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<1…567891011…34>
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... can be off screen)
    ld bc,-20 ; pixel y coordinate 0 ... can be off screen, -20 is 20 pixels above top)
    ld ... you but you have to set that up for your ... TommyGun (have got Pasmo set up I seem to have ... what, and how do I set it up... Remember, I AM ...
    TechnicianSi TechnicianSi July 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    [QUOTE=Sokurah;562678]Yes, my late answer to Jonathan's question isn't laziness...just too deep in code to mock up the following little picture, but the thing basically is - the sprites aren't all the same size - sideviews are slimmer than frontviews and ...
    Einar Saukas Einar Saukas September 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... cross the screen) and many games stick to two pixel movement, requiring ... reentry conditions for the loop above are met for repetition for ... the L register. L is set to 0 when the loop ... one pixel and restoring the column position. Then L would be set ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... - so the zero flag is set) and need to start back ... B as a counter and set it to 8.
    face_loop2a ... /> ;and I move one pixel down the screen
    djnz face_loop2a
    above...
    ;
    ;
    ;
    ;
    Turkwel Turkwel November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... bit corresponding to a set or reset pixel.

    Then ... , the spectrum's character set and udgs are designed to ... that post I mentioned above, the pixel x coordinate is shown ... in current pixel row
    ; hl' = screen address
    ; b' = pixel y rows ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... as much of the main screen free for the narrative text ... to select off-screen options. The left-hand screen (above) is the best ... I called my "Skeleton" character set, which might be suitable for ... house is the single white pixel in amongst the trees at ...
    Battle Bunny Battle Bunny December 2011 New game ideas
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... as much of the main screen free for the narrative text ... to select off-screen options. The left-hand screen (above) is the best ... I called my "Skeleton" character set, which might be suitable for ... house is the single white pixel in amongst the trees at ...
    Alien 8 Alien 8 December 2011 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... the screen, where each of those bits represents a pixel. So ... plot a pixel at position 0 then you set the left ... the bits of the screen memory again. This is ... you draw on the screen. So there are two ... s level is. The above would benefit from some pictures ...
    bobs bobs January 2012 Development
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... )
    LD HL, 4000h
    SET 0, (HL)

    ...
    ; Map DE to pixel in screen buffer (HL)

    ... HL) ; Self Modified code (from above)
    MOD_INST:
    OR (IX ... /> ; Bit positions within screen byte to set
    .BYTE 00000001b
    BloodBaz BloodBaz March 2012 Development
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... that one of the above described methods did not ... really want to keep both above mentioned ways of performing ... a problem with the lower screen as it doesn't ... , and throw up a pixel or character grid with a ... greatly enhanced its feature set and now mean that ...
    clausjahn clausjahn June 2012 Emulators
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... over
    ;read keyboard
    ;set new carposition
    ;crash? if ... /> Copy and paste the paragraph above into the Spin Assembler.It ... a direct effect on the screen display.
    The complicated ... 23296, which affects an 8x8 pixel block per byte, in logical ...
    buzzy buzzy September 2012 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... of a pixel from three neighbours (e.g. left, above, and above-left ... tested. I then convert the screen into showing just the top ... correct and set where the prediction was wrong. The screen can be ... clear the pixel. If you're wrong, you set the pixel.
    < ...
    joefish joefish January 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... update array for full size screen 32x24
    53 ; d1ff - ... /> 54 ; d1f7 - d1fe SP1.LIB pixel buffer
    55 ; d1ed - d1f6 ... /> #endasm
    [/code]

    Above are three different ISRs that ... that preserves the main register set. The second is an ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... true fonts are a step above in complexity from fixed width ... , blank the text left one pixel, blank the text right one ... foreground / background brush method. The set pixels from the font are ... pattern is generated from the screen address.

    The OR ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Brand new software
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... there's no need to set any attributes in advance.
    screen (which happens for first pair of pixel lines on ... rendering attributes from a row above. Therefore this routine doesn't ... can simply set [B]SP[/B] to the middle of screen and ...
    Einar Saukas Einar Saukas May 2014 Development
  • AMX mouse emulationI'm trying to add AMX mouse emulation to Spud but not getting very far. I can get a reaction to button presses but nothing to moving the mouse. …

    ... CTRLB.


    2. Set the Interrupt Vector address:

    From the above handler you can see that ... move it right by 1 pixel.

    Interrupt b ( ... the ULA is drawing the screen.
    Spectaculator's implementation assumes ...
    Jon Needle Jon Needle May 2014 Emulators
  • AMX mouse emulationI'm trying to add AMX mouse emulation to Spud but not getting very far. I can get a reaction to button presses but nothing to moving the mouse. …

    ... CTRLB.


    2. Set the Interrupt Vector address:

    From the above handler you can see that ... move it right by 1 pixel.

    Interrupt b ( ... the ULA is drawing the screen.
    Spectaculator's implementation assumes ...
    rich_chandler rich_chandler May 2014 Emulators
  • Real Spectrum RamSoft colour issueHi, Using W7 Home thingy. I can set the prefs so Real Spectrum to full screen, but in full screen mode the colours are all wrong. Is it a Windows …

    ... emulator to a full-ish screen size in windowed mode? ... settings from "Standard 1x" to "Pixel Scaler 2x" in video options ... .
    Under [VIDEO] section, set BlitterFX: 1, in "VideoMode" put ... rs window across the entire screen, but above solution is quite enough ...
    Pegaz Pegaz July 2014 Emulators
  • Real Spectrum RamSoft colour issueHi, Using W7 Home thingy. I can set the prefs so Real Spectrum to full screen, but in full screen mode the colours are all wrong. Is it a Windows …

    ... settings from "Standard 1x" to "Pixel Scaler 2x" in video options ... file.
    Under [VIDEO] section, set BlitterFX: 1, in "VideoMode" put ... rs window across the entire screen, but above solution is quite enough ...
    Big Spectrum Fan Big Spectrum Fan July 2014 Emulators
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... the beginning of screen 0, screen 1, screen 2 and screen 3.
    ... above except that of course it uses data from "screen 1" and "screen ... palette, a bit set here = a bright white pixel

    ... which case the pixel and attribute data from screen 0 is ...
    JeffB JeffB July 2014 Hardware
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... pattern runs over its entire set of combinations when Y3 and ... to read an attribute from screen RAM. The datasheet states ... the pixel address for a character square what you posted above ... modifying the current screen address by moving one pixel away.[/QUOTE]
    mcleod_ideafix mcleod_ideafix September 2014 Development
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... be high if the feature set is not made use of ... horizontally will appear vertically on screen), and otherwise arrange the remaining ... to only move by two-pixel increments, you can reclaim memory ... up writing drivel like the above. Sorry about that :)

    Alcoholics Anonymous Alcoholics Anonymous November 2014 Brand new software
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... br />
    This routine above will take 50,142 T ... buffer to screen.

    Storing 1 pixel per byte ... and modifies attributes on screen every 4 pixel lines. This "multicolor ... set interrupt routine to switch between normal and shadow screen every 4 pixel ...
    Einar Saukas Einar Saukas December 2014 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... [B]moved to 16-bit pixel coordinates[/B] to accommodate hi ... /> Print one char to screen using the fzx_state given ( ... [B]asm_fzx_string_partition_ww[/B]
    As above but do not split words ... /> 20 foreground mask (set bits indictae which existing attribute ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... br /> Even so, my comment above still applies.[/I][/QUOTE]
    pixel row and then computing ... is actually output to screen which is why you ... solid colour. If you set up a mask such ... to select between per-pixel and per-square colouring. ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... you must first set some environment ... {
    sp1_UpdateNow(); // draw screen now

    for ... br /> ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24)
    ... output of the compile above is "sp1_ex1_CODE.bin ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • How to get the current line position of a +3e's text window?Does anybody know how to get the current line position of a [url=http://www.worldofspectrum.org/zxplus3e/]ZX Spectrum +3e[/url]'s text window? I've r…

    ... is not "P" and above are SWAP, we have an ... channel type has its own set of information. For window ... character set-256
    w_ppos ds.b 1 ; pixel position ... current
    ; bit 7: set to receive new mode
    pixel line from the top of the screen (0-191 ...
    programandala.net programandala.net March 2015 Development
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... , the texture slopes. So each pixel of floor and ceiling has ... of the program (line 20). Set it to 1 if you ... want full high resolution textures. Set it to 2, and although ... code by Lode Vandevenne20 DEGREES: SCREEN LOCK: LET scl=1: GO ...
    Dunny Dunny May 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... doesn't over-write anything above RAMTOP. Any machine code ... entire character set.

    Anyway, back to the screen. If ... you'll see how the pixel screen memory is laid out - oddly ... The attributes define a different set of colours for each 8x8 ...
    joefish joefish August 2015 Sinclair Basic
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... now has a rudimentary menu screen when the spectrum is first ... can select whichever of the above configuration options they require before ... can work out how to set up the Github thing for ... if this method of every pixel different colour display could have ...
    Basher Basher December 2015 Hardware
<1…567891011…34>

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