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<1…9101112131415…34>
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... />
    First off, smooth vertical scrolling is a doddle as it ... pixels.

    With horizontal scrolling there are basically two main ... screen each time from the map data. Now you can do ... to any point in the map. The disadvantage is that you ...
    Ivanzx Ivanzx June 2013 Games
  • Trailblazer - mapped?Anyone mapped Trailblazer yet? I'd kind of like to get hold of the maps. D.

    The byte map for the 14 zones starts ... which the scrolling display is constructed. Each byte in the map represents ... distinct values used in the map definition. This can be confirmed ... />
    Here's the byte map for level A.
    [code ...
    Battle Bunny Battle Bunny June 2013 Games
  • Trailblazer - mapped?Anyone mapped Trailblazer yet? I'd kind of like to get hold of the maps. D.

    ... =Battle Bunny;704230]The byte map for the 14 zones starts ... which the scrolling display is constructed. Each byte in the map represents ... distinct values used in the map definition. This can be confirmed ... />
    Here's the byte map for level A.
    [code ...
    Dunny Dunny June 2013 Games
  • Top bestest games of all time.I know how much every body loves top ten lists, well today i received a book called the 1001 games you must play before you die. Are your all time f…

    ... bots), and the built in map maker adds tons of *fun ... is a flick-screen (no scrolling) platform game set over eight ...
    ewgf ewgf June 2013 Chit chat
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... be drawn.

    The map data is all about which ... . (Unless you're using character scrolling). So for n blocks, that ...
    joefish joefish June 2013 Development
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... delete the sprites from the map when the screen is first ... />
    6. Now create your map. This example uses a small ... . Find the player sprite by scrolling through the UDGs and insert ...
    R-Tape R-Tape August 2013 Brand new software
  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…

    ... />
    Lords of chaos allows scrolling round the screen. I suppose ... up to pwning the whole map :)
    Gedlion Gedlion August 2013 Development
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... constant-pixel-scrolling scenery, or push-character-scrolling, or simple ... map every cycle of the game. In the case of pixel-scrolling ... to achieve a decent horizontal scrolling version.

    ... pixel-scrolling scenery may have to forego live map block ...
    joefish joefish September 2013 Development
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... one was a character map that contained details of ... The second is a character map of all the sprites ... flagged up on this map. Presumably empty characters are ... by using a character map of UDGs (with two ... may speed up the scrolling, though it certainly wouldn ...
    joefish joefish September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... the pointers to the character map, colour map, character set etc. around ... prepare a 'hidden-screen' character map alongside the current one in ... the screen display, mode, sprites, scrolling, etc.? In memory, or are ...
    joefish joefish September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... the pointers to the character map, colour map, character set etc. around ... prepare a 'hidden-screen' character map alongside the current one in ... the screen display, mode, sprites, scrolling, etc.? In memory, or are ...
    TMR TMR September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... the screen display, mode, sprites, scrolling, etc.? In memory, or are ... registers appear in the memory map. Which is why you can ...
    AndyC AndyC September 2013 Games
  • New Isometric Game MK2A while back (October 2009) I started writing a new isometric game. [url]http://www.worldofspectrum.org/forums/showthread.php?t=27123[/url] Well, I…

    ... 'm still thinking about the map engine in the background.
    map engine are totally different between ... I'd doing isometric _and_ scrolling at the same time!
    csmith csmith September 2013 Development
  • coding guruOk I'm looking for a to help me in my quest to do my first proper game. The 80's child in me thinks he can do it, But the 2013 man in me knows zip. …

    ... need help with 4 way scrolling ...[/QUOTE]

    I posted ... short 2-D 4-way map scroller in BASIC a while ... tempted to write an isometric map scrolling routine.

    I see ... that there's a map editor for Gunfright; that should ...
    Battle Bunny Battle Bunny September 2013 Sinclair Miscellaneous
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... handy blocks based upon what map area/part is required at ... decompress entire lines, but vertical scrolling can be done on an ... pages to hold the current map (All lines in view plus ...
    David Jones David Jones September 2013 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... ]Micro-Machines / Super-Cars[/I] scrolling dropout overhead racer.

    map, maybe double-res attributes on ... 4 lots of tiles per map and would select the tiles ... player was facing on the map, the map would rotate 90 degrees ...
    BiNMaN BiNMaN October 2013 New game ideas
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... somewhat, and, depending upon the scrolling method, adjusted (I recall that ... compromise between screen flipping and scrolling, which entailed realigning all the ... the game, but like your map, its lovingly done for oneself ...
    kgmcneil kgmcneil October 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... rendered by drawing up a map of the codes for each ... of large sprites on a scrolling background.

    In that ...
    joefish joefish November 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... rendered by drawing up a map of the codes for each ... of large sprites on a scrolling background.

    In that ...
    zx_kel zx_kel November 2013 Development
  • Fist 2 - misleading 1on1 in-game SCRin the archive for Fist II is a peculair in-game screen, which probably is not in the actual game and suggests the game is player-on-player combat st…

    ... to be seemingly fitting into scrolling game, somewhere amongs the blue ... out... the dash is ridiculous, map boring and the fight too ...
    de Vandemar Croup de Vandemar Croup November 2013 Games
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... sprites, normally used for parallax scrolling. But it can easily be ... /> So you have a floor map of pathways and solid obstructions ... of their footprint on the map. You can then walk arond ... this map, so long as your character ...
    joefish joefish January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... . It doesn't hold the map of tiles; that's up ... be flip-screen instead of scrolling, thus more like [URL="http ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... , let's talk about non scrolling games.
    I'd say ... />
    [B]2) store full map of location[/B]

    Ralf Ralf February 2014 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... ]Micro-Machines / Super-Cars[/I] scrolling dropout overhead racer.
    4 ... rotating attributes as a game map, maybe double-res attributes on ...
    BruceNorton BruceNorton February 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... game, to keep the scrolling at a constant rate ... standard dimension for each map that way you could ... compress the map in memory and uncompress ... to a map buffer, the compressed map data could ... positions etc and the map buffer could then be ...
    BiNMaN BiNMaN March 2014 New game ideas
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... to work up a multicolour scrolling and sprite engine to support ... the address lines, and re-map the Sinclair bits by re ...
    joefish joefish April 2014 Hardware
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... /> There are two approaches to scrolling; I wonder which one you ... data and fill in new map data at the edges.
    map each time.

    ( ... you might use on long scrolling levels with lots of ... for any point on the map instantly.
    joefish joefish May 2014 Development
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... There are two approaches to scrolling; I wonder which one you ... and fill in new map data at the edges ... the screen area from the map each time.

    ... might use on long scrolling levels with lots of ... for any point on the map instantly.[/QUOTE]

    climacus climacus May 2014 Development
  • Mire Mare?I was thinking today about the Hobbit 128 project, that impressed me so much and I wonder whether its possible to acheive one, perhaps even more ambi…

    ... than an open bit of map where you walk off the ... scroll than a vertical one. Scrolling horizontally and not vertically is ... the screen mapping chips, where scrolling is a matter of setting ... lazy in not making the map scroll across the whole world ...
    joefish joefish May 2014 New game ideas
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... - Has screens to accompany the scrolling text that is displayed between ... tape you just get the scrolling text.

    -Golden Axe ... +3 - You see a map between stages, with a quill ...
    Ivanzx Ivanzx May 2014 Games
<1…9101112131415…34>

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