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<1…28293031323334>
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... HL,$E900 ;START OF VIRTUAL SCREEN
    LD (STACK1),HL
    PUSH IX
    PUSH AF
    PUSH DE
    PUSH BC
    PUSH IY ... C, VOLFU;going to new screen segment, if e.g h ... we are in the same screen segment

    VOLFU EXX ...
    climacus climacus January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    The reason PUSH/POP is so preferable for ... at the edges of the screen. But that's only viable ... same things multiple times with PUSH.

    With LDI, or ...
    joefish joefish January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... push bc
    push de
    exx
    push bc
    push de
    push ... push bc
    push de
    exx
    push bc
    push de
    push ... copying to screen. thats where you get real benefit from push/pop ...
    Fikee Fikee January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... copying to screen. thats where you get real benefit from push/pop ...
    obo obo January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... copying to screen. thats where you get real benefit from push/pop ... ). So the main benefit from push/pop copy will be outside ...
    Metalbrain Metalbrain January 2012 Sinclair Miscellaneous
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... tiles and can use POP/PUSH, the former takes the lead ... the entire width of the screen would scroll in under a ...
    joefish joefish January 2012 Development
  • M/C mathsHow would I do the equivalent of LET A=B*7 in machine code?

    If it's normal Spectrum screen calculations, you might be better ... (sum=sum*2)
    rlca ; push the next bit from A ...
    obo obo January 2012 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... br />
    The PUSH method works backwards through screen memory, so as ... the screen is being drawn ... frame where only half the screen is erased. Using LDIR on ... it works faster than the screen redraw so if you PAUSE ...
    joefish joefish January 2012 Sinclair Basic
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... include as pointer
    push de ;save screen address
    call ...
    pop de ;get screen address
    call p_char
    ;
    p_char push de ;save screen address
    ld b ... ld (de),a ;put on screen
    inc hl ;next graphic ...
    R-Tape R-Tape January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... tiles and can use POP/PUSH, the former takes the ... 7 lines of the screen being used by the ... lines below are done using PUSH since they're just ... the entire width of the screen would scroll in under ... parallax is also drawn using PUSH but only scrolled every ...
    kphair kphair January 2012 Development
<1…28293031323334>

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