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Search Again :: Adv Search 1000 results in 0.057s
<1…10111213141516…34>
  • Compiling FUSE from source for a complete and total beginner...?[b]ACHTUNG: this is going to take a while to read...[/b] A message above tells me it's been nearly 14 months since I last visited here. Ye gods. Wel…

    ... have a look. Spellcasting... S-Y-N-A-P-T-I ... ever complain about an [i]R Tape Loading Error[/i] after going ...
    The Mighty Dopethrone The Mighty Dopethrone December 2007 Emulators
  • Copying games I created on Spectrum to PCI should look up for the tape somewhere, but I'm sure I had couple of semi-cool games I've created back in 80-ies. What should I do in order to conv…

    ... with creating TZX from the tape and the problems

    2) Screen (LOAD "" SCREEN$)
    3) CODE - graphics ... , displays second block (screen), then gives the error "R Tape loading error", so ...
    dabac dabac February 2008 Emulators
  • Copying games I created on Spectrum to PCI should look up for the tape somewhere, but I'm sure I had couple of semi-cool games I've created back in 80-ies. What should I do in order to conv…

    ... with creating TZX from the tape and the problems

    2) Screen (LOAD "" SCREEN$)
    3) CODE - graphics ... , displays second block (screen), then gives the error "R Tape loading error", so ...
    dabac dabac February 2008 Emulators
  • Hardware fault - HELP!I bought a speccy 48K (rubber) on Ebay. I was delighted when it arrived. It was in PRISTINE condition, it looks brand new! However, the machine has a…

    ... pixel on the screen. With a Speccy, just PLOT x,y. You can ...
    Winston Winston February 2008 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... m(19,19):
    FOR x=1 TO 9:
    FOR ... y=1 TO 9:
    LET w=RND:
    LET m(x+x+(x ... .3:
    LET m(x+x,y+y+(y
    Einar Saukas Einar Saukas February 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... on its present screen coordinates are stored ... row; // +0 current y tile-coordinate
    uchar col ... ; // +1 current x tile-coordinate
    uchar ... />
    The (x,y) pixel coordinates of the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ...
    I assume the screen starts with all attributes not ... r)) / RAND_MAX)+1;

    for (x=22528; x!=23295; ++x)
    {
    if (*x ... }

    *x = 0;
    --r;
    } while (r != 0);
    }
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ...
    160 dim x(8):dim y(8):dim p(8 ...
    300 let x(n)=r:let y(n)=c:let p ... fn r(8)
    410 let f=x(m):let g=y( ... m):let p=2*fn r( ... 290
    220 let r=r(a):let c=c(a ... l$
    240 let r=r+1:let c=c+fn ... 270
    250 if r=r(k) and c=c(k ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ... if l=t then let r$=r$+"o"
    80 if ... lt then let r$=r$+"."
    90 next l< ... /> 150 let r$=inkey$
    160 if r$=p$ then goto ... 210
    170 if r$"" then goto 190
    ... 490 print chr$(w(x,y));
    500 next x
    510 print ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... game. Some small 1 char x 1 char sprites will be ... sprite is 3 chars tall x 2 chars wide and does ... double-width text to the screen. It understands several basic formatting ... the cursor to a specific (x,y) location, change colour, right-justify ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • a game for anyone bored...pick a game at random from the archive using the random seeking link, and post what comes up...and post the gamescreen as well if possible [url]http…

    ... ]It did have a loading screen that would have looked bad ... .worldofspectrum.org/showscreen.cgi?screen=screens/load/r/gif/Reveal.gif[/IMG ... to blink in a strobe-y effect?
    Lockett Lockett May 2008 Games
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... $(X): NEXT X: FOR X=7 TO 20: READ N$(X): NEXT
    X: FOR X ... X=1 TO 25: FOR Y=1 TO 6: READ M(X,Y): NEXT Y ... : NEXT X: FOR X=1
    TO 20: READ L(X): NEXT X ... ,8,2,"0:"+f$+",s,r":input#2,na$:input#2 ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... V$(X): NEXT X: FOR X=7 TO 20: READ N$(X): NEXT X: FOR X ... =7 TO 20: READ O$(X): NEXT X
    X=1 TO 25: FOR Y=1 TO 6: READ M(X,Y): NEXT Y ... : NEXT X: FOR X=1 TO 20: READ L(X): NEXT X ... ,8,2,"0:"+f$+",s,r":input#2,na$:input#2 ...
    Woody Woody May 2008 Sinclair Basic
  • Flood Fill ConundrumI have written a flood fill alogirithm. It uses the stack, but only with the y axis. It works quite well, but on large polygons it does take a while …

    ... . 2 registers set with the x, y. They all use the stack ... the source (minus the initial x,y to screen address calculation).

    screen. The black fill is several ...
    Alcoholics Anonymous Alcoholics Anonymous June 2008 Development
  • help with a screensaverHi , hope someone can help me Got a great utility called zxScreen which , when installed , displays a continually changing selection of old Speccy lo…

    ... shouldn't the error be 'R: tape' rather than 'Break conts repeat ... you have to guess which screen is loading next.
    chop983 chop983 July 2008 Sinclair Miscellaneous
  • Recycled graphicsOnly just noticed this, Three Weeks In Paradise. 1985 [img]http://www.franksmusic.homecall.co.uk/spec/3weeks.gif[/img] Exolon. 1987 [img]http://ww…

    ... ]Flak/R.O.M. have been flipped like Agent X. However ... />
    Here is the Flak screen reversed:

    [IMG] ... worldofspectrum.org/showscreen.cgi?screen=screens/load/r/gif/RaidOverMoscow.gif[/IMG ... he draw the Raid loading screen, but is not credited ...
    Rickard Rickard July 2008 Games
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... is good idea for ZX screen and Z80 assembler.
    bresenham ... much better on byte alligned screen.
    i implemented dda in ... . BASICs CIRCLE is just DRAW x, y, arc command with specific parameters ...
    Fikee Fikee September 2008 Development
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... t cope with 16-bit X/Y values. I'm trying ... X/Y values so I can support the Timex 512 screen.
    screen resolutions and calls a ... Personally I would go with screen addresses and mask for ... pattern stored in the screen address set to draw ...
    Alcoholics Anonymous Alcoholics Anonymous September 2008 Development
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... highly symetrical, for every pixel (x,y) it calculates we draw a ... circle.

    ;Assume x^2+y^2=r^2 represents the real ...

    ld d,127 ;x co-ord of centre
    ld e,87 ;y co-ord of centre
    rtunes rtunes September 2008 Development
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... are:
    Image: 15 Full screen redraws per second
    Sprite ... ,y0,r,color,actual,attribute)
    r=r*(garray(#Global_Hires)+1)
    x=0 ... )
    EndIf
    x+1
    Until x>=r
    EndProcedure
    LCD LCD September 2008 Development
  • Filmation... how does it work?Does anyone know exactly how Ultimate's Filamtion works? There's an explantion of the room layout and graphics at [url]http://retrospec.sgn.net/users…

    ... the small buffer to the screen.
    ---------
    The list order ... it)
    on either the X, Y or Z planes and linking ...
    DanSolo DanSolo September 2008 Games
  • Amiga Spectrum emulationWonder if anyone can help with the following:- 1) I am using ASpV089 on my Amiga, but despite all the drop down options, it will only display a scre…

    ... sure you have selected a screen mode that is compatible with ... low-res non-interlaced 320x256 screen in 16 colours. Avoid activating ... chip screen" option. You could also try disabling the x/y centring options ...
    Laser Laser September 2008 Emulators
  • Design Design / Crystal ComputingNice post on [URL="http://groups.google.com/group/comp.sys.sinclair/browse_thread/thread/56e6ebdedc6930ac#"]comp.sys.sinclair[/URL] about [URL="http:…

    ... copy of the game to tape. However for same reason the ... 've checked "N.E.X.O.R.(MasterTape)(ZeppelinGamesLtd).tzx.zip" and ...
    StuBruise StuBruise October 2008 Sinclair Miscellaneous
  • Programming Books for Kids - Whats happened to programming?What has happened to Programming in the 00's :( I remember at the tender age of 9 exitedly going to my library to get one of them colourfull program…

    ... on-screen - by holding the coords in X/Y, and using LET X=X+1 ...
    Dunny Dunny October 2008 Sinclair Miscellaneous
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... /> DEF FN r(x,y)=(USR 7766 AND 11)+INT (RND*(y+1-x)+x)
    DEF FN r(x,y)=(USR 7766 *0)+INT (RND*(y+1-x)+x)
    [/code ...
    Dr BEEP Dr BEEP October 2008 Sinclair Basic
  • How would you make Cybernoid a better game.Following on from the Cecco thread, it might actually be quite interesting to hear people?s views on how they would improve the recognised ZX Spectru…

    ... have the aliens entering the screen faster.

    Example of ... ]; E0 = shoot
    ; E2, multiplier, x, y
    ; $01/$FF = slowest
    DEFB $00, $FF, $00, $FF ; x, y, x, y
    DEFB $00, $FF, $FF ... $32, $00, $FE ; up 50 x 2 speed
    DEFB $E1 ...
    FrankT FrankT November 2008 Games
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... GPU ports.
    generating of screen is process which is done ... pixels" and when half of screen is generated it "changes mind ... explosions which circle around the screen and disperse.
    [/QUOTE]< ... /> -6502 has three registers A,X,Y
    -Z80 has two banks ...
    Fikee Fikee November 2008 Sinclair Miscellaneous
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... /> ; from bottom of screen upwards
    ScrollUpLoop1
    ; from top of screen downwards
    ScrollDownLoop1
    X,Y on the screen.
    ; y co-ordinate ... in d, x co ...
    Digital Prawn Digital Prawn December 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... star method (not scrolling whole screen).

    Download ... star at X,Y on the screen.
    ; y co-ordinate ... in d, x co- ... br /> POP HL ; retrieve pointer screen byte

    XOR ( ...
    Digital Prawn Digital Prawn December 2008 Development
<1…10111213141516…34>

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