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Search Again :: Adv Search 1000 results in 0.028s
<1…28293031323334>
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... /> One of the thousands of flip-screen exploration games, with colourful but ... a ECG in the upper screen to remind you. There are ...
    WhenIWasCruel WhenIWasCruel May 2017 Games
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... in the remaining (ie non-screen) memory in bank 7. When ... you do the screen drawing you page in bank ... a double buffer variable the flip flops between 0h and 80h ... the high byte of the screen address.
    dave18 dave18 May 2017 Development
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... do. Trying to scroll a screen would probably be a no ... , but even with contention a flip screen game runs fast enough. I ...
    dave18 dave18 May 2017 Development
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... each one in a single screen. Tracks feature bends and twist ... ]Kinetik[/b] - A well-presented flip-screen game where you control a ... some variety and "spice" in screen layouts - the really taxing ones ... Origin's excellent new loading screen and speeded-up with my ...
    Alessandro Grussu Alessandro Grussu May 2017 Games
  • ZX-Paintbrush and global palette and ula+ supportHello, I think I need some help for the palette issue of ZX-Paintbrush. I want to check whether the way I'm about to clear the palette handling i…

    ... work is entirely copy, paste, flip, nudge, without caring about what ... could then select the entire screen, do [b]Invert Pixels[/b ... from one part of the screen to another part. Well perhaps ...
    colonel32 colonel32 May 2017 Software
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... floating bus (assumes that screen is filled with 0s)
    screen bitmap/attributes must not be ... ..7, which I always flip using the following routine:
    screen
    ld bc, #7FFD
    introspec introspec June 2017 Development
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... to be a pretty straightforward flip-screen shoot-and-collect-em-up ...
    Alessandro Grussu Alessandro Grussu June 2017 Games
  • Monty Mole GamesWith [url="http://www.spanglefish.com/egghead/news.asp"]work well underway on Egghead 6[/url] I've been looking at various flip-screen platform games…

    ... there would be a reversed flip screen that would be replaced as ... to imagine it before the screen was flipped.
    What I ...
    hikoki hikoki July 2017 Games
  • Monty Mole GamesWith [url="http://www.spanglefish.com/egghead/news.asp"]work well underway on Egghead 6[/url] I've been looking at various flip-screen platform games…

    ... there would be a reversed flip screen that would be replaced as ... to imagine it before the screen was flipped.[/quote]

    screen would visually flip.


    [quote ...
    ewgf ewgf July 2017 Games
  • Monty Mole GamesWith [url="http://www.spanglefish.com/egghead/news.asp"]work well underway on Egghead 6[/url] I've been looking at various flip-screen platform games…

    ... world physically flipping, so the screen would visually[/quote]

    flip the level back and forth ...
    hikoki hikoki July 2017 Games
<1…28293031323334>

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