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<1…26272829303132…34>
  • Stamper Brothers leave RareEventually, Microsoft bought the name but the talent has left now... [url]http://www.eurogamer.net/article.php?article_id=71389[/url]

    ... , Rare did use the Sabrewulf characters and name on a GBA ... of black, and the menu screen and everything.

    Edit ...
    ewgf ewgf January 2007 Sinclair Miscellaneous
  • "chunky" gfxHas anyone some experience with coding "chunky" gfx routines ? (chunky is something like this [url]http://www.pouet.net/prod.php?which=13204[/url])

    ... and only then perform full-screen dither as a post-process ... expect to render 32x20 characters (almost full screen) in less than one ...
    baze baze January 2007 Development
  • funny thing I found out!so this week end I was cleaning up stuff and found out a briefcase filled with drawings and stuff and in the midle of all that I found out a "plan"/"…

    ... screen. (for two players) not exactly original in its idea or characters ...
    mile mile January 2007 Games
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... $ 0) which gave you six characters to use over the "Program ... in the middle of the screen.[/QUOTE]

    Funny, this ...
    dekh dekh January 2007 Games
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... the clouds to bottom of screen is being placed with the ... such commands to fill the screen, and that`s nearly a ... and every time before the characters/software sprites are placed. so ...
    CKay CKay February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... the clouds to bottom of screen is being placed with the ... such commands to fill the screen, and that`s nearly a ... and every time before the characters/software sprites are placed. so ...
    DonkeyPong DonkeyPong February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... the attrs of the four characters under your cursor, and again ... at the bottom of the screen are POKED there directly from ... />
    Entering tiles into the screen are a hybrid since working ... out screen coordnates as direct POKEs is ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... you PRINT text to the screen. It does this by assuming ... out and poked to the screen memory by the PRINT routine ... have up to 96 defineable characters as well as your 21 ...
    Dunny Dunny February 2007 Development
  • Loading ProblemHi all, I'm new to all this emulation malarky, so please bear with me if this is either posted in the wrong place or just a daft question. I've dow…

    ... is writing black square characters to the screen). I pressed enter 10 ... except "n" which causes a screen full of zeros then it ...
    boyse7en boyse7en March 2007 Games
  • Question about snapshot files....I've noticed that everytime I play "The Boss" (football management) it produces the same scores. I've played the first 5 games 3 or 4 times now and t…

    ... long the menu is on screen before starting a game and ... taken (ie you choose keyboard, redefine keys, kempston, etc) and the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... players and 5 quite large characters onscreen, however, on top of ... weapon behind and off the screen, all the enemies walk off ...
    Mighty_Zol Mighty_Zol April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... , then LDIR to the main screen. Early days I suppose, and ... it 2/3rds of the screen each time.

    I ... software. Lots of masking in characters (behind and infront masking), even ... could do all this without screen tearing. The music was also ...
    BloodBaz BloodBaz April 2007 Games
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... is optimised for drawing 8x8 characters quickly, but not much help ... an educational machine.

    Screen mode 2 on the SAM ...
    obo obo May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... is optimised for drawing 8x8 characters quickly, but not much ... />
    [code]
    ; Adjusts screen address HL to move one ... /> ; exit : Carry = moved off screen
    ; HL = moves one pixel ... then redraws the listing on screen, the speed of character ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... />
    Your maze on the screen will be sized to a ... then be
    8*5 characters in line storage for a ...
    Dr BEEP Dr BEEP May 2007 Sinclair Basic
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... /> loadgraphic
    ld hl,16384 ;screen address
    ld de,35000 ... of characters to move to right
    ld hl,16384 ;screen address ... /> rr (hl) ;rotate first screen byte to right
    inc ... ;decrease d, number of total characters to move graphic
    jr ...
    Rickard Rickard May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... /> loadgraphic
    ld hl,16384 ;screen address
    ld de,35000 ... of characters to move to right
    ld hl,16384 ;screen address ... /> rr (hl) ;rotate first screen byte to right
    inc ... ;decrease d, number of total characters to move graphic
    jr ...
    Dr BEEP Dr BEEP May 2007 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... values that directly relate to characters in the ZX81 character ... in each character, not entire characters. These only relate to ... screen (and a couple of others). You can then POKE characters ... onto the text screen, or pixel cells ...
    hldswrth hldswrth May 2007 Sinclair Basic
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... =Rickard;193253]First, is the screen also drawn at every interrupt ... tearing. Ultimate uses a full screen back buffer in its isometric ... the visible area of the screen is done drawing. 14300 cycles ... can do up to 40 characters (and these are unshifted sprites ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    Another advantage of using an alternate characterset is the fact that you can use SCREEN$ to read your UDG as characters.
    Dr BEEP Dr BEEP June 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... />
    With one UDG on screen everything is fine, it positive ... whizzes across the screen.

    I have ... code which animate 4 aditional characters on screen (they are * for the ... />
    With 5 enermies on screen (the one orignal one and ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... to display then 2 single characters. (Again Im thinking in high ... many independent UDG's on screen is going to work in ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (eg print text to the screen). Instead C is extended by ... writing output (eg to the screen). There is "stdlib" which ... commonly used to store ascii characters.

    When you ... zero-tereminated sequence of ascii characters.

    [code]
    " ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... is the maximum number of characters from the string to draw ... /> [/code]

    Characters on the Spectrum screen are 8 pixels tall ... we're printing double width characters, single UDG bytes have to ... reach the maximum number of characters we want to print ( ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ) and another string containing delimiter characters (characters being used to mark the ... coordinates, attribute address from screen address, screen address from attribute address, ... to, and "saddr" means screen address (where screen address is an address ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... any pixel row on the screen. Made many mistakes but it ... a message or UDG characters on the screen.

    And after ... move stuff around on the screen. Quite excited at the moment ...
    Arjun Arjun July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit(void ... very bottom line of the characters like y and g.
    wokani wokani July 2007 Development
  • Edge top 100 gamesIt's [url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=6231&Itemid=2]the top 100 games of all time[/url] from the last 15 years

    ... your own face onto deathmatch characters via the gameboy camera. im ... printing screen shots in a magazine of their own faces on characters ...
    mile mile July 2007 Chit chat
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