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<1…28293031323334>
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... absolutely hate the full screen text editor and menu the 128 actually ... permitting, a better full text editor with the usual Sinclair syntax ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... change the pallette while the screen updates. That way you ... absolutely hate the full screen text editor and menu the 128 ... , a better full text editor with the usual Sinclair syntax ... wanted a full screen text editor rather than line or screen editors.
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... me :) If you use on screen text a lot, and not ... idea. UDG (User Defined Graphics) editor for basin is pretty good ... , better than any UDG editor for speccy, but there is ...
    Arda Arda October 2006 Development
  • How are people developing?Are most coding on actual HW or under emulation, or cross developing?

    Editor: Wordstar version 4
    Assembler: ... ) of writing suspect registers to screen RAM or changing the border ...
    jonathan jonathan October 2006 Development
  • How are people developing?Are most coding on actual HW or under emulation, or cross developing?

    [quote=jonathan]Editor: Wordstar version 4
    Assembler: ... ) of writing suspect registers to screen RAM or changing the border ...
    rich_chandler rich_chandler October 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... it in a standard text editor on your PC, then copy ... paste it into Basin's editor to try out. Basin's ... editor text is much too small ... things.

    The extra screen modes the 2068 offers are ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... with any screen width. The spectrum version calls the ROM editor in ...
    NotFound NotFound November 2006 Development
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…

    ... size limitation on the map editor? BTW, Timex hi-colour ... /> You can set the screen size for your maps and ... set the number of screen tall and wide you ... style etc
    Your screen size does not have to ... same size as the physical screen you can drawing too. ...
    Kiwi Kiwi December 2006 Development
  • PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…

    ... cards and partly coded) and screen$ output, Timex is kinda included ... considering expanding my Timex Tile Editor into a full-blown image ... editor and it would be nice ...
    icabod icabod December 2006 Development
  • Fuse for Mac OS X 20061114It's been a long time between drinks, but I've put up a public beta of the next version of Fuse for Mac OS X up at the new dedicated sourceforge proj…

    ... to be centered on the screen, but that's not the ... when changed into a memory editor. I know that the debugger ...
    Paul van der Laan Paul van der Laan December 2006 Emulators
  • Fuse for Mac OS X 20061114It's been a long time between drinks, but I've put up a public beta of the next version of Fuse for Mac OS X up at the new dedicated sourceforge proj…

    ... to be centered on the screen, but that's not the ... when changed into a memory editor. I know that the debugger ...
    Fred Fred December 2006 Emulators
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    Gave the map editor the quick 5min test under ... pixels x 256 pixels per screen, using 32x32 pixel tiles.
    Kiwi Kiwi December 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... a map editor of that scale with a 256x192 screen could be ... at grid positions across the screen.
    Maybe even composite ... require a composite object mini-editor where you create the object ... place composite objects on the screen instead of having to place ...
    Kiwi Kiwi December 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... how to make the map editor better?

    For ... at grid positions across the screen.
    Maybe even composite ... require a composite object mini-editor where you create the object ... same lines regarding the map editor.. tile paint mode and composite ...
    TrueVideo TrueVideo December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    Each character cell on screen contains a single-byte background ... final version is copied to screen, and is how flicker free ... working on my Timex tile editor but it occurs to me ... buffer and draw a second screen like usual into that double ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... start screen to copy an existing project (;) eh Skarpo )
    Map editor ... . Hold shift and drag one screen onto the other.
    - Can ... composite objects for the map editor.
    Plus other features for ...
    Kiwi Kiwi December 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... how to make the map editor better?
    ...
    [/quote]
    Screen Layout Editor, nor how to move ...
    Skarpo Skarpo December 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... function works while in the Screen Layout Editor, nor how to move ... an empty area of the screen and drag - this will start ...
    Kiwi Kiwi December 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... line (non multi-statement), the editor window doesn't scroll to ... . No more lines in the editor window? Okay. Now enter 10 ... the above 3 lines on screen once again. Now delete via ... lines are present in the editor. Next, enter 3 REM. Not ...
    Arjun Arjun December 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... a windows editor I would expect a full screen text editor behaviour. Plus ...
    Arjun Arjun December 2006 Emulators
  • Syntax checkingI want to capture the command for i.e. microdrive in a standard ROM. The editor will give an error, but how can I redirect to my own routine? I will …

    ... during the editor syntax is checked every time the lower screen is ...
    Dr BEEP Dr BEEP January 2007 Development
  • Monitor/debugger that doesn't use the Speccy ROM?Was there ever a Spectrum monitor/debugger released that didn't use the ROM, for key input and character output routines? The reason I ask is that i…

    ... Z80 disassembler that runs in screen memory with its own font ... code embedded in a normal SCREEN$ and you can try it ... SUB-SET articles in 1987. Editor David Barrow added a bit ...
    Geoff Geoff February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... you wanted to write an editor for others to use. Could ... map data for this particular screen. For screen 1 it starts at ... make a note of HL. Screen 2 is #A7C0 and the ... , #A5AA is the start of screen 1 data. If you examine ...
    Mr. Anonymous Mr. Anonymous February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... just made a link between screen 1 and 8 (to ... prevents you directly reentering a screen you just left, but ... no stop you revisiting that screen again at a later ... you wanted to write an editor for others to use. ... you just mean that an editor would require that I ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... start at that screen. #71AE shows the last screen (at #C375) ... how to do a basic editor have a look at< ... package that version with your editor but as it isn' ... do it per screen. Wipe the whole screen and give the ... a smaller or bigger screen and give them the ...
    Mr. Anonymous Mr. Anonymous February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... cutting and pasting from a screen capture. Got an illustrated ... start at that screen. #71AE shows the last screen (at #C375 ... code for specifying which screen WITHIN the map you ... to do a basic editor have a look at ... that version with your editor but as it isn' ...
    48K 48K February 2007 Development
  • Emulating Spectrum digitizer?Hello everyone, Not sure if this is the right forum part to ask this question...basically, I'm making a video for my brother's band (the song is cal…

    ... video, you can capture the screen with FRAPS or your Emulator ... saved in your favorite audio editor, and save it as .wav ...
    zxbruno zxbruno February 2007 Emulators
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... hope will become a Cybernoid screen/map editor. It doesn't do ... each 2x2 tile on the screen.
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... on the editor, so I thought I'd post some screen grabs ... /> In version 0.1, the editor is bare bones hex, but ... at the bottom of the editor. Input is still nongraphical (Hex ... of graphical input in the editor too. Need to figure out ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... to spend time writing the editor for more general use, ... the access to an editor 20 years ago would ... to use a graphics editor similar to SevenUp to ... CODE block in your editor's tape image in ...
    Entering tiles into the screen are a hybrid since working ...
    48K 48K February 2007 Development
<1…28293031323334>

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