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Search Again :: Adv Search 1000 results in 0.024s
<1…28293031323334>
  • Confounded DEF FNCan anyone see why this is going wrong? I've been tinkering with it since tea time and got nowhere. [code] 2 DEF FN t$(n,t,d) =STR$ INT (n/t)…

    Rather than that unfathomable plethora of POKEs, the UDG area can be used to hold 21 single-letter variables which can be referenced in expressions and assigned values with LET, which is much easier.
    [code]
    10 DEF FN p(a)=PEEK a+256*PEEK (a+ ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... not a case of X, X, Y button bashing, but X, wait for the ... button to flash up) then X, wait etc...

    This ...
    Bermondsey Bob Bermondsey Bob August 2013 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... not a case of X, X, Y button bashing, but X, wait for the ... button to flash up) then X, wait etc...

    This ...
    dm_boozefreek dm_boozefreek August 2013 Chit chat
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... setorigin
    160 DIM X(30): DIM Y(30)
    169 REM ... regular N-gon in arrays X and Y.
    170 INPUT "TYPE ...
    200 LET X(I) = COS ALPHA: LET Y(I) = SIN ALPHA ...
    wibble wibble August 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... for the man on the x,y variables.

    I wish ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... for the man on the x,y variables.
    [/QUOTE]

    Gedlion Gedlion September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... : LET dj=0: LET x=15: LET y=3:
    IF d
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... : LET dj=0: LET x=15: LET y=3:
    IF d
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Job Lot of over 160 Items ZX Spectrum[url]http://www.ebay.co.uk/itm/Job-Lot-over-160-Items-ZX-Spectrum-C64-PS1-PS2-PS3-PSP-Xbox-Dreamcast-/161097186089[/url] ZX Spectrum games ATV Si…

    ... he blamed his wife for x,y and z.. and when I ...
    fog fog September 2013 Sales
  • Job Lot of over 160 Items ZX Spectrum[url]http://www.ebay.co.uk/itm/Job-Lot-over-160-Items-ZX-Spectrum-C64-PS1-PS2-PS3-PSP-Xbox-Dreamcast-/161097186089[/url] ZX Spectrum games ATV Si…

    ... he blamed his wife for x,y and z.. and when I ...
    thegameguy thegameguy September 2013 Sales
  • Lime Rick, like Snake but with gravity[B]Lime Rick[/B] by [url=http://www.kissmaj7.com/games/]Kissmaj7[/url] is an elaborated version of "I Left Myself Behind". It's a puzzle game with an…

    ... has a grid of 11 x 15 objects and the game ... other objects by co-ordinates (x/y in a single byte).
    joefish joefish September 2013 New game ideas
  • Lime Rick, like Snake but with gravity[B]Lime Rick[/B] by [url=http://www.kissmaj7.com/games/]Kissmaj7[/url] is an elaborated version of "I Left Myself Behind". It's a puzzle game with an…

    ... other objects by co-ordinates (x/y in a single byte).[/QUOTE ...
    Einar Saukas Einar Saukas September 2013 New game ideas
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... be simply replaced with PLOT x,y which reduces the run ... 4 LET b=INT ((175-y)/8)
    5 LET c ... =INT ((255-x)/8)
    6 LET hl ... br /> 10 LET x=x1+xo: LET y=y1+yo: GO ... br /> 14 LET x=y1+xo: LET y=x1+yo: GO ... /> LET x1=r: LET x=x1: LET y1=0: LET ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; x, x', y
    fxch ; x, y, x'
    fgt 1 ; x, y, x', y
    fabs ; x, y, x', abs y = y'
    fadd ; x, y, x' + y ...
    chev chev October 2013 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... as below:
    ; Structure { byte x, y, w, h; word address; byte ...
    i love the z80s i love the z80s October 2013 Development
  • Maths problemHi guys! I'm having a bit of trouble with a small section of code in Basic. I am spinning a wheel around with numbers 0-9 on it (think of the code w…

    ... LET remainder = INT(maxnum * (X - INT X))

    so for ... rounded down by mistake (so X - INT X + some_small_number).

    ...
    remainder = INT(maxnum * (X - INT X) + 0.5) that will work ... though, C has x % y for remainder when x is divided by ...
    Paradigm Shifter Paradigm Shifter December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... another stuff. The sprites NUM, X, Y are stored in a table ...
    antoniovillena antoniovillena December 2013 Development
  • array offset (z88dk)Im trying to simulate a 2 dimensional array by using an offset [code] #include <fzx.h> char scr[768]; int arrayoffset(char x,char y) { return (x*…

    ... /> char arrayoffset(char x,char y)
    {
    return ((x*24)+y);
    }
    void main()
    {
    char x,y;
    fzx.font = ff_Swiss;
    slenkar slenkar December 2013 Development
  • array offset (z88dk)Im trying to simulate a 2 dimensional array by using an offset [code] #include <fzx.h> char scr[768]; int arrayoffset(char x,char y) { return (x*…

    ... /> for (x=0; x!=32; ++x)
    for (y=0; y!=24; ++y)
    scr[y][x] = x;

    for (x ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Code to test if a rectangle is in a rectangle[SIZE=3][FONT=Calibri]I am looking to write some code that will check if a rectangular shape is outside or overlapping a second rectangle. If the sma…

    ... 170 STEP 6:
    PLOT x,y: DRAW 5,0: DRAW 0 ... 0,-5:
    RANDOMIZE y*256+x: POKE 40000,PEEK 23670: POKE ... /> 22 OVER 1:
    PLOT x,y: DRAW 5,0: DRAW 0 ... ,-5: PLOT x,y:
    OVER 0:
    NEXT y: NEXT x

    Battle Bunny Battle Bunny December 2013 Development
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... ][code]LET x=x-( INKEY$ ="5")+( INKEY$ ="8")
    LET y=y-( INKEY$ ="6 ... $
    LET x=x-(a$="5")+(a$="8")
    LET y=y-(a$="6 ... ").

    The variables x & y have to be pre-declared ...
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... $
    LET x=x-(a$="5")+(a$="8")
    LET y=y-(a$="6 ... ").

    The variables x & y have to be pre-declared ...
    The_Bert The_Bert December 2013 Sinclair Basic
  • array offset (z88dk)Im trying to simulate a 2 dimensional array by using an offset [code] #include <fzx.h> char scr[768]; int arrayoffset(char x,char y) { return (x*…

    ... MIN(x++, y) is a nightmare! EDIT: Since if x < y then x is ... incremented twice! If x >= y it is ...
    Paradigm Shifter Paradigm Shifter January 2014 Development
  • array offset (z88dk)Im trying to simulate a 2 dimensional array by using an offset [code] #include <fzx.h> char scr[768]; int arrayoffset(char x,char y) { return (x*…

    ... calculation for static vars x,y or constants x,y. Inlining will cost more ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... list of data pointers and X/Y character co-ordinates.

    joefish joefish January 2014 Brand new software
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... x(x,y,d)=FN a(x,y,FN r(d)):
    DEF FN a(x,y ... ,r)=x*COS r-y ... *SIN r
    4 DEF FN y(x,y ... ,d)=FN b(x,y,FN r(d)):
    DEF FN b(x,y ... ,r)=x*SIN r+y ... =FN x(a( ...
    Battle Bunny Battle Bunny January 2014 Development
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... x(x,y,d)=FN a(x,y,FN r(d)):
    DEF FN a(x,y ... ,r)=(x-x0 ... )*COS r-(y-y0)*SIN r ... y(x,y,d)=FN b(x,y,FN r(d)):
    DEF FN b(x,y ... ,r)=(x-x0)*SIN r+(y-y0)*COS r ...
    Battle Bunny Battle Bunny January 2014 Development
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ...

    oringinally it was x but I thought maybe that ... issue as I am using x,y as variables elsewhere in the ...
    Wookiee Wookiee January 2014 Sinclair Basic
<1…28293031323334>

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