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<1…28293031323334>
  • Inlay Project DiscussionAll, It's time this project was actually started in anger. The aim of this thread is to find out what every wants from it and the standards that sh…

    ... pretty large end image for screen viewing. If Martijn is happy ... that and previews would be set MUCH smaller anyway.

    screen viewing you really want as ... file size
    [*]If the above is too big for hosting ...
    richl richl September 2011 Support files
  • Inlay Project DiscussionAll, It's time this project was actually started in anger. The aim of this thread is to find out what every wants from it and the standards that sh…

    ... really have any noticable impact above 500 dpi.

    screen viewing. If Martijn is ... and previews would be set MUCH smaller anyway.[/quote ... a bit big on screen, but then most viewers ... I need is a set of preservation standards :)
    Bangstick Bangstick September 2011 Support files
  • Artist RequiredAs some of you may be aware, at the homebrew coding weekend back in July I volunteered to write a Spectrum game to be shown at this year's Replay exh…

    ... to the screen each line, pre-shifted to even pixel positions, so ... at the bottom of the screen which transports the food to ... customers could queue "up" the screen, with a wall between them ... or crates dropping onto the screen from above?

    Plus any ...
    jonathan jonathan September 2011 Development
  • Printing photos on ZX PrinterIve looked, and even though i remember seeing how its done i cant re-find the post, someone point me in the general direction please?

    ... ROM which starts with the above lines
    DI
    LD ... ,#4000

    When you set B to 192 and jump ... a larger screen tghan 176 lines.

    If you set B ... first 8 lines of the screen.
    Dr BEEP Dr BEEP September 2011 Sinclair Miscellaneous
  • New game: BozxleHere is a new game called BOZXLE which has been written within a week. The screenshots are of the game running on a 48K. This runs also on the 128 …

    ... at an arbitrary position on screen. However it's possible ...
    This proposed animation sequence above contains a total of 11 ... RAM a set of tiles for the menu screen, another for ... everything else, and copy the appropriate set ...
    Einar Saukas Einar Saukas September 2011 Announcements
  • Gauging interest: ZX EvolutionHi everyone. First of all I would like to introduce myself, since this is my first post. My name is Conrad, I'm from Vancouver, BC, Canada, and I hav…

    ... in the first several 8 pixel columns on the left? Interesting ... out all the screenshots mentioned above to see it better (for ... only some trash on the screen you know :) ).


    above the official Nedo policy in ...
    Mister Beep Mister Beep October 2011 Announcements
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... my copyright; I can set what terms I want for ... Saukas;569303]The in-game screen at the [URL="http ... included a screen editor, so that we could have set up ... wall, then all sixteen pixel columns turn yellow instead of ... could have the top pixel row remain green as ...
    ewgf ewgf October 2011 Brand new software
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... shifting sprite graphics horizontally for pixel placement.

    set into the tile definitions; if ... pointers to the ROM character set

    * OVERWRITE_DFILE ... actually referenced until the screen is drawn inside ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Dead Spectrum SocietySo I'm getting back into real Sinclair computers rather than emulators. During the summer months I was lucky enough to buy a working ZX81 and was giv…

    ... inspection of the boot screen.[/b]
    This ... vertical stripes of 1 pixel width, being the rightest ... 2, which causes the above stripes to show in ... BASIC program to POKE all screen (including attribute area) ... /> Very similar to the above image, isn't it?. So ...
    mcleod_ideafix mcleod_ideafix October 2011 Hardware
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... types you can have on screen at once? So far I ... at the bottom of the screen, so that's not necessarily ... is not on screen yet because it's above another falling piece ... is coming so you can set up the best place for ...
    ewgf ewgf October 2011 Brand new software
  • Divide and Divide Plus issue'sHi, After about a year of inactivity I brought out my Spectrum +3 the other day and plugged in my Divide plus. The result was constant crashing on t…

    ... would only display the splash screen (with no boot details) on ... /> Have you got the jumpers set right for the +3 on ... saw it.... for the reasons above.
    In the end I ...
    Alien 8 Alien 8 October 2011 Hardware
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... all done with the Jet Set Willy editor?[/QUOTE]
    ... release four of the above games and I'll open ... ever play the 5 screen demo I released about ... fans of Manic Miner/Jet Set Willy will love.
    ... "Oh no, yet another Jet Set Willy clone!" ;)[/QUOTE]
    ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... MAME using the same ROM set, though as you say, there ... the corner but be a pixel or two different. I believe ... -Man should get caught just above the lower-left power pill ...
    obo obo November 2011 Brand new software
  • Gauging interest: ZX EvolutionHi everyone. First of all I would like to introduce myself, since this is my first post. My name is Conrad, I'm from Vancouver, BC, Canada, and I hav…

    ... done right from the bootup screen. TZX does not load from ... files right from the TOSEC set, and have not yet ... visible error is 4 single pixel tall black horizontal lines ... the left side of the screen. If you run that ... activity, I just haven't set it yet. My wife ...
    TheRogue TheRogue November 2011 Announcements
  • How will we view today's technology tomorowMost of you here are fans of vintage computing technology, and many of you are fans of old technology full stop. I was thinking the other day about …

    ... , except that offline multiplayer (split screen or multiple consoles hooked up ... of the games I mention above are games I've not ... are so good now that set pieces are really memorable. Maybe ... it's just that set pieces are more common now ...
    ewgf ewgf November 2011 Chit chat
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... each interrupt.

    The screen looks like this:
    [img ... sentence. The time division is set at 10us/div, so we ... depth of two pairs of pixel/attribute bytes (or 4 bytes ...
    mcleod_ideafix mcleod_ideafix December 2011 Hardware
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... to get the same udg set every time, will check & ... , the ones in the pic above were created by 'playing' a ... routine so using ROM, upper screen
    call 5633
    ld ... presses! for a full udgs set would need to make this ...
    R-Tape R-Tape December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... use OUT 254,A to set the border colour. Copy some ... if you only copy data above the line the TV is ... each row of the screen and the screen is drawn from pre ... registers and PUSHed to the screen in the right order so ... that it's redrawing the screen from a block map ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... you aren?t using shadow screen, are you? If not, ... required by the shift table above.

    [QUOTE=climacus; ... person with problems With the screen routines.[/QUOTE]

    ... 16x16 square moving in pixel steps around the screen - but I suddenly ...
    bobs bobs January 2012 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... /> call PIX2SCR ; compute hl = screen address from pixel coordinates

    ld ... br />
    The PIX2SCR code above is starting with the X ... to see what the code above does but it is ... to a screen address using a routine like the above. This is ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... same order as a SCREEN$ load -- ie pixel rows are drawn all ... over the screen. Whereas a line order update as mentioned above would ... see the old frame above a certain pixel row and the new ... , the next sprite will be above it so won't appear ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Sinclair Miscellaneous
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... at the expected position in screen. Something silly must go wrong ... ]

    Strange, if I set up org address as 32768 ... ? I thought if I'm above 32768 I'm safe as ...
    Arda Arda January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... again, it's a 4-pixel scroll so if it is ... to render to a hidden screen then copy to the ... 's also limited in the screen area - 26x16 characters. But ... remember there was only one set of tiles loaded in ... the game created a preshifted set when it had loaded - ...
    BiNMaN BiNMaN January 2012 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... why I only set the attributes. Setting the 8 pixel bytes of ... . If you can clear the screen in under 20ms, then we ...
    joefish joefish January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... why I only set the attributes. Setting the 8 pixel bytes of ... . If you can clear the screen in under 20ms, then we ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... NXT, where the screen is actually a pixel-map but with the ... ]

    and the character set is at the end.
    Geoff Geoff January 2012 Development
  • New monitor queryHello all Ok,i have got a new monitor and it's working OK.But i might have got it plugged in slightly wrong.I am using a VGA cable from Monitor to P…

    ... say this because I always set my resolution to the max ... amount of code on one screen as possible. However, I've ... its too sharp for the pixel resolution to keep up.
    Scottie_uk Scottie_uk February 2012 Chit chat
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... likely a simple RET for screen draw timings to begin with ... vector table from 65024-65280 (set I=254 in IM2 to ... timing.

    I then set my stack pointer to 0 ... , I can use the addresses above the table (65280 upwards) for ...
    R-Tape R-Tape February 2012 Development
  • WANTED: Britain Invaded! instructions[deleted]

    ... fit on the ZX Spectrum screen. Not sure how high it ... a direction on the on-screen "compass" i.e.

    set to constant value at the ... more evenings!

    The above details can certainly be refined ...
    Digital Prawn Digital Prawn February 2012 Wanted
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... to draw the scenery, afterwards set all tiles to special index ... the hero sprite yourself on screen without bothering with attributes.< ... the multicolor area centralized on screen, so a game can ... implemented as above, although they will have to be flip-screen and ...
    Einar Saukas Einar Saukas March 2012 Brand new software
<1…28293031323334>

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