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<1…10111213141516…34>
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... ]Many thanks for the NES map! :-D[/QUOTE]

    No ... he could do a pixel scrolling version. If we assume that ...
    Sokurah Sokurah June 2014 New game ideas
  • Games similar to TurricanAre there games on the Spectrum similar to Turrican (other than Turrican and its sequel obviously). I am making up a wee list of alternative games t…

    ... know if many scrolled a map in 8 directions, but here ... you mean just coarse colour scrolling games?
    BiNMaN BiNMaN July 2014 Games
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... whole characters using the character map.

    I can ... - eight rows of pixel scrolling. Just instead of using a ... for one pixel scrolling. For two pixel scrolling, you really need ...
    The really fast horizontal scrolling comes from pre-loading 16 ...
    joefish joefish September 2014 Development
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... am going to store the map data so that the tiles ... will be fine although the scrolling will be greater than one ...
    Mr Millside Mr Millside September 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... climacus's experiments with character scrolling... He has refined the engine ... us to speed up the scrolling, and increase the number of ... can be used in a map (its gone from less than ...
    kgmcneil kgmcneil September 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... climacus's experiments with character scrolling... He has refined the engine ... us to speed up the scrolling, and increase the number of ... can be used in a map (its gone from less than ...
    climacus climacus September 2014 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... I remember right). This makes scrolling tiles a little bit messy ... , but it causes glitches, and map looks corrupt most of the ... partial refreshing and show immediate map update, even though it may ...
    Arda Arda October 2014 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... [QUOTE=Arda;796676]This makes scrolling tiles a little bit messy ... t really have "real" smooth scrolling of multicolor tiles.
    < ... it causes glitches, and map looks corrupt most of the ... partial refreshing and show immediate map update[/QUOTE]

    ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... more than I need. Scrolling the map is still somewhat jerky, but ...
    Arda Arda October 2014 Brand new software
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... neither game varies the scrolling speed is a choice ... up to its regular scrolling speed, the game would ... you're just using character scrolling, you could easily write ... the scenery from the map every time. Thus you ... move anywhere in the map at any speed. The ...
    joefish joefish October 2014 Development
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... be used perhaps in the map/in/out screens, where you ... .
    For the rooms and scrolling parts they would use the ...
    4throck 4throck October 2014 Development
  • Good or horrible: RamboThis was one of those games that I got as part of a compilation - They Sold a Million 3 I think - that I played a bunch of times but I wasn't sure if…

    ... . And the progression across the map, of freeing the single officer ... rails shooter. The 4 way scrolling both adds to and detracts ...
    saberman saberman November 2014 Games
  • The Stampers vs Ritman/DrummondThis time, 4 great isometric games, choose only one. [IMG]http://www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/k/KnightLore.gif[/IM…

    ... it beyond just arcade reflexes. Scrolling would be the only thing ... missing, but with the map structure such as it was ...
    Fizza Fizza November 2014 Games
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... it I would use the scrolling routine as is, but just ... it is in your block map - if it's background draw ...
    R-Tape R-Tape December 2014 Development
  • Pokemon zxOk, perhaps a name change to prevent nintendo coming down on you like a ton of bricks, but i think a pokemon game would work well on the spectum. Map…

    ... tiled backgrounds, hardware sprites and scrolling, plus instant access to 4 ... more possible, with a smaller map, less pokeamon and a smaller ... basically top trumps with a map to walk around :D
    Lost Lost December 2014 New game ideas
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... a small amount of horizontal scrolling that one cant move over ... had reached in the ATTR map?

    Was there a ...
    dmsmith dmsmith January 2015 New game ideas
  • Scrolling in BASICI remember a few BASIC typeins for other machines that claimed to be scrolling the screen. Obviously vertically its not too difficult - once you dis…

    ... in the CSSCGC to provide scrolling from BASIC. My principle is ... some scenery as a character map, back it up, then restore ...
    joefish joefish March 2015 Sinclair Miscellaneous
  • New game - Castlevania: Spectral Interlude[B]Title:[/B] Castlevania: Spectral Interlude [B]Author:[/B] Rewind Team [B]Release date:[/B] 13.02.2015 [B]Where to get:[/B] [url]http://spectralint…

    ... />
    To me the chunky scrolling is pleasing and makes sense ... longer.. it even makes the map look larger, mmm I think ...
    hikoki hikoki March 2015 Brand new software
  • The Hobbit 128K editionWhat's this?<br>What better to celebrate the new forum with, than a long-awaited release!<br><br>I got tired of all the quibbling over tiny details i…

    ... " each map in order to minimize visual glitches during screen scrolling.
    Einar Saukas Einar Saukas May 2015 Brand new software
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... moment there is no map. Just getting all the ... single 2 screen high scrolling up and down level ... is for testing scrolling screens up and down ... br /> 1) 16X16 text scrolling with original fonts taken from ... 2 screen high level scrolling.7) Lives left drawn ...
    stevebroad stevebroad May 2015 Development
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... slightly different.

    That scrolling demo is actually only moving ... />
    It's not literally scrolling its data. It simply offsets ... (which is still a character map) is rendered to the screen ...
    joefish joefish June 2015 Sinclair Basic
  • The PrisonerThere were a handful of text adventures based on The Prisoner, but how about a flip-screen graphical adventure game.<div>I think with backgrounds a b…

    ... "Village" map combined with a flick-screen side view (NOT scrolling, since ... the Speccy can't handle scrolling as well as its contemporaries ...
    Swevicus Swevicus July 2015 New game ideas
  • PUSH scrollers 3[url=https://drive.google.com/file/d/0B-KEeni1WXmoYk9Dek1zVnd6Rk0/view?usp=sharing]CATS - Faith edition (example)[/url] Hello and welcome to the w…

    ... , but we'll see. Regarding scrolling step, pressing any key makes ... .

    The theoretical maximum scrolling step is 16 pixels with ... just jump anywhere on the map. I don't think it ... likely work directly with the map in its original format because ...
    Hikaru Hikaru October 2015 Development
  • Can anyone show a slight diagram of how pokes work in a jet set willy game for example?I know its kind of something to do with machine code and Memory addresses etc but would be nice to see a youtube video or some drawings etc ? .Many t…

    ... too.They must have some map or guide on the chips ... scanning the keyboard, drawing sprites, scrolling etc, then store then on ...
    GReW GReW January 2016 Games
  • TommyGun updatehttps://drive.google.com/file/d/0BwXFKYO5i1IlN2U4MUtrRVZZWUE/view?usp=sharing Hi, I have updated my TommyGun application and since we can't uplo…

    ... super buggy.

    [b]Map Collisions[/b]
    Collisions don ... 't make sense for a map editor.
    Tile types ... that; both in the map editor and the map exporter.
    I ... also plan on supporting larger maps for scrolling ...
    Kiwi Kiwi March 2016 Development
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... or two. There is no scrolling, anyway, but only flip screens ... the similarities. After graphical and map changes, the game was finally ...
    merman merman April 2016 Games
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... about:
    Scrolling, or Flipping?... If scrolling, by how ... from previous experience:
    - No scrolling
    - No Flipping :)
    ... making an hybrid, by scrolling, without scrolling, i.e. by ... sprites are colorless, just pixel map and mask.
    - ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... suspect uses a scaled down map & sprites, so that might ... than pixel movement to avoid scrolling within the sprite will also ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... suspect uses a scaled down map & sprites, so that might ... than pixel movement to avoid scrolling within the sprite will also ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... ="kgmcneil;864054"]...
    Original MAME Map (rough) (Horizontal only):

    Map array dimensions...

    THEREFORE ... ...[/quote]

    Currently scrolling and map building, are completely separate and ...
    RMartins RMartins June 2016 Development
<1…10111213141516…34>

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