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<1…891011121314…34>
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... to [I]R-Type[/I], scrolling the scenery by rolling bytes ... drawing sprites clipped by a map of the foreground?
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... to [I]R-Type[/I], scrolling the scenery by rolling bytes ... drawing sprites clipped by a map of the foreground?[/QUOTE]
    Hikaru Hikaru May 2012 Development
  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    ... />
    Scrolling for newbs: Hideously difficult. Just to store the map data ... be able to convert a map of 32x32 pixel chunks into ...
    chev chev May 2012 Development
  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    ... />
    Scrolling for newbs: Hideously difficult. Just to store the map data ... be able to convert a map of 32x32 pixel chunks into ... could get some documentation on "Scrolling for Newbs" i can possibly ...
    Zxogger Zxogger May 2012 Development
  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    Well, Alcoholicus Annonimous' splib2 / SP1 libraries work somewhat emulating such behaviour, that is, a tile map, tile memory, and sprites on top. It works great on fixed screens, but scrolling is another story.
    na_th_an na_th_an May 2012 Development
  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    ... behaviour, that is, a tile map, tile memory, and sprites on ... great on fixed screens, but scrolling is another story.[/QUOTE]
    map scrolling as fast as possible. Slowing ...
    chev chev May 2012 Development
  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    ... have been reusing the same scrolling engine, which was actually quite ... full documented, noted libraries, assemblers, map building utilities etc etc
    BiNMaN BiNMaN May 2012 Development
  • Earthraid[img]http://members.inode.at/838331/zx/Earthraidingame.gif[/img] "Earthraid" is available from my homepage now. This is a conversion of a C64 game. I…

    ... abilitys (Mutants!), better graphics, larger map and such stuff. I published ... my homepage (there was just scrolling finished). Found some notices again ...
    LCD LCD July 2012 Brand new software
  • Earthraid[img]http://members.inode.at/838331/zx/Earthraidingame.gif[/img] "Earthraid" is available from my homepage now. This is a conversion of a C64 game. I…

    ... =LCD;637614]... better graphics, larger map and such stuff. I published ... my homepage (there was just scrolling finished). Found some notices again ... , especially if it's a scrolling play area.

    Very ...
    Graz Graz July 2012 Brand new software
  • Earthraid[img]http://members.inode.at/838331/zx/Earthraidingame.gif[/img] "Earthraid" is available from my homepage now. This is a conversion of a C64 game. I…

    ... even wanted to include the scrolling water. Not a easy task ... , that look so because Spectrum map has only 32x22 tiles, while ... already working, like the delta-scrolling of landscape.

    I ...
    LCD LCD August 2012 Brand new software
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... System is to have the map made up of composite tiles ... to store a fairly large map in a relatively small amount ... of complexity in getting the map data onto the screen which ... this is to use ratchet scrolling (screen is static until the ...
    chev chev September 2012 Development
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    [QUOTE=Ralf;655865]Fast scrolling is possible on Spectrum although ... as on Commode. No hardware scrolling or other cheating just pure ... /> Another Spectrum game with impressive scrolling engine in not so well ... I looked at Pavero's map of this game and didn ...
    apenao apenao October 2012 Games
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... trying to combine highly optimised scrolling with multicolour. This has ... ] but with Psygnosis-style parallax scrolling scenery.

    [B ... but this is a vertical-scrolling platform action game ([I] ... inspiration) but with a map screen and mini/sub-game ...
    joefish joefish October 2012 Development
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... 'get' it now, the lovely scrolling landscape, atmospheric graphics, being able ... to relate to the map easily. The thumbs up/down ...
    R-Tape R-Tape November 2012 Games
  • What other systems to try, and why?Just for the fun of it: Suppose, by some weird force of nature you've become bored with the ZX Spectrum :lol: AND still have some free time left, wh…

    ... />
    [LIST]
    [*]Top-down map view for exploring, collecting items ... a cave system
    [*]Sideways scrolling Wonderboy II/III-like sections ...
    [*]Top-down upwards-scrolling section where you kill waves ...
    Maroc's Astral Projection Maroc's Astral Projection November 2012 Chit chat
  • The Barbarians are Coming![IMG]http://www.snigfarp.karoo.net/wos-screens.gif[/IMG] [I]"Civilisation in the ancient world was always under threat from outsiders who. though pr…

    [QUOTE=jp;668458]Just out of interest is this written purely in BASIC?[/QUOTE]

    No, it's Z80 assembler. I don't think I would have fit the BASIC version in 16k, nor managed to do the map scrolling :-)
    snigfarp snigfarp December 2012 Announcements
  • The Barbarians are Coming![IMG]http://www.snigfarp.karoo.net/wos-screens.gif[/IMG] [I]"Civilisation in the ancient world was always under threat from outsiders who. though pr…

    [QUOTE=snigfarp;668469]No, it's Z80 assembler. I don't think I would have fit the BASIC version in 16k, nor managed to do the map scrolling :-)[/QUOTE]

    Good stuff! - PM me if you'd like another play tester
    jp jp December 2012 Announcements
  • Batman gamesThree games published by Ocean: [I]Batman[/I], [I]Batman the Caped Crusader [/I]and [I]Batman the Movie[/I]. What's your favourite? [CENTER][IMG]ht…

    ... original, but going through the map can be confusing at times ... one of my favorites. The scrolling, hanging around (literally), the giant ...
    zxbruno zxbruno December 2012 Games
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... screen is then a 8x4 map made up of these tiles ... form, in memory, a character-map of the screen to say ... .

    P.S. Character-scrolling could also be done with ... is scrolling rooms, where you don't see the whole map at ...
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... left/right there's no scrolling, just flick-screen between clearly ... overhead map view.

    If you'd rather have scrolling, then ...
    joefish joefish January 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... ]

    If you want scrolling, a game like this would ... assembly which would render the map and character based sprites to ...
    na_th_an na_th_an March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... =na_th_an;686812]If you want scrolling, a game like this would ... assembly which would render the map and character based sprites to ... made from a single character, scrolling is totally possible.
    Metalbrain Metalbrain March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... =na_th_an;686812]If you want scrolling, a game like this would ... assembly which would render the map and character based sprites to ...
    Sadako Sadako March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... =na_th_an;686812]If you want scrolling, a game like this would ... assembly which would render the map and character based sprites to ...
    Timmy Timmy March 2013 New game ideas
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... per character position, thus continuous scrolling would simply require temporarily replacing ... this case, scrolling would require checking the full game map, calculating the ... buffer (depending on direction of scrolling), then temporarily replacing the same ...
    Einar Saukas Einar Saukas March 2013 Development
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... - Has screens to accompany the scrolling text that is displayed between ... tape you just get the scrolling text.

    -Golden Axe ... +3 - You see a map between stages, with a quill ...
    Ivanzx Ivanzx March 2013 Games
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... of ramming through a whole map through one setting either, but ... than "ported", converting ALL the map tiles in an automated way ... rather than covering the whole map with attributes, to save more ... the above compromises (ie: no scrolling, no floor tiles, and only ...
    kgmcneil kgmcneil March 2013 New game ideas
  • Games Club - April 2013Unitrax - Streetwise Bungo's Quest For Gold - Gary Stimson Cobra Force - Players Premier here are some reviews i found on google that should help y…

    ... the far right of the map. I thought perhaps I had ... looks good "on paper" - smooth scrolling, nice graphics - but I find ...
    Morkin Morkin April 2013 Games
  • 5th QuadrantAnyone ever mapped or completed it? Theres a game in there somewhere im sure of it but I cant make head nor tail of it!

    [size=+1][b]The Pictorial Map[/b][/size]

    ... You'll need the text map from [post=702439]post# ... to use the plain text map to get around, as ... scrolling). I'm actually more pleased with the text map ... it as a "multiple choice" map - "If going East, go ...
    Battle Bunny Battle Bunny May 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... />
    With horizontal scrolling there are basically two main ... any point in the map. The disadvantage is that ... render from that character map to the screen. If ... a 16-bit address-map as your working screen. ... having a separate attribute map and a mask byte ...
    joefish joefish June 2013 Games
<1…891011121314…34>

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