World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.019s
<1…25262728293031…34>
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... stupid PUSH parameters on the stack nackers. I don't believe ... long as I have a screen pointer and basic I/O ...
    ASM ASM November 2010 Announcements
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... corrupting the screen or game memory. Only 17 BYTES of stack space ...
    ASM ASM November 2010 Announcements
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... corrupting the screen or game memory. Only 17 BYTES of stack space ...
    rich_chandler rich_chandler November 2010 Announcements
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... corrupting the screen or game memory. Only 17 BYTES of stack space ...
    JamesW JamesW November 2010 Announcements
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... br />
    call cls ; Clear screen

    call draw_sprites ; Print ... ; Write 0 to screen
    inc hl ; Next screen location
    < ... for SP change
    ld (stack+1),sp ; Store SP using ... back to line

    stack ld sp,0 ; Reset SP ...
    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... br />
    call cls ; Clear screen

    call draw_sprites ; Print ... ; Write 0 to screen
    inc hl ; Next screen location
    < ... for SP change
    ld (stack+1),sp ; Store SP using ... back to line

    stack ld sp,0 ; Reset SP ...
    ASM ASM November 2010 Development
  • 48k rubber key screen corruption[IMG][URL=http://img195.imageshack.us/i/img7398g.jpg/][IMG]http://img195.imageshack.us/img195/5563/img7398g.th.jpg[/IMG][/URL] Uploaded with [URL=htt…

    ... patterns in screen often reflect the building of an MC stack thoughout ...
    roko roko December 2010 Hardware
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... by either BASIC or the stack.[/QUOTE]

    Hi Paul ... want to safely load a screen in to non-video RAM ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... just add a "redefine keys" screen. If this was a serious ... have the ISR table, the stack and some large area which ... that if I moved the stack above something like 53428, then ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... the ISR table, the stack and some large area which ... that if I moved the stack above something like 53428, ... bytes per character square on screen. That's 7680 bytes ... reduce the size of screen SP1 draws to by ... smaller than the full screen but you also have ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... would reduce the full screen update array requirements from ... z80 does not have a stack-relative addressing mode. Making ... />
    You will minimize stack space required by making locals ... crash almost immediately should a stack overflow occur.

    ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Supertest 128 - Loader QuestionI wonder if someone could explain (in simple terms please) :) , the purpose of the switch code. I see what is doing (going to 48k mode via spectrum)…

    ... in order, the title screen, then memory banks 0, ... code goes at 5:6000h, stack at 5:68FEh
    ; 2. Load screen at 0x4000: 0x1B00 bytes
    screen & attributes
    ld ... /> ;
    ; 2. Load screen (6912) at 0:4000
    John Elliott John Elliott January 2011 Games
  • Screen$ command, ROM routineHi All, Does anyone know which ROM routine to call for the Screen$ command (and/or the ATTR command)? Any comments on how well it works or the spee…

    ... routine to call for the Screen$ command (and/or the ATTR ... ]

    SCREEN$ will store the value on the stack and you ...
    Dr BEEP Dr BEEP January 2011 Development
  • Screen$ command, ROM routineHi All, Does anyone know which ROM routine to call for the Screen$ command (and/or the ATTR command)? Any comments on how well it works or the spee…

    ...
    Then get value from stack with CALL #2dd5


    A holds SCREEN$(1,1)
    Dr BEEP Dr BEEP January 2011 Development
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... /> init: ld sp,0xffff ; set stack pointer
    call zerobss ; zero ... bss
    call cls ; clear screen

    im 1 ; im ...
    tstih tstih January 2011 Development
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... -1

    However you stack per pixel, not per character ... routine goes wrong on ANY screen that has no bounderies. An ... empty screen i.e. will go OUT ...
    Dr BEEP Dr BEEP January 2011 Sinclair Basic
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... filled, which if a full screen fill is happening is proportional ... bytes of stack space it can fill an entire screen.

    Other features: it fills entire screen bytes at a time rather ... pixels. It does not recompute screen addresses for each point or ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Basic
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... AF ;Store numbers on the stack...
    PUSH DE ;...as ... ;...
    POP AF ;...from the stack.

    INC DE ... OUT (C),A ;View screen 0, with screen 1 in high memory ... OUT (C),A ;View screen 1, with screen 1 in high memory ...
    joefish joefish February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... push af ;remember value on stack
    call nc,mpd ;being ... /> here2 ld hl,(seed) ;screen address table pointer
    dec ... ,0
    seed defw screen ;screen address table pointer, table below ... or before, sprite misses third screen segment later
    defw ...
    R-Tape R-Tape February 2011 Development
  • Need in beta-taster`s helpHello to all. I have developed hard-soft emulator of ZX Spectrum 48, but there are problems in work. My topics is: [url]http://www.worldofspectrum.or…

    ... ) in calculator stack is less then 1. In the screen i see ...
    Vasil Vasil February 2011 Emulators
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... any font anywhere on the screen (x...0-255, y..0 ... a second to draw entire screen. Then again you can have ... memory, set up the process stack pointer to point to allocated ... stack and do some other things ...
    tstih tstih February 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... POP/PUSH, you set the stack to the data POP a ... value off the stack, change the stack pointer to the screen and PUSH ... is to point the stack pointer at the screen then do a ... benefit of drawing to the screen from the bottom up and ...
    chev chev March 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... no-longer uses the stack or a loop. The ... , l ; without using the stack
    add hl, hl ... ; WRITE A CHARACTER TO THE SCREEN
    ; There are four ... inc d ; point to next screen location
    inc hl ; ... inc d ; point to next screen location
    inc hl ; ...
    chev chev March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... . You can use them as stack pointers whilst you use all ... .

    PUSHing to the screen in reverse order does create ... line-by-line down the screen, even if the actual row ... haven't got a hidden screen to work on.
    joefish joefish March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... , pushed the value off the stack and decreased the SP. I ... drawn to the screen with HL pointing to screen, and LD (HL ...
    FrankT FrankT March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... /> With the 128's second screen, it's easy to do ... the optimistic view, since the stack forces you to go right ...
    gasman gasman March 2011 Development
  • Welcome back Spectaculator!Hmm, I have to evaluate this again. It's the first emu I've tried that actually seems to boots the PlusD. Is there any way of speeding up the disc …

    ... find simply by examining the stack in the debugger after a ... a snapshot with the loading screen still intact.

    The ...
    dekh dekh March 2011 Emulators
  • Minor Update to Gasman's Midi2BEEPDon't know whether this is worthy an announcement, but for those of you who enjoyed Gasman's midi2BEEP utility, a new variant has been made called mi…

    ... the interferrrence like lines across screen, so know that some fast ... byte is POPed off the stack and sent to the 128 ...
    chev chev April 2011 Announcements
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... middle 1/3rd of the screen into s$.

    However ... which will call Slicing from Stack Variable.

    However, if ... in the DEFADD area then Stack Variable is not called, because ... flagged as "not required" by Stack Function Argument, so Slicing is ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
<1…25262728293031…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 12:41AM
  • i am currently listening to........
    dmsmith on April 15
  • I am currently watching.....
    zx1 on April 15
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 15
  • Cooperative Games.
    harriusherbartio on April 15
  • Celebrity deaths...
    mel the bell on April 15
  • Minor British Sports that did become games on the ZX Spectrum
    dm_boozefreek on April 15
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 15
  • Inside No.9 favourite episodes
    Maroc's Other Projection on April 15
  • How we became brainwashed by social media
    Scottie_uk on April 15

HitBox

Word Docs Hits
screen 45.8K 73.8K
stack 7.2K 10.4K

Related Threads

  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…
  • Wow! Splitscreen gaming goes full screen!!! One screen gives two fullscreen views!Sounds a bit Alice in Wonderland (If Lewis Carroll had written it in the twenty-first century) but aparently, using 3D glasses you can get two full s…
  • ULAPlus: showing different screen modes in one screenI wanted to write a demo showing the same screen, converted to various screen modes available on the Spectrum (well, a Spectrum clone capable of show…
  • Best Side Screen/Screen-Surrounds?I've been researching side-art/screen-surrounds for my own game, so at the risk of asking a question that has probably been asked in the last 20-odd …
  • Type a screen of text from the start screen.I've forgotten all the combo's of symbol-shift and so on, but is there a way, from Spectrum Basic to just type out a load of text? Problem is, as soo…
  • Mixed bag - Mangled in-game screen and/or loading screen.[url="http://www.worldofspectrum.org/infoseekid.cgi?id=0012757&amp;loadpics=3"]Black Raven[/url]<br /> <br /> Mangled in-game screen and loading sc…
  • the loading screen.It wasn't so bad in the past, with all the colourful lines during the loading stage. But now that everything has improved so much it is kind of annoy…
  • Screen$ +3 disk to tape helpHi,<br /> <br /> I have several full screen pictures of my +3 disks (Screen$).<br /> <br /> How can I transfer these pictures onto tape without losin…
  • Most nice Loader ScreenHi,<br /> <br /> What is the better loader screen from speccy games?? or simply which is the screen you more remember..<br /> <br /> I remember a lo…
  • Screen PreloadersDid any of you chaps write your own spectrum games or applications. <br /> <br /> If yes , did any of you guys manage to get a preloading screen goin…

Related Searches

  • fastest screen routine
  • screen routine
  • stack
  • screen routines
  • fastest way to clear screen
  • issue 2 yellow screen
  • title screen
  • screen
  • basic scr screen
  • loading screen
  • preload screen
  • game over loading screen mac
  • loading screen game over
  • new loading screen for game over
  • alien title screen
  • compress screen
  • z7xcompress screen
  • z7x compress screen
  • 7zx compress screen
  • zx7 compress screen

Copyright © 2024 World of Spectrum