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<1…25262728293031…34>
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... do token expansion or screen scrolling.)

    Y'know, this is ...
    Jonathan Harston Jonathan Harston June 2012 Development
  • The Curlicue FractalSpotted a couple of fractal listings, that are new to me, over at [URL="http://oolong.co.uk/curlicue.htm"]http://oolong.co.uk/curlicue.htm[/URL] The …

    ... ]
    10 LET x=128
    20 LET y=88
    25 ... x=x+COS f
    50 LET y=y+SIN f
    60 PLOT x, y ...
    0olong 0olong June 2012 Sinclair Basic
  • The Curlicue FractalSpotted a couple of fractal listings, that are new to me, over at [URL="http://oolong.co.uk/curlicue.htm"]http://oolong.co.uk/curlicue.htm[/URL] The …

    ... PAUSE 1
    30 LET x=SCRw/2
    40 LET ... y=SCRh/2
    50 LET ... /> 110 LET x=x+COS f
    120 LET y=y+SIN f
    x,y)+1,255);x,y
    140 LET i ...
    Dunny Dunny June 2012 Sinclair Basic
  • dungeon crawlerHi. I'm toying with idea of making simple dungeon crawler in spectrum basic and i actually got first version working somehow. [IMG]http://watashi.ic.…

    ... codes in place of ;AT x,y; to get to the next ...
    chev chev July 2012 Sinclair Basic
  • Basic Challenge NO.7Ok Boys and girls get your thinking caps on. IN BASIC how would you plot an arc of a ball falling to the ground? so it gets lower and lower and mov…

    ... 0.05
    30 LET x=INT (v*t*COS a ... )
    40 LET y=INT (v*t*SIN a ... )
    50 PLOT x,y
    60 IF y OR NOT oy THEN ... LET oy=y: NEXT t
    [/code]
    t = time (secs)
    The "y OR NOT oy" check is ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Basic Challenge NO.7Ok Boys and girls get your thinking caps on. IN BASIC how would you plot an arc of a ball falling to the ground? so it gets lower and lower and mov…

    ... height in pixels)
    vxo : X component of velocity vector. The ... to the right.
    vyo : Y component of velocity vector. Initially ... .8 m/s^2
    x,y : particle position in each time ...
    mcleod_ideafix mcleod_ideafix July 2012 Sinclair Basic
  • Pixel plots for entire Spectrum charsetDoes anybody have these, preferably relative to their 8x8 pixel grid, or know an easy way of finding out (i.e in a format similar to the data bin exa…

    ... /> 40 LET p=POINT (x,y): LET c$(x+1)=CHR$ 143 AND ... 8-y,x+1)=p
    50 NEXT x: PRINT AT 7-y,0 ... ;c$: NEXT y
    55 ... FOR x=0 TO 7
    70 IF p(8-y,x+1 ... ) THEN PLOT x,y: PRINT x;",";y;" ";
    80 NEXT x: NEXT y
    Battle Bunny Battle Bunny July 2012 Development
  • SpecBAS 0.749 Now available!Ey oop, you lot! A new SpecBAS has now been uploaded to the usual place - [url]http://www.specbas.co.uk/[/url] For your delight and delectation. …

    Piez found a small bug in the unfilled-polyline command, where x/y coords were swapped. Fixed, and a new version has been uploaded. It didn't warrant an entirely new release announcement :)

    D.
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ...
    120 READ Y: POKE X,Y: LET C=C+Y
    130 NEXT ... X
    140 IF C14868 ...
    jp jp August 2012 Games
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... and the position of the x,y start point.

    There ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... br /> 110 LET X=0
    120 LET Y=0
    125 ... TO 22
    140 PLOT X,Y
    150 DRAW 0,175 ...
    160 LET X=X+W
    170 NEXT ... W
    180 LET X=0
    185 REM ... TO 19
    200 PLOT X,Y
    210 DRAW 255,0 ...
    220 LET Y=Y+H
    230 NEXT ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 130 FOR Y=1 TO 22: FOR X=1 TO 32 ... /> 140 LET P(X,Y)=0
    150 NEXT X: NEXT Y: CLS
    180 LET X=INT (RND*64)
    ... 190 LET Y=INT (RND*44)
    200 ... /> 500 LET R=INT (Y/2)
    510 LET C ... =INT (X/2)
    520 LET P1 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... br /> 130 FOR Y=1 TO 22: FOR X=1 TO 32 ... /> 140 LET P(X,Y)=0
    150 NEXT X: NEXT Y: CLS
    240 LET X=X1+S*XS
    ... 250 LET Y=Y1
    260 GO ... /> 500 LET R=INT (Y/2)
    510 LET C ... =INT (X/2)
    520 LET P1 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ";
    130 FOR Y=1 TO 22: FOR X=1 TO 32 ... /> 140 LET P(X,Y)=0
    150 NEXT X: NEXT Y: CLS
    240 LET X=X1
    250 LET Y=Y1+S*YS ... br /> 500 LET R=INT (Y/2)
    510 LET C ... =INT (X/2)
    520 LET P1 ... 1
    530 IF C=X/2 THEN LET P1=P1 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... TO 1000
    120 LET X=INT (RND*256)
    130 ... (RND*176)
    140 PLOT X,Y
    150 NEXT N
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ...
    ld (rnd+1),hl ; x = y, z = w
    ld a ... l
    ld h,e ; y = z
    ld l,a ...
    Einar Saukas Einar Saukas September 2012 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ...
    ld (rnd+4),hl ; x = y, z = w
    ld a ... l
    ld h,e ; y = z
    ld l,a ...
    Patrik Rak Patrik Rak September 2012 Development
  • BRAND NEW VTX 5000 MODEMSI have for disposal a number of BRAND NEW BOXED PRISM VTX 5000 Modems If tou would like to add one or more VTX 5000 modems to your Sinclair ZX Colle…

    ... It will turn your contacts screen into transmit mode automatically and ... of message" statement and your screen
    will automatically be ... Y/N is displayed at the top of the
    screen ... .
    Pressing Y causes the transmission sequence ...
    thelasernut thelasernut September 2012 Sales
  • ZX Spectrum Light Gun - PROGRAMMINGAmongst some items I recently acquired was some information on the Spectrum Light Gun. Amongst this is a bit of hand-written paper which gives the i…

    ... raster beam to get the X/Y position (though obviously it would ...
    RobeeeJay RobeeeJay October 2012 Support files
  • ZX Spectrum Light Gun - PROGRAMMINGAmongst some items I recently acquired was some information on the Spectrum Light Gun. Amongst this is a bit of hand-written paper which gives the i…

    ... raster beam to get the X/Y position (though obviously it would ...
    joefish joefish October 2012 Support files
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... conventionally labelled x=horizontal and y=vertical, so if using x & y in ... better to use x in 'column' names and y in 'row' ... swapped all x/y names to use x=horizontal/column and y=vertical/row ... x1 THEN LET x=x-1: PRINT AT 20,x;"\':\::\::\:' "
    70 ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…

    ...
    :[[1ř1ř'X=~\1_=~&][q;~s;2 ... 10=|][%^]#]s:[1l
    :[$'X=~][$'.=1ř'#=|1ř 10=|~$[\%]?~[l; ... qx xor
    s x x length uc ord and ... br /> each return local x y or print qq
    ... kill
    exec return y s gt sin sort ...
    Patrik Rak Patrik Rak November 2012 Development
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... /> [code]
    2 DEF FN x(y$,z$,d,f,l,n ... protected variables area:
    REM y$= new index parameters; z$ = ... "New size = ";t;" + ";x*3;" = ";t+x*3:
    LET n ... FN p(v+1): LET x=x*3+8
    9950 ... f+16,FN h(x):
    LET y$=z$: REM move down ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... working in Z80 assembler for x,y axes from 1,0 to ... INPUT "Enter centre coordinates for:"'"x: ";cx,"y: ";cy'
    "Enter 1 ... /2 Axis for:"'"x: ";XRadius,"y: ";YRadius
    1015 DIM ... ,4)0 THEN LET X=X-xm: LET Y=Y-ym:
    LET z ...
    Battle Bunny Battle Bunny November 2012 Development
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... (Cx+X, Cy+Y);
    SP_SetPixel(Cx-X, Cy+Y);
    SP_SetPixel(Cx+X, Cy-Y ... (Cx+X, Cy+Y);
    SP_SetPixel(Cx-X, Cy+Y);
    SP_SetPixel(Cx+X, Cy-Y ... );
    SP_SetPixel(Cx-X, Cy-Y ...
    Dunny Dunny November 2012 Development
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... /> GetWindowRect_(hwnd2,@r)
    x=r\left : y=r\top
    w ... ", @t$,#WS_VSCROLL|#WS_EX_CLIENTEDGE|#WS_VISIBLE|#ES_MULTILINE,x,y,w,h,hwnd,0,0 ...
    g0blinish g0blinish November 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... /> GetWindowRect_(hwnd2,@r)
    x=r\left : y=r\top
    w ... ", @t$,#WS_VSCROLL|#WS_EX_CLIENTEDGE|#WS_VISIBLE|#ES_MULTILINE,x,y,w,h,hwnd,0,0 ...
    clausjahn clausjahn November 2012 Emulators
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    ... 450 ELSE IF q$="y" or q$="Y" THEN GOSUB 3370 ... :PRINT n$;
    540 x%=left%:y%=1
    550 page ... CHR$(1)
    600 LOCATE x%,y%:PRINT "_";
    610 PRINT ... 10,2
    670 LOCATE x%,y%:print b$;
    680 POKE ... $);
    690 IF y%=bottom% AND x%=right% THEN 580
    CP/M User CP/M User December 2012 Chit chat
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... to move a sprite from X;Y to A;B at the ...
    NRA NRA December 2012 Brand new software
<1…25262728293031…34>

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