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Search Again :: Adv Search 1000 results in 0.019s
<1…28293031323334>
  • Barleywood Z80 Simulator LicenceHi All, Does anybody know if it is still possible to get a Licence for this Simulator? The reason I ask is that I'm currently using it to develop a…

    ... a view of memory, registers, stack etc on display along side ... and watch what happens on screen while you see exactly what ...
    rich_chandler rich_chandler October 2011 Development
  • Paging memoryI've been thinking about a possibility of paging blocks of memory to and from disk. Imagine dividing usable 32KB of Speccys RAM (why do they call it …

    ... /utility completely placed in screen memory including stack. how would you clasified ...
    Fikee Fikee October 2011 Development
  • Lord Of The Rings; Files skipped ?Hi folks, Does anyone know what blocks 8~13 are for in the Lord of The Rings: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006601[/url] I…

    ... )
    61454 LD SP,24064 (stack entries below this, program to ... ... 61482 load a screen (block 7) into ...er... screen
    61483 ... 61492 ...
    lfaria lfaria October 2011 MIA/STP/SDP
  • Repairing a faulty 48K issue 2.I am investigating one of a pair of non-working issue 2 48K Spectrums that have been sitting in a cupboard untouched for quite a few years. I haven…

    ... ' appear and the freewheeling Z80 stack passes by the screen addresses.
    roko roko November 2011 Hardware
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... of multicolour on a screen.

    Setting stack manually (ld sp ... pushing/popping values to the screen)

    Again, I don ... change bottom part of the screen first, I don't know ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... This is a standard spectrum screen, converted by lcd's bmp2scr ... /> This is the same screen, converted using 8x1 multicolour floyd ... parts separate enough to change stack pointer. I never selected ... mask is overlayed on standard screen.

    so, timing ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... This is a standard spectrum screen, converted by lcd's bmp2scr ... /> This is the same screen, converted using 8x1 multicolour floyd ... parts separate enough to change stack pointer. I never selected ... mask is overlayed on standard screen.

    so, timing ...
    Ivanzx Ivanzx November 2011 Sinclair Miscellaneous
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... This is a standard spectrum screen, converted by lcd's bmp2scr ... /> This is the same screen, converted using 8x1 multicolour floyd ... parts separate enough to change stack pointer. I never selected ... mask is overlayed on standard screen.

    so, timing ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... to (i.e. move the stack pointer) that's another LD ... every time you relocate the stack pointer, you lose another 2 ... and right edges of the screen, is each line has slightly ... be as long as the screen memory itself and custom-written ...
    joefish joefish November 2011 Sinclair Miscellaneous
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    ... SUB stack (and it doesn't clear the screen either ... ; 249 ;from m/c stack
    INC HL ; 35 ... ; 35 ;old GOSUB stack "00 3E"
    INC ... 237 184 ;copy old GOSUB stack
    INC HL ; 35 ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • New SpecBAS available - v0.710Been a while, but I've just uploaded the latest build of SpecBAS. This one now supports tilemaps (with rotation and scaling) and added OVER mode (XO…

    [QUOTE=Dunny;579193]I shall pop an archive of demo programs up for you. Here you go:

    [url]https://sites.google.com/site/pauldunn/demos.zip[/url]

    Unpack that into your Specbas folder.[/QUOTE]

    Thanks mate. Although now ...
    ewgf ewgf November 2011 Sinclair Miscellaneous
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    Thats one massssssssive interput sticking all that stack onto the screen to do the graphics. Nice handler.
    Graham Turbo Mason Graham Turbo Mason November 2011 Games
  • Repairing a faulty 48K issue 2.I am investigating one of a pair of non-working issue 2 48K Spectrums that have been sitting in a cupboard untouched for quite a few years. I haven…

    ... the current PC to the stack and then jumps to $0038 ... block patterns are passing the screen at regular intervals of some ... continuous growing (downwards) of the stack with identical values. IMHO.
    roko roko November 2011 Hardware
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... number were on the calculator stack. (That slightly longer version ... br />
    [code]
    ;stack function parameters passed from BASIC ... "PRINT USR to calculator stack" method of passing parameters ... call:
    PRINT USR stack,arg1[,arg2...,argn],address;
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... number were on the calculator stack. (That slightly longer version ... br />
    [code]
    ;stack function parameters passed from BASIC ... "PRINT USR to calculator stack" method of passing parameters ... call:
    PRINT USR stack,arg1[,arg2...,argn],address;
    Dunny Dunny December 2011 Sinclair Basic
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... and can avoid using the stack for a while, you ... can point the stack pointer into your data and ... registers. Then point the stack pointer at the end of ... your sprites straight onto the screen, and try and get ... than copying from a back-screen.

    Or ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... and can avoid using the stack for a while, you ... can point the stack pointer into your data and ... registers. Then point the stack pointer at the end of ... your sprites straight onto the screen, and try and get ... than copying from a back-screen.

    Or ...
    apenao apenao January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... a sprite walking on the screen at first... I'll be ... tstates
    - to mess with stack location
    - to use IY ...
    Turrican Turrican January 2012 Development
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... , I'm working on a screen-painting/curses library, [url=http ... the Spectranet and its VFS stack, with a FHS-shaped root ...
    AY Chip AY Chip January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... LDIR instruction to move the screen buffer from memory to where ... avoids any problems with the screen refresh that occurs every fiftieth ... /> Now I thought I understood screen flicker issues, but I don ... use the stack. Using PUSH to write into the screen is faster ...
    Metalbrain Metalbrain January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... ; save all registers and the stack pointer
    push bc
    screen
    ld hl, $ + 9 ; set return location (no stack available ... />
    ld sp, (sp_cache) ; resotre stack pointer and all registers
    p13z p13z January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... this routine for dumping the screen (in this case a ... br /> LD (STACK),SP ;DUMPS VIRTUAL SCREEN IN REAL SCREEN
    LD SP ... OF DIRECTIONS OF SCREEN
    ;USES THE STACK FOR MOVE THE ... HL,$E900 ;START OF VIRTUAL SCREEN
    VOLC2 POP DE ...
    climacus climacus January 2012 Sinclair Miscellaneous
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... at the expected position in screen. Something silly must go wrong ... kept an eye on machine stack.
    Arda Arda January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... ]putting 2 bytes in the screen with LDI it takes 32 ... a looped version using the stack, but it was about 15 ... you can use an unrolled stack version that is around 20 ... it only requires a single stack change for each of the ...
    obo obo January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ...
    [CODE]

    LD (STACK+1),SP


    SCREEN
    LD (STACK1),HL ... , VOLFU;going to new screen segment, if e.g ... we are in the same screen segment

    ... NZ, VOCAF

    STACK LD SP,0

    climacus climacus January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... at the edges of the screen. But that's only viable ... loops and use pre-calculated stack pointer settings (eating up a ...
    joefish joefish January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... if there was a looped stack solution that could challenge the ... big difference when copying to screen. thats where you get real ...
    obo obo January 2012 Sinclair Miscellaneous
  • Spectaculator and New Zealand Story 48k not loadingI cannot get New Zealand Story to load... The game menu section loads fine but then the tape emulator keeps looping on the booting tone and no progre…

    ... space then when it would stack, go to the VIEW menu ... the right, top of the screen

    It'll now ...
    Wookiee Wookiee January 2012 Emulators
  • Spectaculator and New Zealand Story 48k not loadingI cannot get New Zealand Story to load... The game menu section loads fine but then the tape emulator keeps looping on the booting tone and no progre…

    ... space then when it would stack, go to the VIEW menu ... the right, top of the screen

    It'll now ...
    rich_chandler rich_chandler January 2012 Emulators
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... some messing about with the stack and a hop or two ... game entry point and SAVE SCREEN$!
    Woody Woody January 2012 Development
<1…28293031323334>

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