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<1234567…34>
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... (probably full 50 fps) vertical scrolling. Games like Monaco GP (SG ... Spectrum games have all jerky scrolling when it is about to ... guy that could do the scrolling smooth - J. Smith but then ...
    maiki maiki February 2011 Games
  • Implementing smooth scrolling in games that don't haveHowdy, How easy/difficult in general is it to hack smooth scrolling into a game that scrolls on boundaries such as Gothik or Saracen? Does it depend …

    ... is it to hack smooth scrolling into a game that scrolls ... on the engine or are scrolling routines fairly standard? Could I ...
    Vertigo Vertigo February 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... -screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy.
    joefish joefish March 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... a tile based rendering and scrolling routine.

    It draws ...
    Zoltar Zoltar September 2011 Development
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... 've been a fan of multicolour graphics on zx spectrum, an ... a 48k the (8x1@2)multicolour limit stands at 18characters wide ... so many aspects of the multicolour on speccy, and people like ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... haven't considered.

    Scrolling [B]pixelwise [/B]vertically is ...
    Sokurah Sokurah January 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... to show how to show multicolour using z88dk, using the BIFROST ...
    Timmy Timmy March 2012 Development
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    ... the rough edges of the scrolling routine:
    [IMG]http://www ... scoreboard to further reduce the scrolling area:
    [IMG]http://www ... edges.

    And clearly multicolour engines are going to limit ...
    joefish joefish March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... php?t=33749&highlight=multicolour#10[/url]), which has ... below does 28-character wide multicolour, for eight attribute rows ( ... it's genuine (albeit limited) multicolour. The code waits for the ...
    [*]I had the multicolour region pushed over to the ...
    AMW AMW April 2012 Development
  • Games with good scrollingI know the Speccy's forte was not scrolling games but their must have been some that not flick screen and maybe even smooth! I remember playing a few…

    ... Speccy's forte was not scrolling games but their must have ...
    HonoredShadow HonoredShadow October 2012 Games
  • Scrolling attribute thingJust messing with scrolling attributes. Its absolutely no use, but impressed with the variable speeds of scrolling. [url]https://dl.dropboxusercont…

    Just messing with scrolling attributes. Its absolutely no use, ... with the variable speeds of scrolling.

    [url]https://dl ...
    FrankT FrankT June 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... to one Mr Jowett about multicolour routines, and in that way ... -column limit for 8x1-attribute multicolour.

    Existing routines write ...
    gasman gasman July 2013 Development
  • Scrolling by 2 pixelsWhat is the fastest way of scrolling a Spectrum screen line by 2 pixels left or right? When thinking about it I've come to this simple solution: [C…

    ... is the fastest way of scrolling a Spectrum screen line by ...
    Ralf Ralf August 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... been playing about with more multicolour routines (8x1, 8x2 etc.) and ...
    joefish joefish August 2013 Development
  • Scrolling TextI've being trying to find a simple basic way of scrolling some text on a single line, My method is ridiculous, I've been using the print statement fo…

    ... a simple basic way of scrolling some text on a single ... staggered given the illusion its scrolling.

    Hello and Welcome ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Another vertical scrolling questionwhile talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models? has extra ram or swappable screen buffer any…

    while talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models?

    has extra ram or swappable screen buffer any use on scrolling?
    Arda Arda October 2013 Development
  • Found my old Manic Miner scrolling hackI don't remember if I put this old hack here on WoS so [URL="http://homepage.ntlworld.com/e.tinney/manic.szx"]here's a snapshot[/URL]. Be impressed w…

    I don't remember if I put this old hack here on WoS so [URL="http://homepage.ntlworld.com/e.tinney/manic.szx"]here's a snapshot[/URL]. Be impressed with the silky smooth scrolling :p
    Woody Woody October 2013 Games
  • Super Wonder Boy in Monster Land (BUGFIX)Please add the following "known errors" description for [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005053"]Super Wonder Boy in Monster L…

    ... animation and heart bonus.
    [*] Multicolour effect in game menu was ... incorrectly in 48K models.
    [*] Scrolling text on border (in paused ...
    Einar Saukas Einar Saukas October 2013 Infoseek database
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... would be better developing my multicolour routine on the 48K first ... having a bad time with multicolour at the moment. I've ...
    joefish joefish October 2013 Development
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... no programmer, but, how come multicolour engines are only being created ...
    stupidget stupidget January 2014 Brand new software
  • Parallax scrolling - Shadow Of The Beast tech demoHi there folks! I thought I'd post what I've been pottering around with for the last couple of weekends. I've been experimenting with doing multi-la…

    ... with doing multi-layer parallax scrolling on the humble 48K. I ... />
    It runs at 25Hz, scrolling a 224x192 screen.

    Kayamon Kayamon July 2014 Development
  • Scrolling in BASICI remember a few BASIC typeins for other machines that claimed to be scrolling the screen. Obviously vertically its not too difficult - once you dis…

    ... machines that claimed to be scrolling the screen.

    Obviously ...
    dmsmith dmsmith March 2015 Sinclair Miscellaneous
  • Scrolling colourful graphicsHi,<br>I'm experimenting with scrolling colourful graphics. I'm keeping 8 pixel empty gap between colourful blocks to avoid colour clash.<br><br>But …

    ... ,
    I'm experimenting with scrolling colourful graphics. I'm keeping ...
    Ralf Ralf June 2015 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... game, so wouldn't suit multicolour at all, bearing in mind ... biggest challenge in trying a multicolour MM is graphical, not technical ... be interested in seeing a multicolour Manic Miner, or some ... be interested in seeing any multicolour re-imaginings of any Speccy ...
    R-Tape R-Tape September 2015 Development
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... /> Early single screen or non-scrolling arcade games that could utilise ... Nirvana+ engine for enhanced full multicolour graphics.

    - Super Breakout ...
    Rebelstar Rebelstar June 2016 New game ideas
  • Scrolling loader counter in 85 T-States?Would it be possible to write a scrolling loader counter in 85 T-States? I have a custom screen load routine that loads attribute first, then the …

    ... be possible to write a scrolling loader counter in 85 T ... I can fudge in a scrolling load counter in 85 t ...
    FrankT FrankT February 2017 Assembler
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... to work out how the multicolour sprite engines have been implemented ...
    thricenightly thricenightly July 2017 Development
  • Modern Speccy games with good scrollingOne of the things I like the most on the Spectrum is also one of the hardest to pull off - a good scroll in an arcade type game. Uridium is one of my…

    ... a game with really good scrolling on it. Pilot Attack scrolls ...
    Spector Spector November 2018 Games
  • Zynaps scrolling - anyone ever reverse enginnered this?Zynaps has IMO some impressive scrolling - it utilises 18 character rows of the display file, so quite a large active play area, and scrolls 2 pixels…

    Zynaps has IMO some impressive scrolling - it utilises 18 character rows ...
    dmsmith dmsmith July 2020 Games
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... write a simple BASIC* horizontal scrolling game[/b]

    ... write a simple BASIC* horizontal scrolling* game.

    ...
    *) Well, the horizontal scrolling part isn't in basic ... br /> [b]A) Drawing a scrolling screen[/b]

    We ...
    Timmy Timmy September 2020 Development
<1234567…34>

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