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  • Highway Encounter and Spin.I downloaded a TZX of Highway Encounter from the TZX vault. When I try and load the game up in Spin (the version with rollback),I get a black screen,…

    ... and load the game up in Spin (the version with rollback ... black screen, with a yellow border and a spectrum loading noise ... /> If I load the TZX in Speculator (which loads the game ... get the TZX to load in Spin?
    Vanamonde Vanamonde August 2004 Emulators
  • 3 in 1 NTG3 in 1 name that game 1) You are a ninja cyborg or something. A side view flip screen. Most screens look alike with just a few details different. Th…

    3 in 1 name that game
    < ... game with a samurai rabbit in it. I only remember two ...
    Erlstoned Erlstoned August 2004 Games
  • Anyone fancy a "meet up" in September?I have a weekend off in September, 25th/26th September, the only one until Xmas, and am postng this invite on a few boards that I post on. I live in…

    I have a weekend off in September, 25th/26th September, the ... on.

    I live in Bedford - and have quite a ... PC with Zx-32 emulator in the games room too.
    thx1138 thx1138 August 2004 Sinclair Miscellaneous
  • Problems playback a Spin generated RZX file in Spectaculator Version 6.20.0540When playing back an RZX file generated by the rollback version of Spin, I get the following error about 2/3 of the way through: Spectaculator canno…

    ... rzx file will playback fine in Spin, Spectaculator is set to ...
    Vanamonde Vanamonde August 2004 Emulators
  • can I ear the loading sound while loadind a .tzx in zx 32?can I ear the loading sound while loadind a .tzx in zx 32? if so please tell me how tanx

    can I ear the loading sound while loadind a .tzx in zx 32?

    if so please tell me how

    tanx
    mosk mosk August 2004 Emulators
  • Starion Countdown in emulatorsThe Starion coundown is only fully visable in Real Spectrum (dos 376, 308 86Hz)

    The Starion coundown is only fully visable in
    Real Spectrum (dos 376, 308 86Hz)
    DodgyGeezer DodgyGeezer August 2004 Emulators
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... br /> call 8859 ; set permanent border colour

    MainLoop:
    in theory left moving sprites are ... Store the X char accross in a, eg.A=20
    in memory to FB0Ah
    ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> call 8859 ; set permanent border colour

    ... Trap Space key
    in a,(07Eh)
    and ... ;interrupts. Jump to 0056 in ROM
    jp 56 ... moving 256 bytes forward in memory to FB0Ah
    robpearmain robpearmain August 2004 Development
  • Name the game(s)Another thread reminded of this compilation that had one of the most addictive games ever that had me and my brother playing for ages. I'm sure the …

    ... find any mention of it in the compilations bit.

    border.

    The thing that ...
    Tobo Tobo August 2004 Games
  • Any portuguese in this forumHi my friends. Anyone in this forum is Portuguese? I?m interested to know if in this forum there are more Portugueses besides myself. :) J

    Hi my friends.


    Anyone in this forum is Portuguese? I?m interested to know if in this forum there are more Portugueses besides myself. :)


    J
    Soseiquenadasei Soseiquenadasei August 2004 Sinclair Miscellaneous
  • In need of a Poke (ooer!)Back in my very basic Basic days, machine code was a scary thing. I think I advanced as far as 'LD HA' (or something!) before giving up. However, so…

    Back in my very basic Basic days, ... />
    I saw one in the 'type-in' section that caused the ...
    Tobo Tobo August 2004 Sinclair Miscellaneous
  • Sinclair & Clones Show in NorwichDear All Last year a Spectrum and SAM show was held in Norwich called ORSAM 2003. It was the biggest show, of its type, in the UK last year. As it …

    ... and SAM show was held in Norwich called ORSAM
    2003 ... biggest show, of its type, in the UK last year. As ... is being advertised and mentioned in Retro Gamer we expect it ... the Alex Bussey Scout Centre in Norwich, off
    Rowington Road ...
    speccyverse speccyverse August 2004 Announcements
  • My geeky timeline...1982 - Dad bought me a ZX81, started getting interested in computers. couldn't do much with 1k though :) 1983 - Dad bought me a ZX spectrum. Really …

    ... a ZX81, started getting interested in computers. couldn't do ... ZX spectrum. Really got interested in computers then. Bought books, ... - started writing a veritical parallel scrolling game to compete with Xenon ... . Didn't win the contract in the end :(

    ...
    Parky Parky August 2004 Sinclair Miscellaneous
  • strategy game in space (name)i'm looking for a name of a game. it's happenbing in space and you are supposed to conquer the planets. you can buy ships and crew to fly to planets.…

    ... game.
    it's happenbing in space and you are supposed ... stops and swuares are apiring in corner signaling that you are ...
    haf haf September 2004 Games
  • Freezed in the worst momentDamn!! I was playing Arkanoid2 and was one of that match that just happens one or two time per year.. I was in stage 15 with at least 9 lives when i…

    ... time per year.. I was in stage 15 with at least ...
    judasEZT judasEZT September 2004 Games
  • 'Square Head' not working in SpinI've been trawling through a bundle of files that were uploaded to WOS and discovered a TZX version of this game: [url="http://www.worldofspectrum.o…

    ... /> It loads and plays fine in Spectaculator (or at least... it ... with wonderful squiggly screen effects in Spin.

    Anyone else ... this file and tried it in Spin who can confirm?
    Lee Tonks Lee Tonks September 2004 Emulators
  • Queries about loading schemesAccording to the review of Wizard's Lair in Crash issue 14: [quote]Wizard's Lair has an unusual fast loader, which makes the border flash in wide ban…

    ... review of Wizard's Lair in Crash issue 14:
    [quote ... loader, which makes the border flash in wide bands rather like some ... standard speed headerless load (& in fairness every original I've ...
    darkman darkman September 2004 MIA/STP/SDP
  • Sparky eZX-BASIC Project in need of FPGA ExpertYou probably are not familiar with this project, but it is a computer system based on Zilog's new eZ80 chip and the OS is a superset of ZX BASIC. Ju…

    ... of what you can put in 1 megabyte of Flash ROM ... if anyone can offer help in using an FPGA to be ... the project is still mentioned in Andrew's SE BASIC section ...
    Sparky Sparky September 2004 Sinclair Miscellaneous
  • Cylu doesn't work in 128KI've played hundreds of 48K games on my original Spectrum 128K+, and all of them load fine, which is more than can be said for the plus2 Spectrums. H…

    ... not work at all, even in 128K+ Spectrums: Cylu, a 3D ...
    Spector Spector September 2004 Games
  • BASin problemsDunny, I seem to have some problems with BASin under WindowsXP. BASically (sorry.ahem), if I maximise the screen it crashes giving me an access voila…

    ... , however, by dragging the window border.

    Secondly, ... could have a look at in BASin. Now then, when ... I load it in BASin and RUN it, ... me a C Nonsense in Basic in line 7060 (always). ... same snapshot runs well enough in the emulator though. Any ...
    Arjun Arjun September 2004 Sinclair Miscellaneous
  • Interface 1 problemsI'm new to the forum but can anyone help with a problem I have recently gained? My Interface 1 has gone up the spout and now interferes with my Spec…

    ... in all I get is a black page with a white border ...
    Ginger Ginger September 2004 Sinclair Miscellaneous
  • New remake in progress - play in browser[url="http://www.multiedge-net.co.uk/wally"]http://www.multiedge-net.co.uk/wally[/url] Play it in your web browser; no nasty downloads (so long as y…

    ... [/url]

    Play it in your web browser; no nasty ... Player 6). It's still in production, but now that the ... game engine is almost in place, adding the final locations ... long.

    Anyone interested in updating the graphics with some ...
    blinky465 blinky465 September 2004 Announcements
  • First on Speccy, later in the arcades?I don't know exactly, so this is the question: there are some original speccy games that deserves an arcade conversion? or at least an arcade machine…

    ... machine based (idea, gameplay, graphics) in a speccy game?

    Motomono Motomono September 2004 Games
  • A bug in Z80 V4.00Yes, from what I've heard, this emu has plenty of bugs (though I've never heard what they actually are), but this one is my contribution to the bug l…

    ... list. :)

    In a DOS prompt, use the ... br />
    Within Z80, in the "Load Spectrum snapshot" window ... to the virtual drive (Z: in the above example).
    ... that since you're in the root directory of ... (even though you're in a subdirectory of the ...
    robert@fm robert@fm September 2004 Emulators
  • Fast division in machine codeHi Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code. Derek [ This Message was edited by: dmsmith on 2004-0…

    Hi

    Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code.

    Derek

    [ This Message was edited by: dmsmith on 2004-09-24 20:04 ]
    dmsmith dmsmith September 2004 Development
  • Wanted: Code to wait until Border has been drawnWhen my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing. I know I need to wait about 14300T after…

    When my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing.

    I know I need to wait about 14300T after interrupt but how can I tell if the ULA is now past the border and onto the screen?
    robpearmain robpearmain September 2004 Development
  • Checksums in Hobeta filesDoes anyone here have any experience with working with the internals of the Hobeta (aka .$b, .$c ...) file format, or failing that, checksum algorith…

    ... , or failing that, checksum algorithms in general?

    There's ...
    gasman gasman September 2004 Development
  • Music from games in .AY formatI have already noticed that on this site there's music from games in .AY format. But how can I listen to it ? Do I need a special player for this ?

    I have already noticed that on this site there's music from games in .AY format. But how can I listen to it ? Do I need a special player for this ?
    tanium tanium September 2004 Games
  • A little trick in S.W.I.V.Do you know that there's a little hidden message in S.W.I.V.? I don't remember what you should do exactly but I think if you press the keys S and W o…

    ... 's a little hidden message in S.W.I.V.? I ...
    tanium tanium September 2004 Games
  • Help with a type-in programI've been typing in all the programs from "Games for Your ZX Spectrum" by Peter Shaw, & I've hit a snag with the 'Draughts' program. Basically what …

    I've been typing in all the programs from "Games ... my part, or a bug in the origional listing. Well I ...
    darkman darkman September 2004 Sinclair Miscellaneous
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
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    rich_chandler on April 21
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    mel the bell on April 21
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    harriusherbartio on April 21
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    harriusherbartio on April 21
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