World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.032s
<1…15161718192021…34>
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... less sprites on screen, guess you need to set some kind of ... collision to work, is it pixel perfect, does it work on ...
    robpearmain robpearmain September 2005 Development
  • Manic Miner Basic Source?Is there any sinclair basic source for Manic Miner going around on the net? also does anyone have any good guides which can get one started on making…

    ... move a single pixel(PLOT x,y) around the screen using up ... , when you have a single pixel moving without leaving trails, add ... in another(uncontrolled) pixel and make the program print ... I'll send you the above code at each stage - but ...
    alanspec alanspec September 2005 Sinclair Basic
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... while (game_on) {

    // update screen -- everything drawn at once

    // nextFrame is set to address of
    // next ... draw with
    // graphic selected above

    sp_MoveSprAbs(sp_phantomas, ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • The game that works only on RealSpec and not on other emulatorsDaley Thompson Decathlon - day 1 (small case) could not load in EmuzWin. Then I tried Clive and Spin and these did not work for this game either. Of …

    ... is best cos it's above my head.

    If ... 7ms pause before the tones (Set by MakeTZX) to whatever the ... freezes resulting in a blue screen after a three finger salute ...
    Andrew Barker Andrew Barker September 2005 Emulators
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... into a small buffer to set registers in the next interrupt ... sprites and graphics primitives. Every pixel can be any colour. This ... /> If you could use a set, print with it, and select ... is inside sp_UpdateNow when the screen is drawn. Whatever the tile ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the notation for the alternate set of registers - I've been ... sprites and graphics primitives. Every pixel can be any colour. This ... mean adding native support for pixel*pixel scrolling? Whoah man - that will ...
    na_th_an na_th_an October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the notation for the alternate set of registers - I've been ... mean adding native support for pixel*pixel scrolling?
    [/quote]

    screen is drawn. I've read ... ultimate used to update the screen bottom to top to somewhat ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • The ULA and ScreenI've asked something similar before but please bear with me. I'm trying to understand the way the screen is controlled. The ULA controls output to …

    ... to understand the way the screen is controlled.

    [/quote ... attribute per 8 pixel line.

    ie, set attr 1, then ... set attr 2 to the ...
    Dunny Dunny November 2005 Hardware
  • ZX ShedNow that issue 2 is out and it's fairly obvious it's been a great success, we have to start considering issue 3. Thanks in part to the quality of wri…

    ... ]
    Difficult to read on screen

    I don't ... few hours staring at the screen, it was starting to bother ... as I lost the initial set that were sent to me ... but as was pointed out above this isn't practical in ...
    Lee Fogarty Lee Fogarty December 2005 Sinclair Miscellaneous
  • ZX ShedNow that issue 2 is out and it's fairly obvious it's been a great success, we have to start considering issue 3. Thanks in part to the quality of wri…

    ... ]
    Difficult to read on screen
    [/quote]

    screen, it was starting to ... of staring at a screen. I think a large ... I lost the initial set that were sent to ... quote]

    Setup as above, downloaded this morning, non of ...
    ADJB ADJB December 2005 Sinclair Miscellaneous
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... ;bank 7 = shadow screen is on 49152
    set bit 3 to ... 49152 ;writting to shadow screen
    set bit 3 to 1 ;switch ... to have your sprite routine above 49152 except you have the ...
    Fikee Fikee February 2006 Development
  • New JSW/MM game releasedHere's a download link to a new JSW64 game that's been written. [url="http://homepage.ntlworld.com/paul.dunn4/UltimateManicMiner.zip"]http://homepag…

    ... a real fan of Jet Set Willy to find out ... real fan of the Jet Set Willy engine.

    ... a story-based, multi-state screen game with background details and ... I end up in a screen with no exit. I really ... don't have to jump pixel-perfectly halfway into a block ...
    Jmk Jmk February 2006 Games
  • Great games that aged badlyAny thoughts of games that were great at the time, but are just not fun to play anymore. eg. I loved manic miner at the time, and still enjoy playin…

    ... .

    Anyway, yes, Jet Set Willy has aged far worse ... just an irritating sequence of pixel perfect jumps to pick up ... Gyron, Dark Star, Starion and above all Starstrike II for their ...
    Matt_B Matt_B March 2006 Games
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... as a number on the screen

    Associated keywords
    The above program will produce different colour borders on the screen. It ... colour of the screen. The other bits should be set to zero ...
    Blondin235 Blondin235 March 2006 Sinclair Basic
  • How many Speccy games did you complete on the actual machine?I couldn't resist posting this question, it gives everyone a chance to flex their egos and gives an insight as to what people were playing when they …

    ... -Pac
    Jet Set Willy
    Jet Set Willy 2
    Kick ... can get past the 3rd screen without it crashing).
    < ... at least 30% of the above practically impossible now. For instance ... 've never completed a flick screen isometric 3D game, scrolling adventurey ...
    dm_boozefreek dm_boozefreek March 2006 Games
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... />
    - When firing the missile, set its initial iX and iY ... and increment-decrement (say 1 pixel per frame) the missile's ... to the given absolute maximum above. This way the missile will ... still in the wrong direction, set the new course, then speed ...
    TrueVideo TrueVideo March 2006 Development
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    ... ]That's indeed the complete set at this moment!


    What about:
    above 16384 = SCREEN$
    above 65535 = GAMESTAGE (because everyone ... knows that above 65535 you'll ...
    FRGT/10 FRGT/10 April 2006 Sinclair Miscellaneous
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    Yes Rob, the screen is cleared and only ... br /> ; SCROLLING ROUTINE WITH 2 PIXEL PRECISION
    ;==============================================================[/FONT]
    ... /> JR NZ,RENDER2
    SET 7,D[/FONT]
    [FONT ...
    dmsmith dmsmith April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... different orders, eg the pixel info in column major ... ) with the rules already set up. Right now, I ... choose a particular attr set for the sprite depending ... . Now, having a set of possible colours for ... attr definitions from a single screen$.

    Here ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... moved around the screen, like regular sprites are, to pixel precision. The ... must be 7 blank pixel rows above each sprite column unless ... as the 7 blank pixels above the next column. Only ... to simulate downward movement in pixel increments when the sprite is ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... on screen. If your display size (configurable) is set at ...

    For horizontal pixel rotation, each "struct sp1_cs" contains ... pointer to the 8x8 pixel graphics occupying the "struct ... This negative offset for vertical pixel placment is the reason why ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... /> - Up to 256 unique 8x8 pixel background tiles can be displayed ... size is configurable).

    - Screen graphics could be stored as ... the edge of the screen. An entire screen could be called with ... cells from the engine as above so that the graphics are ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... up to an entire vertical pixel screen line at a time. As ... ; set source Y position
    ld a,a ; select accelerator screen blt ... ,d
    out (yport),a ; set dest Y position
    exx ...
    glancaster glancaster April 2006 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... and just above the background.

    SP1 divides the screen into ... type are copied into the pixel and attribute buffer and any ... the finished pixel and attribute buffer are copied to the screen.
    pixel rotation of the sprite (0 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... will allow you to set up whatever kind of memory ... area must lie entirely on screen.

    Example: ... rows on top of the screen (for scores) and ... don't need it, set its location to $0000. ... sprites at exact vertical pixel coordinates even without the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... masked 16x16 pixel sprites and move them around the screen in straight ... be downloaded from the link above.

    I guess the ... with by the code fragment above.

    SP1 contains 33 ... shown in the code fragment above.

    There are five ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... free function "u_free" as shown above.

    When you ... = {0, 0, 32, 24}; // full screen


    // Table Holding ... IE- it covers the entire screen. When sprites are moved, they ... to use IM2 mode to set up our own interrupt routine ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... means each individual 8x8 pixel sprite character making up ... only (the attribute was set to INK_RED with zeroes ... elsewhere, the attribute mask set to INK only so ... ) // if sprite went off screen, reverse direction
    se-> ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... /> ld a,(shipy) ;calculate screen region from shipy value i ... ld a,(shipy) ;calculate screen region from shipy value ii ... pixel row of the character lines in middle third of the screen ... screen (now one character line down)? Regardless of whether adding 32 set ...
    48K 48K May 2006 Development
<1…15161718192021…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
screen 45.8K 73.8K
pixel 5.1K 8.3K
set 29.1K 39.2K
unset 57 68
above 15.7K 17.5K

Related Threads

  • "Pixel after Pixel", WoS contest for the best fan made loading screen$After reading the post where Ste?86 did a splendid fan loading screen for Pud Pud, I had the idea of creating a contest to see which is the best load…
  • 12-pixel-wide font on 512x192 screenThanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy.<br /> Graphics are an obvious nod to Joffa, whose games and banter were a b…
  • Wow! Splitscreen gaming goes full screen!!! One screen gives two fullscreen views!Sounds a bit Alice in Wonderland (If Lewis Carroll had written it in the twenty-first century) but aparently, using 3D glasses you can get two full s…
  • Jet Set Willy: William / Jet Set Willy III[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0026418"]Jet Set Willy: William[/URL] is a hack of [URL="http://www.worldofspectrum.org/infose…
  • Microhobby's Pixel A Pixel compoI've recently found out that there's been a graphics competition Pixel A Pixel held by Microhobby magazine, thx to Ivanzx for pointing this out in on…
  • ULAPlus: showing different screen modes in one screenI wanted to write a demo showing the same screen, converted to various screen modes available on the Spectrum (well, a Spectrum clone capable of show…
  • Microhobby's Pixel A Pixel compo: help requiredHi!<br /> <br /> The start of this story is described in this topic: [url]http://www.worldofspectrum.org/forums/showthread.php?t=38955[/url]<br /> <b…
  • WoS Pixel after Pixel May 2012 CompetitionHere are the entries for the Wos Pixel after Pixel May 2012 Competition.<br /> <br /> [IMG]http://i1239.photobucket.com/albums/ff516/K33pontruckin/pi…

Related Searches

  • fastest screen routine
  • screen routine
  • jet set willy
  • screen routines
  • jet set willy most difficult
  • hardest jet set willy
  • fastest way to clear screen
  • char set
  • character set
  • issue 2 yellow screen
  • jet set willy 2
  • jet set willy 3
  • title screen
  • screen
  • basic scr screen
  • loading screen
  • jet set willy 2 loading screen
  • pixel row screen address
  • screen pixel set above
  • routine to scroll screen buffer by 1 pixel

Copyright © 2024 World of Spectrum