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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... circular buffer and (b) synchronised border changes for the overscan roads ... , and make them appear to scroll. It works OK for a ...
    joefish joefish August 2013 Development
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ...
    scaling
    screens
    scroll
    scrollshooter
    shadebobs
    sprites
    star wars scroll
    starfield
    stretch
    ascii
    attributes
    border
    chunks
    gigascreen
    TonyCiampi TonyCiampi September 2013 Chit chat
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... . It's exactly like the BORDER/INK colors in Sinclair BASIC ... copy or move tiles, mirror, scroll, etc. Although ColorTILE also provides ...
    Einar Saukas Einar Saukas September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... to higher RAM and changes border colours. This then Loads a ... way across the screen and border

    loader (5) ... during the loader to make border lines disappear at certain screen ... make border lines only towards bottom of the screen, nice text scroll ...
    nuggetreggae nuggetreggae October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... :
    defb num_exp_0
    defw scroll

    p_stop:
    defb ... :
    defb numexp_nofops
    defw border

    p_continue:
    defb ...
    chev chev October 2013 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... scenery blocks using attributes, then scroll them up and down just ... as possible during the top border time, then erase them again ... time left in the bottom border.

    If it's ...
    joefish joefish October 2013 New game ideas
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ...
    out (ula), a ; set border
    ld a, 63 ; set ...
    ld (bordcr), a ; set BORDER color
    ld (attr_p), a ... display
    ld a, 25 ; scroll counter value
    sub (iy ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> pop af ; unstack scroll number
    dec a ... + _bordcr) ; else use border color
    ld h, ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; entry point after scroll message

    ldir ; scroll pixel line in graphics ... a, (bordcr) ; border color to A
    ...
    chev chev November 2013 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... multicolour sprites during the top border (typically 12x12 sprites that can ... attributes again. I wouldn't scroll horizontally. I don't know ...
    joefish joefish November 2013 New game ideas
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... 16x16 sprites during the top border. Horizontally with 8-pixel resolution ... because although their attributes will scroll, their pixels won't.
    scroll with the background. Then just ...
    joefish joefish March 2014 Development
  • Totally random idea for the hardware nuts to exploreWhen it comes to multi-player games, how hard would it be to generate a second display from a single Speccy, instead of trying to link up machines, s…

    ... standard SPECTRA - during top/bottom border time, page in the alternate ... trying to do something like scroll the screen.
    joefish joefish April 2014 Hardware
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... there's also a synchronous border colour switch that lets the ... roadway graphics overscan into the border as bars of colour.
    scroll.

    [I]BIFROST*[/I ... attributes, so it could not scroll or relocate them easily. As ...
    joefish joefish April 2014 Games
  • ZXMAK2 Version 2.7.3.3Hi all, new version of ZXMAK2 emulator is available here: [url]https://zxmak2.codeplex.com/releases/view/106228[/url] Whats new: - a lot of bugs wa…

    ... completely smooth scroll on my computer.
    Average color including border is ... blue and green stripes on border:

    [URL=http://imgbox ...
    Pegaz Pegaz April 2014 Emulators
  • ProTracker manual/instruction in English?Hello. A friend of mine would like to start making AY music on ZX Spectrum. In this purpose he'd like to have a ProTracker's instruction/guide/manu…

    ... with former)
    √ Scroll step (scroll down after inputting note)
    border.
    Since v3. ... colours;
    5d3d: bit0-2 = border;
    bit4 = "play on";< ... *F - empty note (autodata+autoenv+scroll)
    *W - on/off ...
    Alone Coder Alone Coder July 2014 Sinclair Miscellaneous
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... pre-calculate them during upper border.

    However there's ... horizontally. But how can we scroll an odd number of steps ... for odd numbers. To repeatedly scroll single steps sideways, you alternate ...
    Einar Saukas Einar Saukas December 2014 Development
  • ZX Spectrum issue 2 has only blue tintsRecently I've bought a 16k speccy and ran into some issues with it. Faulty keyboard, broken caps, no stable frequency, faulty lower RAM chip, it bein…

    ... should initiate the red/cyan border after starting a
    LOAD ... , press enter when it says 'scroll?' then disconnect the membrane and ...
    wedwo wedwo August 2015 Hardware
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... area I need to vertical scroll is therefore 18 chars wide ... used both for exiting right border on one row, and exiting ... left border on next row. Something like ...
    Einar Saukas Einar Saukas September 2015 Development
  • Speccy vs PiI've been doing some side by side comparisons on emulation (rpi) vs actual speccy (48k+). And I'm really impressed with what Fuse can do when the pi …

    ... ZX81 emulation (too much jerky scroll with spectrum emulation) .[/quote]< ... br />
    Scroll on spectrum? What you mean ... Try yourself, for example text scroll in Dan Dare, at the ... shade, both on paper and border.
    In addition you ...
    Pegaz Pegaz April 2016 Emulators
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... disables interrupts while copying.
    - Border area, is painted RED, on ... BLACK when finished.

    Border flicker, means that more than ... Keys 6 and 9, to scroll.

    Look at ~1 ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... keys 6 and 9 to scroll left and right.


    Border Legend:
    1 - Red Border is Sync from ... Frame Start
    2 - Magenta Border is Pixel and Attr copy ... screen RAM
    3 - Blue Border marks screen end.

    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... ]

    Border Legend:
    1 - Red Border is Sync from ... screen RAM
    3 - Blue Border marks screen end.
    < ...
    This is really nice scroll there.

    Sorry if ... 'on the border'. Furthermore, if you limit the scroll to 2 ...
    Maziacs Maziacs June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... ;864225"]This is really nice scroll there.[/quote]

    Thanks ... 'on the border'. Furthermore, if you limit the scroll to 2 directions ... />
    And by "on the border", I believe you mean on ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... be to update the right border tiles on buffer, if we ... this could surface some odd scroll glitch behaviour, like when your ... the right margin, and then scroll starts again.

    ... then one could only advance/scroll, after eliminating all enemies, or ...
    RMartins RMartins June 2016 Development
  • Startup colours of the Spectrum ROMHi Folks, Thought I would have a go at changing the startup colours of the Spectrum ROMs used within BasinC which ships with 48.rom (16384 bytes) …

    ... br /> // Memory[$11CD] := $05; // Cyan Border
    // Memory[$1266] := $0D; // Cyan ... ], $35313032);

    // Fix the scroll-into-ROM bug, as the ... />
    // Memory[$11CD] := $05; // Cyan Border
    // Memory[$1266] := $0D; // Cyan ...
    Dunny Dunny October 2016 Development
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... is the 'Sinclair BASIC Attribute Scroll Mechanism', or [b]SBASM[/b ... blocks.

    Then to scroll your display, call [b]USR ... /> 30 REM Sinclair BASIC Attribute Scroll Mechanism
    40 REM Example ... /> 60 INK 7: PAPER 0: BORDER 0: BRIGHT 0: FLASH 0 ...
    joefish joefish January 2017 Games
  • I am soo glad I owned a SpeccyJust passing the time here, and decided (after seeing some CPC screenshots of Shadow Of The Beast in a YS scan) to compare a few CPC games with their…

    ... the display right over the border area).

    For a ... to something like the Cobra scroll routine.
    AndyC AndyC June 2017 Games
<1234567…34>

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Related Threads

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