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  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... , but that would make the scroll slower and more jerky. Anyone ...
    Dr BEEP Dr BEEP March 2008 Development
  • Any Computer Peeps around? (Problem)I get a pinging sound on my computer after it has been on for around an hour or so.... It happens when it is prossesing data or whenever I move the m…

    ... (when i move the mouse, scroll up and down in my ...
    Dusti Dusti March 2008 Chit chat
  • New ZXDS releaseHello, new ZXDS version is ready and will appear on [URL="http://zxds.raxoft.cz"]the site[/URL] in few hours time, so make sure you check back befor…

    ... to me the ability to scroll through these sometimes wonderful screens ...
    nevsan nevsan March 2008 Emulators
  • New ZXDS releaseHello, new ZXDS version is ready and will appear on [URL="http://zxds.raxoft.cz"]the site[/URL] in few hours time, so make sure you check back befor…

    ... to me the ability to scroll through these sometimes wonderful screens ...
    Arm73 Arm73 March 2008 Emulators
  • Packing numbers in as least memory as possibleI am writing some code for drawing vector lines etc. on the screen. These need to be stored in memory and I want to pack them in a smaller area as po…

    ... everybody dislikes...[/QUOTE]

    Nathan never posted the results of ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • How far could you get in Quazatron?Has anybody ever actually completed this game? I can clear to top level on the map, but when I go down to one of the other levels I either end up ge…

    ... exciting and the main level scroll properly too.
    I killed ...
    Vertigo Vertigo March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]

    Looks promising!

    Notice that instead of this:

    [CODE]
    s-(IN 64510
    Einar Saukas Einar Saukas March 2008 Development
  • First multiload gameWhile writing the review of A View to a Kill for the Speccy review book, I commented that it was one of the first multi-load games for the Speccy. D…

    ... avoid even attempting a full scroll of the game area.
    Quazar Quazar March 2008 Games
  • First multiload gameWhile writing the review of A View to a Kill for the Speccy review book, I commented that it was one of the first multi-load games for the Speccy. D…

    ... avoid even attempting a full scroll of the game area.
    SnakeOilSteve SnakeOilSteve March 2008 Games
  • Emulators on the ZX SpectrumHaving released a Spectrum 16K emulator for Spectrum 48/128 machines as part of CCG2008, I was wondering if anybody knows of any emulators which actu…

    ... for specific ZX81 commands (Like SCROLL and UNPLOT)

    One ...
    Dr BEEP Dr BEEP March 2008 Emulators
<1…28293031323334>

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