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  • Screen RatioAn interesting thing happened with my photos on facebook of my Spectrum setup with my new OSSC (open source scan converter). Some made a fuss (in jes…

    ... big black borders on the screen, and it makes the text ...
    Scottie_uk Scottie_uk January 2021 Games
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... Leave some space for shadow screen buffer
    20 GO SUB ...
    Volker Volker February 2021 Software
  • Extra screen in Jet Set Willy?I was online looking at screens from JSW when i came across a reference to an extra screen in JSW called April Showers that could be accessed by typi…

    I was online looking at screens from JSW when i came across a reference to an extra screen in JSW called April Showers that could be accessed by typing some code printed in Your Spectrum. Is this true? Has anyone came across this?
    zx1 zx1 March 2022 Games
  • New loading screen for VIXENIt had been a while since I had worked on a screen, so I got with this game whose cover art was its best part. Vixen [img]https://www.dropbox.c…

    It had been a while since I had worked on a screen, so I got with this game whose cover art was its best part.

    Vixen

    [img]https://www.dropbox.com/s/jbmxvnrnn5mp7vr/vixenx6.png?raw=1[/img]
    MAC_BG MAC_BG August 2022 Games
  • UDG creation? Back to the basics.I just discovered that I have a program called TILED in my download folder and it might be the very tool I need except that I dont think it can expor…

    ... can export the results as UDG's that a Sinclair can ... back into the swing of UDG creation if its the last ...
    mik3d3nch mik3d3nch October 2022 Sinclair Basic
  • Speccy machine code info where is it?Recently I've been trying to learn Z80 and I've managed to make limited progress (some of my routines even compile now!) but I seem to be having trou…

    ... than constantly calculating new screen addresses from pixel ... BBLLLSSS
    Notice the screen address 010BBSSS LLLCCCCC
    ... get the 8 udg bytes on screen. There is a ... connection between character coordinates, screen address and attribute addresses. ...
    Alcoholics Anonymous Alcoholics Anonymous June 2003 Sinclair Miscellaneous
  • Was spectrum the most advanced thing when you got it?When you got your first spectrum games, were they the most advanced games at the moment? When my dad bought it for me I was crazy excited, it was ama…

    ... :
    Right, so:
    10 (UDG routine to make the chessboard ... ZX81)
    20 (DATA for UDG)
    30 (BORDER 0, PAPER ... /> Actually, I didn't use UDG routines at all. I just ... was to set up the screen, 20 was the for-loop ...
    Arjun Arjun August 2003 Games
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... at the bottom of the screen[/I]

    [I]- ... with save/alter G Graphics UDG characters/ create custom Graphics using ... i belieev gives upto 96 UDG + save[/B]

    [B ... , or placed on the screen. + create full screen slidshows or animations.[/B ...
    Amigo Amigo August 2003 Development
  • Lord Harry & Lady HarrietAccording to the review in issue 1 of Crash (pages 91 & 92) and the advert in the same issue (page 94) this is the full title of the game which has j…

    I've just dumped side 2 and it looks exactly the same, same loading screen and the UDG's look the same as well.

    I'll leave the vault entry as it is for now, until an alternate copy can be located possibly?

    Steve
    Gilby Gilby October 2003 MIA/STP/SDP
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... , UDG editor, breakpoints, watches, runtime debugging stuff and suchlike. A Screen editor ...
    Dunny Dunny February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... character squares that change between screen updates. The second uses ... display and redraws the entire screen on every update. Both ... background character square contains a udg graphic identified by a ... sprite
    ; against the full screen

    ld ix ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... , sprites, character sets, UDG, screen$, sounds, action lists, and screen maps.

    Kiwi Kiwi February 2004 Development
  • some new games ?is anybody working on a game for speccy?

    ... create sprites, tiles, screen$, character sets and udg's to be used ...
    Kiwi Kiwi February 2004 Development
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... code for UDG A. You can use UDG characters A ... you can use the UDG-designer from i.e ... UDG however is that you cannot read them with SCREEN$ from the screen ... add your own characterset from UDG. Now you can print ... and read them back with SCREEN$. Not only that, ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... custom grid on the editor screen, like resizable sqares of let ... and white dotds on the screen. Do you remember the option ... draw something on the screen without using udg graphics, and of course ... 3 or four pointers on screen !!
    Another is that when ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... my program I print a UDG using 'PRINT PAPER 1; INK ... was cyan in the 1st screen, yellow in the second. I ...
    na_th_an na_th_an April 2004 Emulators
  • Most pointless type-in?I think it was one I saw, probably in Program Pitstop(which mag did that?), to evaluate a string as a full expression, a la the Beeb: spend hours typ…

    ... . some UDG butterflies which plastered themselves liberally all over the screen.
    The Mighty Dopethrone The Mighty Dopethrone October 2004 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... you call PRINT with an UDG you are calling a MC ... better. It used a compressed screen (with BMP2SCR pro.) and a ...
    na_th_an na_th_an March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... Basic, instead of relying on UDG`s (which I hate)... :)
    screen when you switch screens in ...
    CKay CKay March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... set, stuff to change the UDG set, explanation on how to ... if you want your loading screen not to be trashed), stuff ...
    na_th_an na_th_an March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... , making it possible to read UDG as characters.

    You ... your UDG
    and you can read them in a SCREEN$.
    UDG is placed on the screen then use a ... ;INK 2;CHR(144) : REM UDG A
    10 IF ATTR ...
    Dr BEEP Dr BEEP April 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... br /> * Different character sets and UDG sets
    ---------------------------------------

    screen) you can use ... UDG and you can read them in a SCREEN$. ... a UDG is placed on the screen then ... sent to the TV screen.
    Bit 5: ...
    na_th_an na_th_an April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> You have to tilt your screen along the horizontal axis away ... four or five lines of UDG landscapes with that :)

    Dunny Dunny April 2005 Sinclair Basic
  • udg collision detectionhow do I detect a collision between udgs in basic?

    ... test directly with SCREEN$ (Y,X). An UDG will return a space ... do it by printing the UDG in a different color and ... characterset point higher so that UDG become the new characterset.
    Dr BEEP Dr BEEP July 2005 Sinclair Basic
  • udg collision detectionhow do I detect a collision between udgs in basic?

    IIRC, a UDG (unless it has the ... an empty string from a SCREEN$ call.

    This ... have a screen of mostly empty space, then the UDG will ... testing for a specific UDG is impossible with SCREEN$ - and as Dr ... will not identify a specific UDG unless it's a ...
    Dunny Dunny July 2005 Sinclair Basic
  • udg collision detectionhow do I detect a collision between udgs in basic?

    ... SUB 1000 : REM TEST COLLISION SCREEN$(14,10)
    20 IF ... TO 1000 : REM COLLIDED WITH UDG 144+n (N= variabel)
    1010 LET A=SCREEN$(Y,X)
    1020 POKE ...
    Dr BEEP Dr BEEP July 2005 Sinclair Basic
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    Yeah, tiles are 8x8 udg characters, but there are 256 ... , what's already printed on screen also changes.
    [/quote]< ... is inside sp_UpdateNow when the screen is drawn. Whatever the tile ... store an entire Spectrum-size screen in memory (6912 bytes) ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Very first Speccy emulator?Which was the first? I mean here full emulator, not only Basic emu. I saw first Speccy emu. somewhere in 1991. Does anyone know something about Spe…

    ... nice label with PSSST loading screen on it :)

    I ... some stuff like UDG's, POKE-ing the screen memory, loading actual ... C64 floppies...
    The (C) screen says 1985, but somehow I ...
    Tom-Cat Tom-Cat October 2005 Emulators
  • Worst loading screenAlmost every Spectrum game has a loading screen. Some of them are good, some are not. So, which one is the worst loading screen ever?

    Any game that made you wait for it to load in a whole 6k screen$ file, only to find it was just some text and a few graphics that could have just been printed up with a few udg's without wasting all that time.
    Neil^P Neil^P February 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... of tiles which are just UDG characters (up to 256 unique ... otherwise be moved around the screen, like regular sprites are, to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
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