World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.019s
<1…24252627282930…34>
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... I remember right). This makes scrolling tiles a little bit messy ... to manage this, as bifrost code is very complicated for me ...
    Arda Arda October 2014 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... t really have "real" smooth scrolling of multicolor tiles.
    < ... next refresh:

    [CODE] BIFROSTsetTile(...) ' set 1st tile
    CODE]

    Immediately after ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... times after each interrupt:
    ...code...
    This way you can ... is more than I need. Scrolling the map is still somewhat ...
    Arda Arda October 2014 Brand new software
  • Commodore 64 Vs ZX Spectrum - The DebateFilmed at Play Manchester 2014, Paul Drury from Retro Gamer magazine hosted a live debate asking 4 industry veterans (John Gibson, Ste Pickford, Andy…

    ... I found is easier to code asm (due to the extra ...


    colour char scrolling is better on c64, I ...
    fog fog October 2014 Announcements
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... and save the box definition, scrolling message and error messages back ... to compile the 48K source code that supports the message ...
    Files: 1
    St. CODE: 0

    [youtube]R30Yuj8bUiU ... filename of the loader object code.
    Again, press SPACE ...
    jp jp November 2014 Announcements
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... it I would use the scrolling routine as is, but just ... were XORing just change the code for LD (HL),0 to ...
    R-Tape R-Tape December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... capable for fluid animation and scrolling, of course depending on each ... brown mess.. ;)

    [QUOTE=Code Monkey;805965]There are no ...
    Pegaz Pegaz December 2014 Games
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... trivial like this:

    [CODE] ...
    ld (hl),255 ; set ... be more complex:

    [CODE] ...
    rr l ; divide column ... their right mind does scrolling by literally "scrolling", you can just generalise ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... bit shift.

    For scrolling, I'd suggest picking one ... direction of scrolling only (horizontal or vertical) ... do a copy. For horizontal scrolling, put the start address of ... some point, using self-modifying code, you swap an INC for ...
    joefish joefish December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... with the hardware character scrolling and some double buffering ... generate very smooth pixel scrolling without having to ever ... slightly to get smoother vertical scrolling, as per Mission Genocide, ... code and re-working that to work with proper hardware scrolling ...
    AndyC AndyC December 2014 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ...

    assemble the code

    RANDOMIZE USR ... without the mistake...)

    [code]


    ORG ... C,7 ;number of pixels scrolling left
    botstartAG HALT ...


    [/code]

    Can be optimized ...
    MatGubbins MatGubbins December 2014 Development
  • The Infeasible GameMy new game will be available early next year. One or two little bits to sort and then I need to play test all the levels. For now, here is a short v…

    ... in fact polished 100% machine code ;) and may be quite addictive ... is 100% machine code. The tiles are scrolling 2 pixels at a ...
    Mr Millside Mr Millside December 2014 Brand new software
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... spectrum could also do 50fps scrolling one pixel a time?
    scrolling-based game with sprites at ... br />
    I've written code that can scroll the entire ... />
    There was a homebrew scrolling game running at 50fps recently ...
    joefish joefish January 2015 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... other scrollers. If my scrolling / sprite code is knocking around somewhere and ... isn't too heavy a scrolling overhead. But its 128K only ...
    dmsmith dmsmith January 2015 Development
  • ZXMAK2Hi everyone, I'm glad to present you the latest version of my emulator - ZXMAK2 :) There are a lot of changes were made since the last topic about t…

    ... cannot get a smooth scrolling. In fact, I get ... 241 and 243:
    [CODE]
    public class DeviceExample ... = false;
    }
    }
    [/CODE]

    So, now you ... the PENTAGON machine:
    [CODE]
    public class CovoxPentagon ...
    ZXMAK ZXMAK January 2015 Emulators
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... Oct 2014) for multiscreen levels (scrolling up/down only - Rainbow Islands ... Bomb Munchies game - a huge scrolling map..... but it is... ... time - there was full code in the original releases of ... rewritten/alterations in the game code to get 2Human + 3Tryantulas ...
    MatGubbins MatGubbins January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... in pixels.

    When scrolling occurs, the terminal rounds up ... , etc).


    The code is object oriented and is ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • Great Giana Sisters found?An user in the Facebook group "Spectrum 4 Ever" just uploaded this picture... [IMG]http://i.imgur.com/YOMwUpA.jpg[/IMG] It's a fake screen dump... …

    ... 70% or so of common code with lost Spectrum version.
    scrolling games like Zynaps,Cobra or ...
    Ralf Ralf February 2015 Games
  • Great Giana Sisters found?An user in the Facebook group "Spectrum 4 Ever" just uploaded this picture... [IMG]http://i.imgur.com/YOMwUpA.jpg[/IMG] It's a fake screen dump... …

    ... 70% or so of common code with lost Spectrum version.
    scrolling games like Zynaps,Cobra or ...
    Swainy Swainy February 2015 Games
  • Great Giana Sisters found?An user in the Facebook group "Spectrum 4 Ever" just uploaded this picture... [IMG]http://i.imgur.com/YOMwUpA.jpg[/IMG] It's a fake screen dump... …

    ... . It's 100% made in code and possible on every Spectrum ... slightly reminiscent of the smeared scrolling on an original Gameboy.
    Muig Muig February 2015 Games
  • Help for beginner with z80Hi chaps, I'm reasonably new with z80, but had a fair amount of experience with 68000, so decided to give a few things a go. One little thing I'm t…

    ... 39999

    assemble the code

    RANDOMIZE USR 40000 ... />
    Mat


    [code]

    ORG 40000
    scrolling left
    botstartAG HALT





    [/code]
    MatGubbins MatGubbins February 2015 Development
  • Scrolling in BASICI remember a few BASIC typeins for other machines that claimed to be scrolling the screen. Obviously vertically its not too difficult - once you dis…

    ... some code together to assist in the CSSCGC to provide scrolling from ...
    joefish joefish March 2015 Sinclair Miscellaneous
  • Scrolling in BASICI remember a few BASIC typeins for other machines that claimed to be scrolling the screen. Obviously vertically its not too difficult - once you dis…

    ... ]

    Exactly.

    Code:
    10 LET a$="" 20 ... /> Looking at the Sea Dragon scrolling. It doesn't appear to ... actually be scrolling sideways but each element is ...
    dmsmith dmsmith March 2015 Sinclair Miscellaneous
  • What would have been the hardest game to write?<div>I was recently think about Code Masters' Fruit Machine Simulator and what a piece of **** that would have been to code. I bet it brought in some…

    ... difficult to code too - that fast and smooth bas-relief scrolling must ...
    Retrobrothers Retrobrothers June 2015 Games
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... the 'background' was not for scrolling. It was so that you ... I could use a different code, e.g. 255, to indicate ...
    joefish joefish June 2015 Sinclair Basic
  • Hungarian notation for asm - Yes or No ?There is thing called hungarian notation - https://en.wikipedia.org/wiki/Hungarian_notation Basically it is all about using prefixed indetifier to i…

    ... br />
    - Break your code into modules
    - Write a ... in asm:

    [code]ShiftSpriteA
    ;shift sprite type ... SSA_M1
    OR 0 ;when scrolling mask, lit pixels appear from ... /> LD A,(DE)
    ...[/code]

    I remember ...
    Ralf Ralf July 2015 Development
  • Spectrum Music and/or SFX needed for New GameI decided to participate in the ZX-DEV-2015 game contest. http://zx-dev-2015.proboards.com/board/10/general-compo-informaci-sobre-concurso Here i…

    ... CPU we have left, because scrolling, can be a real performance ... /> To do this implies, that code must not branch into unbalanced ... PAIN, and would make the code a nightmare to update or ...
    RMartins RMartins August 2015 Development
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    ... worse, I'm afraid this code was introduced into z88dk as ... 't be interrupted again:
    [code]
    ld a, i
    ei
    ret[/code]

    Notice this method ... 100% reliable (when using fast scrolling or multicolor for instance), or ...
    Einar Saukas Einar Saukas September 2015 Development
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... as needed:

    [code]
    di
    ld ... for instance:

    [code]
    di
    ld (exit ... move your data when scrolling. Although the methods I ...
    In this particular code, decreasing addresses at the beginning ...
    Einar Saukas Einar Saukas September 2015 Development
  • Rom routine for pixel addressDear all, Having my bi-annual 'lets try machine code' project again and have come up with a problem with the pixel address rom routine at 8874. …

    Source code for Ticker library can be found [url="https://derekbolli.wordpress.com/2013/09/22/text-ticker-pixel-scrolling-demo-for-zx-spectrum-using-zasm-assembler/"]here[/url]
    dbolli dbolli September 2015 Development
<1…24252627282930…34>

Latest Posts

  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on 9:55PM
  • Goodbye Z80
    moggy on 9:07PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
scrolling 4.7K 6.2K
code 41.6K 91.2K

Related Threads

  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Saving BASIC code as CODE... can't start programHi guys!<br /> <br /> I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon.<br /> <br /> I'm using the…
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code?<br /> <br /> I have written the following MC routine that fits into a REM statement in a basic program.<br…
  • Code Masters' adventures: where are they?Please help to find Dizzy and Seymour sequels. Why their distribution is denied ?
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • Assembler code from tutorial, problem!I was wondering if anyone could help me decipher this z80 assembler code?<br /> <br /> ORG 60000<br /> LOAD 60000<br /> <br …
  • machine code basicsWondered if anyone can help me out. I have been playing round with some disassemblers (Zeus). And Machine code loaders.<br /> <br /> All I want to do…
  • Best way to codeHi,<br /> <br /> I've been using Zeus Assembler to code MC programs so far. Nothing fancy just the odd scroll left or animation stuff.<br /> <br /> W…

Related Searches

  • lowest memory for code
  • lowest memory position for machine code
  • lowest memory position machine code
  • lowest memory machine code
  • lowest memory code
  • code 16384
  • mastering machine code on your zx spectrum by toni baker
  • mastering machine code on your zx spectrum by toni baker disassembler
  • mastering machine code on your zx spectrum by toni baker pdf
  • identify code 128k pentagon model
  • check code 128k pentagon model
  • scrolling basic
  • load code hide name
  • load code hide name on screen
  • disintegrate code
  • machine code routines
  • zx spectrum games code club
  • random number code
  • ultimate games 3 machine code
  • zynaps scrolling code

Copyright © 2024 World of Spectrum