if you ...
    Kiwi Kiwi January 2004 Development
  • Spectrum 128 Graphics - A missed opportunity?The Spectrum 128 is my favourite model of the Spectrum - the pinnacle of the Sinclair miracle before it was hijacked by Amstrad. But I can't help thi…

    ... automatic gigascreen by swapping the screen memory at every interrupt without ... easy. I'm talking about flicker-free blending (done in Pentagon ...
    LCD LCD February 2004 Sinclair Miscellaneous
  • Quick bioOMG! - so this is what the internet was created for! and all that time i thought it was all about porn! ;) i've finally found somewhere to share my…

    ... such as using methods of drawing graphics to the display memory ... then copying, whilst also preventing screen tearing, which was a clever ...
    Woody Woody February 2004 Games
  • Recognize any games by loading noise? :)Hi all, OK, a bit surreal question, but seems there are many around who were really into games, so how about any who can recognize some games just …

    ... when a speccy is drawing the loading screen from the sound.
    stupidget stupidget February 2004 Games
  • Recognize any games by loading noise? :)Hi all, OK, a bit surreal question, but seems there are many around who were really into games, so how about any who can recognize some games just …

    ... when a speccy is drawing the loading screen from the sound.
    screen.

    SpecMem

    SpecMem SpecMem February 2004 Games
  • loading sounds.. and stripes!Yesterday me and a friend started to discuss (after some glasses of wine) about that wonderful sound as coming out though the telly then you load a t…

    ... , say, level data or a screen), the sound will be less ... part then the loadingscreen is drawing, it sounds really oriental! like ...
    GOC GOC February 2004 Sinclair Miscellaneous
  • Strange thing with SPIN emulatorI have found a strange thing using SPIN emulator. I have a TZX version of game (for example, "Blinky's scary school"). It loads and works OK. When I …

    ... loader which loads blocks drawing lines on screen instead of border. But ... but hangs at control selection screen. So loader doesn't involved ...
    kmatveev kmatveev March 2004 Emulators
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... ... just make "Y buffer": split screen in 4-8 areas and ... y-buffers... when u start drawing sprites begin with most top ...
    Fikee Fikee March 2004 Development
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... custom grid on the editor screen, like resizable sqares of let ... and white dotds on the screen. Do you remember the option ... 3 or four pointers on screen !![/quote]
    But if e ... least, Undo should fix incorrect drawing.

    [quote]Another is ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... expand the display to full screen. This sort of thing ( ... sure how noticeable the increased flicker would be. Such a display ... ability. (Double buffering allows one screen to have blank odd rows ... drawn in each on each screen update).

    Actually ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... . In such case background is drawing over such pixels if it ... (like Dizzy) updates picture on screen using XOR, first time to ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... the Spider's main title screen).

    Similarly, no ... />
    First, hide the spectrum screen. Tuck it away out of ... emulates the spectrum drawing the polygon on our hidden screen, but that ... the screen, it can.

    We do this for all drawing ...
    Dunny Dunny April 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... this works great for both drawing the screen from tiles and also ... ) you need 768 bytes per screen...

    by having the ... graphics to build up the screen, and the `code` of each ...
    CKay CKay June 2004 Development
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    ... more smooth in windowed mode. Drawing is smoother even if Smooth ... to run initially in full-screen.
    Vladimir Kladov Vladimir Kladov July 2004 Emulators
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    Double buffering is drawing to an offscreen image and ... complex images without introducing flicker during the drawing.

    The 128K ...
    Woody Woody July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... the background to the offscreen drawing area
    Map the ... graphics respectively) to the offscreen drawing area
    Wait for ... the offscreen drawing area on the correct place on screen
    ... stored background and the offscreen drawing area bigger than the ...
    ekoman ekoman July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... to appear on a computer screen.
    But computers can't ... and limitations you have when drawing it is machine specific.
    drawing tools and other mini-plugins ...
    Kiwi Kiwi August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... /> Do all these calculations, including screen address at a non-speed ... sprites. Then call your sprite drawing routine.

    If ... on. Have a separate drawing routine for each line and ... you do seven lines - adjust screen address - then one more line ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... DE,(SPRADR) ;taking precalculated screen address where to draw sprite ...

    * here begins drawing itself

    DRAWSPY LD ... on the screen
    INC DE ;increase screen address
    SPRADR DEFW 0 ;screen address
    SPRSRC DEFW ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... sprites are drawed directly into screen. then you don't need ... =80t...

    loop for drawing mid part of sprite could ...
    Fikee Fikee August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... /> *| here begins drawing itself

    * drawing of left side

    * drawing of right side
    DRAWEND2 ... (SCRADR),HL ;store screen address for sprite drawing

    ... /> CALL DRAWSPR ;Call sprite drawing routine

    ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... while the refresh of the screen happens ?


    ... screen - right border for every pixel line (one line takes 224t, drawing ... during this time (drawing pixel part of screen, not left/right ... somewhere at the bottom of screen (TIME: cca 70000t) ULA ...
    Fikee Fikee August 2004 Development
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Latest Posts

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  • Happy 40th Birthday to the Amstrad CPC464!
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  • European Software Titles with an English version
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  • How Do You Categorize Your Speccy Software and Games?
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  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
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