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Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…
... to start with) multi-screen, flip screen maze. I've managed ... a single screen based on a map ... not in the current screen) and when he might ... to enter the current screen? I've been looking ... I just build the map 'screen by screen'?
Any ... -
Upside down in gamesSiouxsie has seen part of Mario Galaxy where the gravity changes (you're in a tube thing like those daft pens with the ball bearing maze all the way …
... chucked upside down (not a screen flip). Preferrably earlier than Sonic & ... -
Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…
... first game. It's multi screen & flip screen, no scrolling. There just ... a few moving sprites on screen at ... graphics are LD'd on screen. I'm reading the keyboard ... -
Zero v0.8Pigs can apparently fly because it's the v0.8 update of Zero that no one asked for but is out for public consumption anyway. Grab it [url="https:/…
... aspect ratio in DirectX full screen mode (Hexaae).
- Fixed undocumented ... Spectrum +3. (woody)
- Fixed screen flip timing during 7ffd out - passes ... aspect ratio in DirectX full screen mode (Hexaae).
- Fixed +3 ... -
Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …
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With regard to the screen flip portion of the code, you ... -
Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…
does screen flip avoids tearing automatically? or do I have to wait for vertical screen blanking before I switch buffer? -
Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…
[QUOTE=Arda]does screen flip avoids tearing automatically? or do ... have to wait for vertical screen blanking before I switch buffer ... -
Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …
... the block in the current screen page (specified by CUSCRNP); ... they fitted ), blit them onto screen using that rom routine, then ... , blit them, then do a screen flip.
I'd ... moving sprites straight onto the screen pointer using my existing software ... -
ZXDS 0.8.1 beta 1Hi! The [URL="http://zxds.raxoft.cz"]new version[/URL] is out. The major feature is of course the RZX playback, but support for ZIP archives and POK…
... having to support rotating the screen, or having any data or ... you could always provide a screen flip option in the game... anyone ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... of coordinates, one set per screen flip, for coloured rectangular blocks to ... be overlaid each screen?... How we store or handle ... -
Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …
... for a room during the screen flip. There is a load of ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... look like when using the screen flipping routine... But other than ... ... They're already coded the screen flip routine, which we use to ... -
Cauldron vs Cauldron 2[CENTER][IMG]http://www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/c/Cauldron.gif[/IMG][IMG]http://www.worldofspectrum.org/showscreen.…
... of scrolling when the whole screen shifts in a jerky manner ... all the time or b) screen flip. That way the perspective shift ... -
Cauldron vs Cauldron 2[CENTER][IMG]http://www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/c/Cauldron.gif[/IMG][IMG]http://www.worldofspectrum.org/showscreen.…
... of scrolling when the whole screen shifts in a jerky manner ... all the time or b) screen flip. That way the perspective shift ... -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
... :
- Simple flip screen map,
- Map is monochrome ... data overlaid to screen, depending upon the screen number.
... - Sprite will thus detect screen pixels under his feet (a ... , which is unpacked between each screen flip.
And ... -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
... , which is unpacked between each screen flip.
[/QUOTE]
how many ... -
Spectrum CP/MHello.. Just out of curiosity, has anyone actually used +3 CP/M for any practical purpose? I remember booting it up a couple of times years ago, jus…
... know you can do that screen flip thing, but that's just ... -
Spectrum CP/MHello.. Just out of curiosity, has anyone actually used +3 CP/M for any practical purpose? I remember booting it up a couple of times years ago, jus…
... know you can do that screen flip thing, but that's just ... -
Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…
... the end of each line flip. The stack register (SP) is ... resides).
[CODE]Full screen flip
attrs ld hl ...