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<1…28293031323334>
  • New Spectrum User - Inveterate UpgraderI've been asking a few questions about my Speccy, which is the first I've owned despite my advancingh years. I was a C64 kid, but please don't hold …

    ... is just BEEP X,Y where X is the pitch, and Y is the ...
    ASH-II ASH-II July 2014 Hardware
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ...
    over 0
    plot x,y
    Calculate next pixel address ...
    plot x,y
    over 1
    plot x,y
    over ...
    jamorski jamorski July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... 255,0: LET X=-255: LET Y=175: GO SUB ... 23678: IF NOT X AND NOT Y THEN RETURN
    ... X: LET dy=SGN Y: LET X=ABS X: LET Y=ABS Y
    540 IF X=Y ... THEN LET L=Y ... : LET B=X ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... 255,0: LET X=-255: LET Y=175: GO SUB ... 23678: IF NOT X AND NOT Y THEN RETURN
    ... X: LET dy=SGN Y: LET X=ABS X: LET Y=ABS Y
    540 IF X=Y ... THEN LET L=Y ... : LET B=X ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... column with PRINT, and y & x with PLOT.
    ... y,"Height=";h'"Column=";x,"Width=";w
    120 LET y=INT ABS y ... x=INT ABS x: LET w=INT ABS w
    130 LET y=y-(y ... -20 AND y ... Routine
    190 REM x,y,w,h
    200 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • fixed point mathsI came across this site which is quite interesting [URL="http://z80-heaven.wikidot.com/advanced-math#toc18"]http://z80-heaven.wikidot.com/advanced-ma…

    ... divider module that does x/y, it multiplies x by the reciprocal (in ... other words, x * 1/y) and caches the result of ... 1/y.

    The thought behind ... while the result of 1/y is still in the cache ...
    Winston Winston July 2014 Development
  • fixed point mathsI came across this site which is quite interesting [URL="http://z80-heaven.wikidot.com/advanced-math#toc18"]http://z80-heaven.wikidot.com/advanced-ma…

    ... divider module that does x/y, it multiplies x by the reciprocal (in ... other words, x * 1/y) and caches the result of ... 1/y.

    The thought behind ... while the result of 1/y is still in the cache ...
    bobs bobs July 2014 Development
  • X=Y=ZFirst public outing of X=Y=Z for the 48K Spectrum, a 4-level demo which can be download from: [as TZX] [URL="http://www.bobs-stuff.co.uk/extras/xyzd…

    ... ;783127]First public outing of X=Y=Z for the 48K Spectrum ...
    DenisGrachev DenisGrachev August 2014 Announcements
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... />
    [COLOR="Magenta"]
    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy August 2014 Games
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... applies its value to both X & Y, creating only Square raster ... Up/Down applies to the X coordinate and the second one ... applies to the Y, so that we can have ... " for "User Grid"... The X & Y values could perhaps be defined ...
    clausjahn clausjahn August 2014 Emulators
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy August 2014 Games
  • New Game : X=Y=ZFull version of X=Y=Z is now available from my site at: [URL="http://www.bobs-stuff.co.uk/extras/x=y=z.zip"]http://http://www.bobs-stuff.co.uk/extra…

    ... '-type games very much. But X=Y=Z is very neatly put ...
    Alessandro Grussu Alessandro Grussu August 2014 Brand new software
  • After-Christmas mapsCavelon [url="http://maps.speccy.cz/map.php?id=Cavelon"]http://maps.speccy.cz/map.php?id=Cavelon[/url] Doombase [url="http://maps.speccy.cz/map.php?…

    X=Y=Z (by Einar Saukas)
    [url]http://maps.speccy.cz/map.php?id=XYZ[/url]
    Pavero Pavero September 2014 Support files
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... applies its value to both X & Y, creating only Square raster ... Up/Down applies to the X coordinate and the second one ... applies to the Y, so that we can have ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... " for "User Grid"... The X & Y values could perhaps be defined ...
    clausjahn clausjahn September 2014 Emulators
  • Best way to have multiple characters in AGDHi Guys Can someone please tell me if you can have 2 playable characters in game at anytime that span multiple screen sort of like the way Enigma Fo…

    ... I can't change the x/y coordinates of this new shown ...
    trw_mavrik trw_mavrik September 2014 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy September 2014 Games
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy September 2014 Games
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... time.
    for x/ next x is slower then let x=x+1 : if ...
    Shaun.Bebbington Shaun.Bebbington September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... scan x,y checks 9 points from x-1,y-1 to x+1,y+1 ... , which can be considered as three columns x-1,x,x ...
    Battle Bunny Battle Bunny September 2014 Sinclair Basic
  • Jet Set Willy Walkthrough with commentaryHi All My latest walkthrough is on your tube: [URL="http://youtu.be/tpTz70VawVo"]http://youtu.be/tpTz70VawVo[/URL] This time it is Jet Set Willy, w…

    ... director saying why they did X, Y or Z or how a ...
    saberman saberman September 2014 Games
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy September 2014 Games
  • Source of good quality edge connectorsI've been buying edge connectors from China using eBay now for a couple of years. They've been cheaper from eBay then at regular suppliers. And until…

    ... to rub in both directions (x & y) for best results.
    IanJ IanJ September 2014 Hardware
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... would like to put the X/Y rulers off from that toolbars ... to put the now 6 X/Y rulers on a separate tool ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... you mean about all those X/Y coordinate input boxes - they do ... /> - Instead of having 3 different X/Y icons, you could have only ...
    kgmcneil kgmcneil September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... you mean about all those X/Y coordinate input boxes - they ... - Instead of having 3 different X/Y icons, you could have only ... />
    About the X/Y boxes: Even if we don ... time, we need each X/Y pair for each scope. ... for the grid display X/Y boxes, as they can ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... for confining movement along the X & Y axis and the user ...
    kgmcneil kgmcneil October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... for confining movement along the X & Y axis and the user ...
    clausjahn clausjahn October 2014 Emulators
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy October 2014 Games
<1…28293031323334>

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