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<1…28293031323334>
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... copy one line of the screen in bytes, using LDI ... to copy up your screen, then over-write the ... interrupts and use the stack pointer as your offset: ... next line. The next screen line address (in DE) ... a similar trick with that screen row address table - either ...
    joefish joefish May 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... this one below using the stack (a bit silly? I know ... de,hl ;point de at screen

    pop bc ;pop ... ),c ;put them on the screen
    inc h
    ld ... />
    ex de,hl ;get screen addres

    ld a ...
    R-Tape R-Tape June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... what you do with the stack, and using ix as a ... ]For printing a moving (full screen) background from a limited set ... ~350 blocks on the screen using my stack routine*, but using Hikarus ...
    R-Tape R-Tape June 2012 Development
  • SUPER INPUTA couple days ago I searched for an "INPUT string" routine that I could use in Assembly programs and supported multiple lines, but I found none. Thus…

    ... string parameters on the calculator stack, point CH_ADD to the name ... /> ld (DF_SZ),a ;reset lower screen to 2 lines
    call ...
    Einar Saukas Einar Saukas June 2012 Development
  • Games Club WC 18/6/12Jungle Fever - A'n'F Software Mastermind - M.S. Boboli M.Sc. Death or Glory - CRL Group PLC lot of games there, 3 in fact

    [QUOTE=Jumping Stack;633510]Its not that I ... to get past the first screen fairly quickly if nothing else ...
    Matt_B Matt_B June 2012 Games
  • Games Club WC 18/6/12Jungle Fever - A'n'F Software Mastermind - M.S. Boboli M.Sc. Death or Glory - CRL Group PLC lot of games there, 3 in fact

    [QUOTE=Jumping Stack;634644]I'm afraid Alessandro's silence must also be put down to his failure to pass screen 2. [/QUOTE]
    Which silence? :???: I didn't even take part in this, I am too busy with the Spectrumpedia to even consider playing.
    Alessandro Grussu Alessandro Grussu June 2012 Games
  • Games Club WC 18/6/12Jungle Fever - A'n'F Software Mastermind - M.S. Boboli M.Sc. Death or Glory - CRL Group PLC lot of games there, 3 in fact

    ... Stack;634728]
    C'mon Reb, Gru, Senor Ram, lets go, screen ...
    Jumping Stack Jumping Stack June 2012 Games
  • Games Club WC 18/6/12Jungle Fever - A'n'F Software Mastermind - M.S. Boboli M.Sc. Death or Glory - CRL Group PLC lot of games there, 3 in fact

    [QUOTE=Jumping Stack;634724]Still a pit ... 634824]Alright! Made it to screen[LIST=1]
    [/LIST] ... the 2nd.
    Still, screen 3 is a triumph for ... /> Edit: made it to 4th screen now.[/QUOTE]

    ... Ramirez;635772]In the second screen (the pit), after many ...
    Jumping Stack Jumping Stack June 2012 Games
  • Games Club WC 18/6/12Jungle Fever - A'n'F Software Mastermind - M.S. Boboli M.Sc. Death or Glory - CRL Group PLC lot of games there, 3 in fact

    ... reach next screen hehehe[/QUOTE]

    [QUOTE=Jumping Stack;636023]*holds ...
    Morkin Morkin June 2012 Games
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    ... as far as the final SCREEN$ before the main menu, although ... have to keep patching the stack so the code exits into ... system variables before the next screen, otherwise it jumps back via ...
    Battle Bunny Battle Bunny July 2012 Games
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... to have a high resolution screen in 128K Spectrum like Timex ... draw a character, scroll the screen, or clear a line. Before ... page it temporarily relocates the stack. When dealing with the column ...
    chev chev August 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... draw a character, scroll the screen, or clear a line. Before ... page it temporarily relocates the stack. When dealing with the column ...
    Encarnado Encarnado August 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... ' :)[/quote]

    The old stack pointer is stored in the ... for a few CALLs during screen drawing.

    [quote]The ...
    chev chev August 2012 Sinclair Basic
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... frame (using a slightly slower stack-friendly version of the sprite ... has a massive table of screen addresses to achieve that. All ...
    joefish joefish August 2012 Brand new software
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... memory is used only small stack for some adress (may be ... add to rom nice menu, screen backup to sram, compatibility with ...
    velesoft velesoft August 2012 Hardware
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... memory is used only small stack for some adress (may be ... add to rom nice menu, screen backup to sram, compatibility with ...
    flopping flopping August 2012 Hardware
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... it doesn't boot, the screen is full with random colours ... are pushed to the stack. Eventually, the stack reaches the lower part ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... pixels at a time (one screen byte). Chris Pile published an ... ) that could do the full screen in a fraction of a ... do most area fills on screen using 300 or so bytes ... space is reserved on the stack and the fill routine exits ...
    Alcoholics Anonymous Alcoholics Anonymous August 2012 Sinclair Basic
  • Assembly game programming on ZX how-to?Hi. I'm planning to build and release new software for the Speccy but I'm pretty lame as to handle its hardware despite a good mastery of Z80 assembl…

    ... understand is the organization of screen memory and the whole idea ... to draw anything on a screen (sprite, pixel, text, whatever) ... ll be copying bytes to screen memory area which is ... up your program - copying through stack, unrolled loops, lookup tables, ...
    Ralf Ralf September 2012 Development
  • Assembly game programming on ZX how-to?Hi. I'm planning to build and release new software for the Speccy but I'm pretty lame as to handle its hardware despite a good mastery of Z80 assembl…

    ... was used to write the screen through LDIR because I never ... thing said about using the stack... the stack operations are afaik among ...
    pkersey pkersey September 2012 Development
  • Disturbing momentsWhat happens when you successfully qualify at skeet shoot on Hyper Sports is downright unsettling. The not-quite-human face of the previously unseen …

    [QUOTE=Jumping Stack;653024]Our very own Ralf' ... relief of coming through a screen.
    It is a quirky ... have shot the lot on screen six, as the girl revealed ...
    moroz1999 moroz1999 September 2012 Games
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... a direct effect on the screen display.
    The complicated ... showing where the machine stack is in the RAM.< ... push'. To write from the stack we use 'pop'. What ... goes on the stack first will come off last ... score
    pop hl ;empty stack
    ei
    ret ...
    buzzy buzzy September 2012 Development
  • Mini scroll routineI'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to …

    ... part just fills the screen so you can see ... contents of B for different screen sizes.

    ... here once to do whole screen
    ld hl,16384 ... way it looks the screen is being pulled down ... uses a screen address table and manipulates the stack pointer, so ...
    R-Tape R-Tape October 2012 Development
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... screens. Just like moving the stack pointer to do a PUSH ... in one bank, set the stack pointer and use POP to ... page in the hidden screen, alter the stack pointer again and PUSH ...
    joefish joefish October 2012 Development
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... character row of the pixel screen. The second one, ... then pushes that onto the stack for later.

    screen address in DE.
    ... to draw the graphic on screen.

    [CODE ... 'll mess with on the stack

    ld ...
    joefish joefish October 2012 Development
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... 'll mess with on the stack

    ld de, chars ...
    ld d,(hl) ;de = screen row address fetched from table ... /> inc d ;next byte of screen, +256
    djnz loop ;repeat ...
    joefish joefish October 2012 Development
  • my tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…

    ... or attribute 5 on ZX'screen is defined as the sum ... /> push hl; stored on the stack
    dec hl: ld e ... more convenient to raise the stack (1b/3b)
    pop hl ...
    g0blinish g0blinish October 2012 Development
  • Please help me with the name of the gameDear All, a few days ago I read about the first speech in video gaming history on the iddqd.blog.hu page - a hungarian blog about (retro) gaming. An…

    [QUOTE=Jumping Stack;659659]So, I'm still ... game or just the WOS screen shot?[/QUOTE]

    I ...
    Daren Daren October 2012 Games
<1…28293031323334>

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