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Search Again :: Adv Search 1000 results in 0.027s
<1234567…34>
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... sprites routine method of a screen buffer and when I finish ... the buffer in the real screen. The problem is that the ... action screen must be little becouse if ... method?. What type of impression routines do they use? I?m ...
    climacus climacus January 2012 Development
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ... ' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct ...
    MatGubbins MatGubbins August 2013 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... from color attribute, taken from screen coordinates by ATTR() function. ... "model" and "view". Screen should be drawn from sprites ... Checking model is much faster, screen routines are slow (in BASIC). ... to some coordinates on screen, background means that you ...
    kmatveev kmatveev February 2004 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... /> Nothing in common with the screen routines but it's still related ...
    Woody Woody March 2008 Sinclair Basic
  • Need Help - VideoOK, I have finally (nearly) finished my Z80 core! It's been a flipping long slog but I have now emulated (almost) all commands including a lot of th…

    When I wrote the screen routines for my emulator I ... first wrote a screen display program. This loaded ... display file to the screen. I soon found out ... the layout of the Amstrad screen?

    2. ... to display an image on screen?

    If ...
    rich_chandler rich_chandler July 2008 Emulators
  • Slow down ZXSpin Emulator?Hi, I am wondering if the author of ZXSpin would consider adding a facility to slow the emulation down? Maybe a hot key that when pressed would togg…

    ... the slowdown feature alongside screen writes being displayed as ... rather than waiting for the screen refresh.

    ... of the wierd & wonderful screen routines are actually doing.
    ...
    I know the screen redraw business has been discussed ...
    Kilby Kilby January 2009 Emulators
  • how to reflect a byte's bit-pattern in assembly?I'm trying to use 16 pixel-wide graphics which are symmetrical around the vertical, i.e. if the left byte is 01001110 the right byte will be 01110010…

    ... most
    "print-graphic-to-screen" routines. (And printing two bytes every ...
    roko roko January 2009 Development
  • how to reflect a byte's bit-pattern in assembly?I'm trying to use 16 pixel-wide graphics which are symmetrical around the vertical, i.e. if the left byte is 01001110 the right byte will be 01110010…

    ... most
    "print-graphic-to-screen" routines. (And printing two bytes every ... slow shifting in the draw routines. In this case, a look ...
    evilpaul evilpaul January 2009 Development
  • Games programmers playing other gamesI've always wondered what it was like for programmers of the Speccy when they played games from other companies/developers. Would they sit and analy…

    ... the time, due to the screen routines etc. The winners of x95 ...
    fog fog April 2010 Games
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... lot of problems with the screen routines, so I?d like to ...
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... reading threads here about optimising routines and seeing 10 different versions ... of routines doing the exact same thing ... person with problems With the screen routines.
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... you aren?t using shadow screen, are you? If not, how ... do this without a buffer screen and I?d got problems ... person with problems With the screen routines.[/QUOTE]

    Everybody has ... in pixel steps around the screen - but I suddenly felt that ...
    bobs bobs January 2012 Development
  • 3D Deathchase on the Commodore 643D Deathchase has been ported to the C64, at least according to Micro-Mart. According to this week's MM, the port is called Hell Racer, and here's a …

    ... could probably rewrite the screen routines for a tilemap and get ... quite a nippy screen refresh.

    If you ...
    Jmk Jmk April 2012 Games
  • 3D Deathchase on the Commodore 643D Deathchase has been ported to the C64, at least according to Micro-Mart. According to this week's MM, the port is called Hell Racer, and here's a …

    ... could probably rewrite the screen routines for a tilemap and get ... quite a nippy screen refresh.[/QUOTE]

    How ... a tree. The A.I. routines for the bikers would have ...
    ewgf ewgf April 2012 Games
  • RET MHello. I?ve seen in the Joffa game SAUCER a kind of loop like this LOOP LD A,R RET M JR LOOP I do know what this loop mea…

    Thanks!!! I?ve thougt in something like that, or in screen routines.
    climacus climacus July 2012 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... of my earlier rcs to screen routines to check the size ... attributes from a new rcs screen and compressed them individually ... third of a new RCS screen, or less than a ... whole screen of original RCS. I ... can RCS a screen to any character height on ...
    FrankT FrankT January 2013 Development
  • Poor C64 speccy conversions[youtube]fNoqq9Vfc0g[/youtube] I ran across the above - and was struck by the graphics. At first I thought it was the speccy version, but then I rea…

    ... they mucked about with the screen dimension IRC (and maybe tynesoft ... to speccy. e.g. the screen routines being the most obvious things
    fog fog October 2013 Games
  • Poor C64 speccy conversions[youtube]fNoqq9Vfc0g[/youtube] I ran across the above - and was struck by the graphics. At first I thought it was the speccy version, but then I rea…

    ... they mucked about with the screen dimension IRC (and maybe tynesoft ... to speccy. e.g. the screen routines being the most obvious things
    fog fog October 2013 Games
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... the depacker and reveal to screen routines where I can then continue ...
    Speccy_James Speccy_James February 2014 Development
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... the moment and working on screen routines. I'll get a flip ... screen method working first, then add in routines for char ... I can always remove the routines. It would be interesting if ...
    polomint polomint June 2014 New game ideas
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... chunk of screen data - so like the screen and shadow screen on ... the beginning of screen 0, screen 1, screen 2 and screen 3.
    ... uses data from "screen 1" and "screen 3" to achieve ... it also means that existing screen routines can be used/easily modified ...
    JeffB JeffB July 2014 Hardware
  • Is bank 7 usable at all?Can you assemble stuff and page bank 7 in and out? I've encountered nothing but problems so far, where does it page to? 49152?

    ... your own interrupt, sound and screen routines, and easiest on a PC ...
    joefish joefish February 2015 Development
  • Is bank 7 usable at all?Can you assemble stuff and page bank 7 in and out? I've encountered nothing but problems so far, where does it page to? 49152?

    ... your own interrupt, sound and screen routines, and easiest on a PC ... doesn't use any ROM routines and use its own ISR ... surely crash the computer). Some routines (SAVE, LOAD) will be safe ...
    Zup Zup February 2015 Development
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    ... of screen address from #40... to #C0... in routines ... less it. Most screen routines should work unchanged because ... />
    'Before'
    Screen begins at: 16384 - #4000 - ... br />
    'After'
    Screen begins at: 49152 - #C000 - %1100000000000000 ...
    Hikaru Hikaru January 2016 Development
  • Screen effects in MCAs I see there is still interest for MC programming on Speccy. So, I made little presentation of screen or slideshow effects with source files, demon…

    ... , I made little presentation of screen or slideshow effects with source ... , demonstrations etc. I made those routines somewhere in 1992.

    piters piters February 2006 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... of routines just to draw a screen on ... br /> ; DrawScr ;
    ; Draws a screen ;
    ;
    ; In:
    HexDump HexDump April 2007 Development
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will clear the first 20 rows of the Spectrum's display (or any number of rows or columns) . I have found…

    ... have found
    lots of routines which do the job in ... , two thirds or the whole screen
    (13 bytes). I also ... , due to the way the screen
    pixels are stored in ...
    bobbyjaykid bobbyjaykid July 2007 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... /> The big news is the SCREEN$ paintbox. It's now in ... . (Daren Pearcy)
    Added - The SCREEN$ paintbox tool. It's basically ... the Graphic Editor's clipboard routines - graphics are no longer restricted ...
    Dunny Dunny February 2008 Emulators
  • [WANTED] ASM routinesHi there, 1.) i really need 5-6 working and well commented routines, showing assembler capabilities. They should be simple, but not too much complic…

    ... -6 working and well commented routines, showing assembler capabilities. They should ... from keyboard, conversion, output to screen.. etc, etc.. it should not ... a game.

    All routines should be working using ZXSpin ...
    JuPo JuPo May 2008 Emulators
<1234567…34>

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