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  • Windows emus on LinuxYesterday I tested my new Fuduntu Linux distribution and of course my favorite windows emulators. I was really pleasantly surprised at how well they …

    ... Dare and Stainless Steel bottom scroll text in main menu are ...
    Pegaz Pegaz March 2013 Emulators
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... height text and score display routines and a window fade effect ... to the keyboard/joystick control routines has moved, so it's ... Kempston mouse or calling external routines such as Beepola tunes from ...
    jonathan jonathan May 2013 Brand new software
  • Chronos (BUGFIX)Please add the following "known errors" entry to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000951"]Chronos[/URL]: [QUOTE]Bugfix provid…

    ... vice-versa, because the corresponding routines are in the wrong order ...
    Einar Saukas Einar Saukas May 2013 Infoseek database
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... if it uses the paging routines at 23296 or the copy ...
    Zup Zup May 2013 Development
  • Hacking a game MAJIKAZOHello, I am trying to put a recent game called MAJIKAZO on disk. However, the loader is written for tape only, so I have to find a way how to rewrit…

    ... the end of the loading routines. Till this I can easily ...
    Speccyman Speccyman May 2013 Development
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... about bad ones too) that scroll the playing area horizontally, one ...
    ccowley ccowley June 2013 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... , or called directly from Assembly routines.

    The official [B ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • Contended Memory woes...Hello All, An iccle problem I have and was hoping one of you fine WoSers could bail me out again... :) I've noticed that my emulator is running sli…

    ... of any situations the above routines wouldn't handle or have ...
    Korinel Korinel June 2013 Emulators
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... the programming tips & utility routines which I've posted on ... , prior to compiling a "Utility Routines Compendium". (This might take a ... one of my most favourite routines, I've managed to refine ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • The most convincing humans in gamesI'm currently replaying Dishonoured again, and good though it is, I'm still annoyed by how it fails to live up to the promises. One thing in particul…

    ... lives (by which I mean routines, they don't deliberately walk ...
    ewgf ewgf July 2013 Chit chat
  • New game: The curse of OddvilleDon't get too excited! :p Just wanted to share this because the coding of it is driving me mad, or rather the game designer is. The curse of Oddvil…

    ... 't use the ROM print routines, so it will not be ...
    R-Tape R-Tape July 2013 Brand new software
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... one Mr Jowett about multicolour routines, and in that way that ... -attribute multicolour.

    Existing routines write each line of attributes ...
    gasman gasman July 2013 Development
  • Spectrum Utility Routines Compendium (pending)I couldn't make up my mind into which section to put this, so it's ended up here for some tenuous reason. I haven't forgotten about this. I've been …

    I couldn't make up my mind into which section to put this, so it's ended up here for some tenuous reason.

    I haven't forgotten about this. I've been working on it for a couple of weeks now and I'm only about 1/3rd of the way through. Compiling ...
    Battle Bunny Battle Bunny July 2013 Announcements
  • Scrolling by 2 pixelsWhat is the fastest way of scrolling a Spectrum screen line by 2 pixels left or right? When thinking about it I've come to this simple solution: [C…

    ...
    ...[/CODE]

    to scroll it by one pixel and ... then doing it again to scroll it by 2 pixels.
    Ralf Ralf August 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... playing about with more multicolour routines (8x1, 8x2 etc.) and have ...
    joefish joefish August 2013 Development
  • Hardware description - DivIDE interface[B][U]DIVIDE interface / DivIDE 2k11[/U][/B] [B][U]The main description[/U][/B] DIVIDE is IDE interface with own external memory. Thanks to very goo…

    ... and modify load / verify / save routines for work with IDE device ...
    velesoft velesoft August 2013 Hardware
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ... ; a Groovin' machine code screen routines from Your Spectrum #19 (Oct ...
    MatGubbins MatGubbins August 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... to roll my own little routines... :D

    [U]INC ...
    wibble wibble August 2013 Development
  • +2 ProblemsGot off to a bad start with my first Spectrum. The tape deck on the +2 I bought has a jammed button and won't work and when I power up I'm unable to…

    ... I should be able to scroll and select the start-up ...
    Reformed Sinner Reformed Sinner September 2013 Hardware
  • Machine code/Assembly language back in the dayHello. Back in the 80s when I was a kid, I didn't learn Z-80 machine code, but I was always curious about it. Just recently I decided to explore Z-…

    ... already written my first few routines.

    What my little ... crash trying to write simple routines, I am guessing if I ...
    memrah memrah September 2013 Sinclair Miscellaneous
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... , the cheats and the teleport routines into JSW2, it was necessary ...
    spider spider September 2013 Sinclair Miscellaneous
  • RCS HelpThis plea for HELP is related to the RCS screen handling routines thread. To further save space in the current crop of routines its looking like the …

    ... to the RCS screen handling routines thread. To further save space ... in the current crop of routines its looking like the core ...
    jamorski jamorski September 2013 Development
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... /> Scrolling via the text output routines (CAT, PRINT, LIST et al ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... the screen. The only ROM routines used are $028e KEY_SCAN and ... 14
    255 REM exception routines start here, starting at 256 ... ,etc.:
    REM all exception routines should end with RETURN (or ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Taito's Dead Connection on the Spectrum?I had never seen this game before, its from 1992, but looks very suitable for the Spectrum, because of the lack of scroll. Looks quite fun to play, a…

    ... , because of the lack of scroll. Looks quite fun to play ...
    Ivanzx Ivanzx October 2013 New game ideas
  • Disassembled gamesIs there anywhere that has disassembled games to see how they work? Games like Avalon with the scrolling screens and games that scroll large maps lik…

    Is there anywhere that has disassembled games to see how they work? Games like Avalon with the scrolling screens and games that scroll large maps like Alchemist?
    wiper2001 wiper2001 October 2013 Games
  • POKEs on 128K "upper RAM"?I've been working lately with some 128k games, and I've got this question about RAM in games. I guess most games use RAM pages 5 and 2 to store the …

    ... (levels, music) or less used routines. In those games, most POKEs ...
    Zup Zup October 2013 Games
  • SkoolKit 3.6SkoolKit 3.6 has been released. In case you are unaware, SkoolKit is a set of command line utilities (written in Python) for disassembling Spectrum …

    ... output)
    [*]create hyperlinks between routines and data blocks that refer ...
    SkoolKid SkoolKid November 2013 Announcements
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... simplifies some of the other routines.)
    * The BREAK trap is ... ]
    NOTES:
    * This allows routines to self-relocate, by adjusting ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • Beepola vector tablesWhat are the 'interrupt vector tables' at FE00? Is it interfering with my other routines at 65000 onwards? will setting the IVT to ROM make any di…

    What are the 'interrupt vector tables' at FE00?

    Is it interfering with my other routines at 65000 onwards?

    will setting the IVT to ROM make any difference?
    daveysludge daveysludge November 2013 Development
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