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<1…28293031323334>
  • ZX Spectrum ScreenHello folks! I know, that ZX Spectrum has character resolution 32x24. And you can't write with PRINT AT command to last two lines. But, I know that…

    Or, "POKE 23659,0" to make the bottom screen area 0 lines instead of 2, and continue to normally write to lines 22 and 23.
    Make sure to "POKE 23659,2" before returning to BASIC, though, or the machine will crash.
    mheide mheide December 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    [QUOTE=TVzombie;236099]a) "Vertical" layout of screen memory, eg ... spare 64 bytes off the bottom of each column, just call ...
    TMR TMR January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... spare 64 bytes off the bottom of each column, just call ... not need clipping?[/QUOTE]
    vertical clipping is not an issue
    Fikee Fikee January 2008 Games
  • Into the screen driving simulator effectI was wondering how the racing games of yore did the into the screen scrolling effect. I'm sure you could do something crude drawing bars on the scre…

    ... -into-screen-scroll

    It's that bottom bit that interests ...
    SnakeOilSteve SnakeOilSteve February 2008 Development
  • RealSpectrum doesn't work in 48k mode.It doesn't. All that happens is a black screen with a few vertical red lines, which disappears after about 1/10 of a second. Then, it goes blank, w…

    ... black screen with a few vertical red lines, which disappears after ... Sinclair Research Ltd" at the bottom. Does anybody know what's ...
    Vertigo Vertigo February 2008 Emulators
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... and pop. So the fastest scroll you'll get is by ... and after dec SSS=111 (bottom of char)
    add a ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... iy is saved as the basic isr claims a monopoly on ... /> And this doesn't even scroll the screen in pixel row ... is to hard code the scroll in a single monolithic code ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... prevent dead-ends on the bottom row.

    I have ... dead ends by clearing a vertical path through the central column ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... are clearing the "vertical walls" along the bottom row, and my original ... the "horizontal walls" along the bottom row.
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... are clearing the "vertical walls" along the bottom row, and my original ... the "horizontal walls" along the bottom row.[/QUOTE]

    Of ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    OK, I ran my method (bottom row vertical walls cleared) with maze parameters ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... I did tonight:- with the bottom row horizontal walls cleared, as ... . I'll now keep this "bottom row horizontal walls cleared" version ... start the player in the bottom left (or right) corner of ... very good chance of extra vertical walls forcing the player into ...
    Digital Prawn Digital Prawn March 2008 Development
  • start up issuesive got a new laptop, a toshiba tecra m1, and i need to format the hard drive. but on start up it doens't give me an option to press F2 or what ever.…

    ... need to press at the bottom of the screen.

    Scroll Lock if the screen changes ...
    VincentAC VincentAC March 2008 Chit chat
  • start up issuesive got a new laptop, a toshiba tecra m1, and i need to format the hard drive. but on start up it doens't give me an option to press F2 or what ever.…

    ... need to press at the bottom of the screen.

    Scroll Lock if the screen changes ... bunch of symbols at the bottom under the tosh logo.
    mile mile March 2008 Chit chat
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... br /> ld h,a ; h = vertical rotation 0-7
    ld ... br /> add a,h ; add vertical rotation
    ld b,a ... 't count blank row at bottom of sprite
    add ... 't count blank row at bottom of sprite
    add ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Speccy sound on tv show - againRemember the spectrum loading noise in two CSI shows? Well, fuzzix on c.s.s. has found what seems to be another clip of Speccy goodness: [url]http:/…

    ... should form part of a vertical line, so you select the ... three pixels make up a vertical line. You then look at ... ? Is it machine code or BASIC; could there be any readable ...
    Vertigo Vertigo March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]

    Looks promising!

    Notice that instead of this:

    [CODE]
    s-(IN 64510
    Einar Saukas Einar Saukas March 2008 Development
  • First multiload gameWhile writing the review of A View to a Kill for the Speccy review book, I commented that it was one of the first multi-load games for the Speccy. D…

    ... third screen to hold the bottom 1/3rd to save having ... avoid even attempting a full scroll of the game area.
    Quazar Quazar March 2008 Games
  • First multiload gameWhile writing the review of A View to a Kill for the Speccy review book, I commented that it was one of the first multi-load games for the Speccy. D…

    ... third screen to hold the bottom 1/3rd to save having ... avoid even attempting a full scroll of the game area.
    SnakeOilSteve SnakeOilSteve March 2008 Games
  • Emulators on the ZX SpectrumHaving released a Spectrum 16K emulator for Spectrum 48/128 machines as part of CCG2008, I was wondering if anybody knows of any emulators which actu…

    ... : There was a BASIC-Loader for the ZX81 BASIC, but that needed ... alterations for specific ZX81 commands (Like SCROLL ...
    Dr BEEP Dr BEEP March 2008 Emulators
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    ... much apart from Sphera (a vertical scroller), an early SAM game ... though I'm a lowly Basic coder ;) ), with around 400K of ...
    CKay CKay March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ] ), it's a scroll game implemented 100% in BASIC and it's ...
    bigjon bigjon April 2008 Development
  • Saving a complete SCREEN$ in BASICI'm trying to save a SCREEN$ to a tape file (basically the original data is in a .tzx file that I'm trying to save in a .tap format) but the problem …

    I don't know of one in BASIC but you could always write a short piece of Z80 code (header, 17 bytes + data, 6912 bytes) which would work and wouldn't wipe out the bottom 2 lines.
    ghbearman ghbearman April 2008 Sinclair Miscellaneous
  • Anyway to get a speccy emulator 16:9? Or joypad support?I use EmuZwin as its simple but cant get joypad support it seems. Plus despite owning a HDTV and widescreen monitor its 4:3 so I lose half the image …

    Can't you do 'vertical letterbox' instead of stretching the image or losing the top and bottom of the display?
    Winston Winston April 2008 Emulators
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... a second, and then have vertical or horizontal attribute stripes which ... /width - depending on general the scroll direction but it could be ... say, these attributes "naturally" would scroll at 8 pixels each frame ...
    XTM of TMG XTM of TMG May 2008 Games
  • Best intro in a game?We have discussed the best ending in the other thread, but it was very uncommon (at least for me) to actually see any endings back on the real Spectr…

    [QUOTE=alchresearch;267581]I liked the intro to Trantor, where the ship went down into the caves then exploded.[/QUOTE]

    It was a nice vertical scroll.
    JuanF. Ramirez JuanF. Ramirez May 2008 Games
  • Amiga softwareWill PAL Amiga games (originals) work on a NTSC Amiga? I'm looking for Carrier command and Starglider II but they are thin on the ground over here. …

    ... huge black border at the bottom and 30 fps rather than ... [2] Amiga games used the vertical blank interrupt for timing, NTSC ...
    Jon Needle Jon Needle May 2008 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... of a one-liner in Basic...

    [B]PATHFINDER[/B ... , and so on. By alternating "vertical" and "horizontal" expansions, the algorithm ...
    Einar Saukas Einar Saukas May 2008 Development
  • Another file format description pageDear Forum readers, I'm hosting another description site of ZX-Spectrum emulator file format descriptions, where you may find several file formats i…

    ... etc. tags somewhere in the bottom area. Now, Word means little ... (btw. $b is standing for Basic files, $c for code files ...
    clausjahn clausjahn May 2008 Announcements
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    ... shoot-em-ups, vertical shoot-em-ups, multi-scroll shoot-em-ups ...
    Lockett Lockett June 2008 Games
<1…28293031323334>

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