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<1…25262728293031…34>
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... which provides sprite extensions to Basic, such as Ocean's Laser ... Basic or HiSoft's Colt - although ... - a short article at the bottom, although the "Table 1" assembler ...
    Battle Bunny Battle Bunny September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... noticed that it colours the bottom and right squares even ... not drawing anything to the bottom and right squares). Is ... drawn at exact vertical character coordinates (requiring no vertical shifting) you don ... blank character square at the bottom of each sprite's ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... be on a tile-perfect vertical position
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... I discovered yesterday that the BASIC trick of "switch to the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Help needed for old manhi im wanting to play some old spectrum games and stumbled across this site and saw some old games from my younger days and the memories come floodin…

    ... file, I'll reiterate some basic steps (I'll assume you ... are using Windows).
    3) Scroll down till you see Spin ... the letter C.
    4) Scroll down through the list till ... of information on Chuckie Egg. Scroll down to the Download and ...
    Arjun Arjun October 2005 Emulators
  • Ghost caught on film ?following on from the halloween story thread - wow - check this out, this is one of those really rare mundane 'sightings' that really are difficult t…

    I couldn't see it. The video was running off the bottom of my screen and there was no scroll bar to let me move down to view it! Only saw the top centimeter or so. I can't stand Real Player!
    Bermondsey Bob Bermondsey Bob October 2005 Chit chat
  • PS2 Resident Evil 4!!Just played the PS2 demo of RE4....fantastic!! Anybody else played it yet?

    ... , most ports these days are basic copies of the lowest performance ... the reference links at the bottom of the post.
    [/quote ...
    Arm73 Arm73 November 2005 Chit chat
  • Chuntey - what a fantastic word!Just thought I'd share that

    ... noise. (begins with vertical rolling of the Basic message around the screen ...
    de Vandemar Croup de Vandemar Croup December 2005 Sinclair Miscellaneous
  • ZX Advance on the DS....It's fantastic!!! I new soon or later I was bound to get a DS, even though I have Zero time to play with it, and I am glad I did!! First thing I did …

    ... tinest spot) and select weapons, scroll down the option list and ... plan to write some 48K basic program on it ?
    Don ...
    Arm73 Arm73 December 2005 Sinclair Miscellaneous
  • be happy 2006small gift from Triumph games lab [url="http://scenergy.natm.ru/files/behappy2006.zip"]http://scenergy.natm.ru/files/behappy2006.zip[/url]

    ... intense), while parts of the bottom two thirds jump right by ... the Spectrum had a HW scroll register.

    The first ...
    Jmk Jmk January 2006 Sinclair Miscellaneous
  • Brand-spanking new(looking) C5 up on eBay.[url="http://cgi.ebay.co.uk/Sinclair-C5-Car-80s-Retro-Batterycar_W0QQitemZ6599231837QQcategoryZ4150QQrdZ1QQcmdZViewItem"]http://cgi.ebay.co.uk/Sincla…

    on the ebay link scroll down to the pics the one on bottom left

    [ This Message was edited by: swordheart on 2006-01-22 23:25 ]
    swordheart swordheart January 2006 Sinclair Miscellaneous
  • The never-released sequel to Wriggler?I have a vague memory of seeing a sequel to "Wriggler" by Romantic Robot advertised once - I think it was in an old issue of Sinclair User or Crash. …

    ... is always underground in the bottom of hell.

    I ... key is this: take the vertical shaft entrance to the underground ... so you drop off the bottom of the screen. You will ...
    morboss morboss February 2006 Games
  • Adding graphics to a text adventure??Hi everyone. I've always wanted to create a Spectrum adventure game and have spent several evenings browsing the forums here, WOS and the internet on…

    ... the top half and scroll just the bottom half. I'd say ...
    na_th_an na_th_an March 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... . The memory map holds the BASIC ROM, system variables, etc. while ... the I/O map. The bottom three bits of the byte ...
    Blondin235 Blondin235 March 2006 Sinclair Basic
  • watch witchI want to go witch watching. Where is the best place to go? I have ?4.50 travelling expenses.

    hmmmm ok so I read the thread topic and it says witch watching, I then scroll down to the bottom and there is talk of someone living in a rubber johnny with freddy kruger?? is it worth reading this thread?????
    harry potter harry potter March 2006 Chit chat
  • How do I put 1k game in a REM statement in TAP formatBasically, If I am assembling my machine code game, say using PASMO or TASM. 1. What address do I assemble it at to fit in a REM statement 2. What …

    ... read the last page off "basic tips and tricks" BUT APPERENTLY ... to the BASIC forum and in "Display Options" at the bottom select ...
    icabod icabod April 2006 Development
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    ... just too lazy to scroll down to the bottom of the page ...
    jp jp April 2006 Sinclair Miscellaneous
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... bottom of sprite columns unless they are only drawn at exact vertical ... a blank row at the bottom of the sprite while drawing ... is only drawn at exact vertical character coordinates (again things won ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    ... just too lazy to scroll down to the bottom of the page ...
    Dunny Dunny April 2006 Sinclair Miscellaneous
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... left to right, top to bottom on screen (this is the ... />
    This negative offset for vertical pixel placment is the reason ... row at the bottom for the same reason with vertical rotation. The ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... top third, middle third or bottom third of screen
    SSS ... line (0-7) indicates the vertical pixel row within a character ...
    LLL = vertical character line (0-7) within ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... follow the Sinclair BASIC convention and use the bottom left corner of ... 'd ever use the Sinclair BASIC co-ordinate convention for a ...
    monty.mole monty.mole April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... -1) will refer to the bottom right corner within the sprite ... to place sprites at exact vertical pixel locations, and you will ... to place sprites at exact vertical pixel coordinates even without the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br /> char dy; // signed vertical speed in pixels
    };< ... , just as you would in Basic.

    [code]
    Basic assumes it has a ... to do with the Basic system? Nothing usually, ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of the way SP1 does vertical rotation, the exact same thing ... rotated in the horizontal and vertical directions, respectively, before that extra ... blank character row on the bottom. The correct output sort priorities ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... address and an offset for vertical pixel placement of the sprite ... specific character square just like Basic's "PRINT AT". These characters ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... -1, SP1V_DISPWIDTH-1) in the bottom right corner. For each of ... /> in_Inkey() works like inkey$ in Basic: it returns the ascii code ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... z80, you might want to scroll down to the "The IM2 ... . This is the mode Spectrum Basic runs in and the ROM ... Europe). Under normal operation the Basic System is in "im 1 ... a constant rate.
    [*] The Basic system's interrupt routine at ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
<1…25262728293031…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
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    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
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  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
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