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<1…45678910…34>
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... agree. Doing your own masking routines is a fiddle, it is ... as you can call rom routines ( which I don't know ... something in the ASIC ) to scroll the display or any part ... using Basic and the Rom routines for sprites:

    [url ...
    DonkeyPong DonkeyPong February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... as you can call rom routines ( which I don' ... in the ASIC ) to scroll the display or any part ...
    The problem with ROM routines are that they are slow ... any sized sprites, or scroll any size area of screen ...
    Writing your own routines in machine code to do ...
    Quazar Quazar February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... that without some machine code routines, it is going to be ... try patching in some simple asm code to speed up the ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... that without some machine code routines, it is going to be ... try patching in some simple asm code to speed up the ...
    Dunny Dunny February 2007 Development
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... was static data (screens) or ASM code. For example, the player ... except for the collision detection routines.

    Anyhow I might ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... .c. code routines will perfom horizontal or vertical scroll if needed, the ...
    zxbruno zxbruno March 2007 Sinclair Basic
  • Possibly a little OT: Exporting ROM function addresses to the Z88DKOK, so I'm using the Z88DK. It's entirely possible that some documentation has bypassed me. But assume I have a function in ROM, say, at address 0xF0…

    ... each function address within a #asm / #endasm block so that ... br /> #define _MYROMADDR_H

    #asm
    defc bar = $0f00
    routines are written in asm, you could benefit ... z88dk/z88dk/libsrc/stdlib/strtol_callee.asm?revision=1.5&view ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... ]
    2) Any other optimised routines/tips that can be recommended ... to be top choices for asm-only programmers. I think both ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Reading the Kempston & AMX mouse...Does anybody know which ports & values are used to read the AMX and/or the Kempston mouse? I'm playing with developing a shoot-em-up at the moment, …

    ... /libsrc/input/spectrum/in_MouseAMXInit_callee.asm?revision=1.1& ... and registers interrupt service routines to field x and ... written by the interrupt service routines):
    [url]http://z88dk ... asm?revision=1.2&view=markup[/url]

    These routines ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... and DD is supossed to scroll (Beside the fact that is ... probably impossible to scroll a huge screen area with ... able to write decent gfx routines but only few who have ...
    Fikee Fikee June 2007 Games
  • Possible great ideaHello there everybody, I have been toying with the idea of doing a project here with the help of the gurus on the forum. The idea is to start the de…

    ... as opposed to a large asm project which would require some ... a bunch of bottom level routines implementing the algorithms described and ... some popular low level display routines will peak interest initially. Something ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... this:

    [code]
    #asm
    XDEF _std_seed
    #endasm ... br /> [/code]

    The #asm / #endasm wrapper tells the C ... double width text messages to scroll across the bottom of the ... the next line). 2- the scroll routine will be dealing with ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • 8-bit or 16-bit registers?I'm playing around with writing a Speccy emulator for mobile Java at the moment. I did a quick and dirty port of Qaop, which does run but at less tha…

    ... you could write C or Asm routines to access your 8/16 ... 16-bit word. C or Asm will allow that.
    Laser Laser June 2007 Emulators
  • 8-bit or 16-bit registers?I'm playing around with writing a Speccy emulator for mobile Java at the moment. I did a quick and dirty port of Qaop, which does run but at less tha…

    ... you could write C or Asm routines to access your 8/16 ...
    bigredswitch bigredswitch June 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... actual scrolling. I had it scroll perfectly but not the message ... sits there and doesn't scroll at all - still some other ... to try and find the .asm of memop and look in ...
    wokani wokani June 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... /frobush/saucer/Z80/Source/contended.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/bigsprites.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/smallsprites.asm[/url]

    [url ... in WaitVBlank and beeper routines. could you explain it ?
    Fikee Fikee July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... .ERA\LOCALS~1\Temp\s1dg_1.asm
    zcpp -I. - ... ERA\LOCALS~1\Temp\s1dg_.asm > C:\DOCUME~ ... \Temp\s1dg_.opt', Module 'SCROLL', at line 394, Illegal ... \Temp\s1dg_.opt', Module 'SCROLL', at line 465, Unknown ... \Temp\s1dg_.opt', Module 'SCROLL', at line 466, Unknown ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...

    [CODE]// scroll-test.c
    // zcc + ... zx -vn scroll-test.c -o scroll-test.bin -create-app ... ;

    #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... tmpwEsx63bw.o = scroll.c
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not ...
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    Error ...
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    Error ...
    dom dom July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... C file translated to asm) so your "scroll-test.c" became module ... = scroll_buffer;

    #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ///////////////////////////// Do Scroll ///////////////////////////////
    ///////////////////////////////////////////////////////////////////////
    void do_scroll(void) {

    #asm
    scroll and changing the ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... tmpwEsx63bw.o = scroll.c
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not ...
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    Error ...
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    Error ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... // zcc +zx -vn scroll.c -o scroll.bin -create-app
    Scroll ///////////////////////////////
    ///////////////////////////////////////////////////////////////////////
    void do_scroll(void) {

    #asm
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> 1. zcc +zx -vn scroll.c -o scroll.bin -create-app -lim2 ... the top of the resulting asm file and at the bottom ... .7 :lol:

    The scroll looks great, but there is ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... zcc +zx -vn scroll.c -o scroll.bin -create-app -lim2 ... ///////////////////////////// Do Scroll ///////////////////////////////
    ///////////////////////////////////////////////////////////////////////
    void do_scroll(void) {

    #asm
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... taken in a frame for scroll/scroll+new fat char. Since there ... candidate for hand-optimizing in asm since it's small, simple ... buffer required by the scroll buffer. The scroll operates while the ... like intermediate with the C/asm mixing at advanced). But the ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • GP2X or DS: which is best for the speccyHi - just joined but have been reading posts for years and I know ye are as passionate about the Speccy as I am! :-) I've waited so long to buy eit…

    ... to use asm except for the very tightest of routines. Some sort ...
    Laser Laser August 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... all these isr routines will be installed ... /> g_scrollShift = 16; // initialize current scroll shift
    g_scrollPos = g_textBuffer; // ... disp, 32, 8); // scroll scanline left using operation #8 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... performance that can approach all-asm projects. And since the code ... time to be spent in asm libraries, it is also my ... calling conventions for library (read asm) routines that does an effective job ... like to pursue once the asm-library angle (the most important ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... performance that can approach all-asm projects. And since the code ... time to be spent in asm libraries, it is also my ... calling conventions for library (read asm) routines that does an effective job ... like to pursue once the asm-library angle (the most important ...
    JamesD JamesD October 2007 Development
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