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<1…28293031323334>
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... 2 frames 'cos of the scroll.

    Pity it's ...
    frobush frobush June 2007 Games
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... 2 frames 'cos of the scroll.

    Pity it's ...
    Graz Graz June 2007 Games
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... big landscape map that you scroll upwards in sections/strips and ...
    frobush frobush June 2007 Games
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... ' sections show the play area / scroll area. The water at the ... of the next region to scroll / play through.

    Someone ...
    frobush frobush June 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... get the right-to-left scroll we actually need (I hope ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 1\Temp\s1dg_.opt', Module 'SCROLL', at line 394, Illegal identifier ... 1\Temp\s1dg_.opt', Module 'SCROLL', at line 465, Unknown identifier ... 1\Temp\s1dg_.opt', Module 'SCROLL', at line 466, Unknown ... 1\Temp\s1dg_.opt', Module 'SCROLL', at line 467, Syntax ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... of the message for the scroll. Is there an equivalent in ...
    mulder mulder July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... source

    [CODE]// scroll-test.c
    // zcc +zx ... -vn scroll-test.c -o scroll-test.bin -create-app ...
    #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message 1 ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> /tmp/tmpwEsx63bw.o = scroll.c
    File '/tmp/ ... tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    ... '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    ... '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    ...
    dom dom July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... asm) so your "scroll-test.c" became module "scroll".


    [CODE]// scroll-test.c

    ... /> #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message 1 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... functions.

    Your original scroll:

    [code]
    alpos ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    [CODE]// scroll-test.c
    // ... -vn scroll-test.c -o scroll-test.bin ... /> ///////////////////////////// Do Scroll ///////////////////////////////
    ///////////////////////////////////////////////////////////////////////< ... continual scroll and ...
    wokani wokani July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... screen, the player gets the scroll? message.

    Also if ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... player now never sees the scroll? message at the end of ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... like starting and stopping continual scroll and changing the message that ... /> scroll_isr() is set up to scroll the message only if installed_mess ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Soldering surface-mount componentsWinston's latest posts about PCBs and joystick interfaces have reminded me of a question I'm really curious about. Basically: Soldering surface-mount…

    ... .com/news.htm[/URL] and scroll down to the AVR section ...
    Kilby Kilby July 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> /tmp/tmpwEsx63bw.o = scroll.c
    File '/tmp/ ... tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    ... '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    ... '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    ...
    wokani wokani July 2007 Development
  • key boredsome fool at work has asked me to order them a keyboard without the key panel at the side, so it would just be the letter section on its own. can you…

    ... .keyboardco.com/[/url]

    (Scroll down to the Small... section ...
    Digital Prawn Digital Prawn July 2007 Chit chat
  • key boredsome fool at work has asked me to order them a keyboard without the key panel at the side, so it would just be the letter section on its own. can you…

    ... .keyboardco.com/[/url]

    (Scroll down to the Small... section ...
    mile mile July 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... walls.

    [CODE]// scroll.c
    // zcc +zx ... -vn scroll.c -o scroll.bin -create-app
    scroll.bin -create-app
    scroll.c" L:185 Warning ... C:\z88dk\work\Scroller\scroll.c C:\DOCUME~1 ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> 1. zcc +zx -vn scroll.c -o scroll.bin -create-app -lim2 ... .7 :lol:

    The scroll looks great, but there is ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... taken to scroll and ... />
    [CODE]// scroll.c
    // zcc ... +zx -vn scroll.c -o scroll.bin -create- ... br /> ///////////////////////////// Do Scroll ///////////////////////////////
    ///////////////////////////////////////////////////////////////////////< ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... row. This means, with the scroll on the 24th row, there ... raster catches up to the scroll area. As long as everything ... />
    zcc +zx -vn scroll.c -o scroll.bin -create-app -lim2 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... () routine took, all bits of scroll and the call to the ... is no hesitation in the scroll.
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... />
    zcc +zx -vn scroll.c -o scroll.bin -create-app -lim2 ... />
    zcc +zx -vn scroll.c -o scroll.bin -create-app -lim2 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 34*8]; // bitmap of current scroll message
    uchar *message; ... uchar *m_ptr; // equals zero for scroll off
    uchar counter; // fraction ... there is a message to scroll, scroll it
    asm("call ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in the speed of the scroll between yours and mine, but ...
    wokani wokani July 2007 Development
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    It looks promising. :)

    I hope you can add some more colourful backgrounds to the game. It will be interesting to test if that labyrinth corridors can be passed in an easy way with the correct scroll speed.

    Keep up the good work!
    zyloj zyloj July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... scrolly the next message to scroll in a queue of some ... sort, plus a scroll behaviour whereby one message could ... queue another message, it would scroll the message 3 times completely ... , set all the variables and scroll the message accordingly.

    wokani wokani July 2007 Development
  • Sinclair User Magazine - July 1982Hello. I am trying to find a Sinclair User Magazine from July 1982 that has the 6-page spread about the ZX Spectrum. Does anyone happen to have one…

    ... Archive section of this site. Scroll down to Magazines.
    April ...
    Geoff Geoff July 2007 Wanted
<1…28293031323334>

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