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<1234567…34>
  • How to write a simple C+asm horizontal scrolling game (Tutorial, z88dk)[b]How to write a simple C/asm horizontal scrolling game[/b] [b]Note:[/b] This tutorial has multiple parts... I am still writing but this first pa…

    ... a simple C/asm horizontal scrolling game[/b]

    [b ... />
    [b]A) Drawing a scrolling screen[/b]

    We ... /> Well, this is only the scrolling part of the game. It ... using it to add out scrolling function in here, in assembly ...
    Timmy Timmy September 2020 Development
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... some sort of interlace and multicolour ability built right in there ... DithvIDE, Gigascreen and 8*1 Multicolour... [url="http://mondodizzy.members.easyspace ... , some shooter probably even with scrolling, some arcade games, puzzle games ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    ... great nonetheless.

    The multicolour sinewave section is impressive, but ... static multicolor image/sprite moving/scrolling up and down though...
    48K 48K October 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... C64 that uses a mixed Multicolour and Highres characters on the ... multiplexed sprites and smooth HW scrolling to that and you will ...
    Tom-Cat Tom-Cat November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... do hi-res hardware pixel scrolling? [/QUOTE]


    It ... easy to do hardware pixel scrolling in multicolour 160x200 or hi-res ... are not reliant on hardware scrolling, relying solely on processor power ...
    chaosmongers chaosmongers November 2006 Games
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... [QUOTE]I take it all scrolling effects (vertical and horizontal?) ... a pixel in the "blocky" multicolour mode) and vertically.
    ... as the officially supported scrolling is only to the ... support dual playfield parallax scrolling, although it's possible ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • Hi-colour gamesDoes anyone remember some of the games that used something called Ho-colour? Like the options page on the Agent X games, and a few others. If memory …

    ... 't remember it using the multicolour effect.[/QUOTE]
    It was ... circles image, and it was scrolling the "Rasterbars" verticaly. Looks amazing ...
    LCD LCD February 2009 Games
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... a part with a scrolling 16-char-wide multicolour picture (and I ... with a generalised full-screen-multicolour routine. As a first pass ... do as much of the scrolling as possible by just moving ...
    gasman gasman May 2009 New game ideas
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... , plays a tune, makes vertical scrolling, scans the keys o,p ... /> and I remembered the flickery multicolour image "ruthersford" (from blacker?). it ...
    Arda Arda May 2009 New game ideas
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... lot of fast-moving or scrolling games use the character-mapped ... that in the lo-res multicolour mode it has 2 bits ... in width and/or height. Multicolour sprites though have one drawback ... . It's a bit like multicolour effects on the Speccy, but ...
    joefish joefish September 2009 Chit chat
  • Speccy vs C64: Enduro RacerJust seen a video of the commode version of Enduro Racer, what a pile of cack: [youtube]kZVNLX6OxwU[/youtube] Speccy version: [youtube]ouKg6LeXkD…

    ... even carried over the 'push' scrolling that was more common on ... Cauldron rather than the full scrolling of the C64 version. I ... to do things like smooth scrolling, like they did with the ... make the Spectrum version similarly multicolour? I'm guessing not, but ...
    Fizza Fizza October 2009 Chit chat
  • Spectrum v Amstrad CPC rangeAmstrad seemed to be a rather late starter in the 8 bit micro computer race. I never really saw one outside a shop, only a few people at school had o…

    ... on the Speccy too and multicolour effects work similarly. But I ... .

    Anyway, with hardware scrolling taking away a lot of ...
    XTM of TMG XTM of TMG April 2010 Sinclair Miscellaneous
  • Spectrum v Amstrad CPC rangeAmstrad seemed to be a rather late starter in the 8 bit micro computer race. I never really saw one outside a shop, only a few people at school had o…

    ... Games that didn't require scrolling could look really good.
    scrolling using offsets but this ... trickery, including the afforementioned hardware scrolling. It was also possible ... a lot more code than multicolour stuff did on the ...
    XTM of TMG XTM of TMG April 2010 Sinclair Miscellaneous
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... had no support for smooth scrolling, you were limited to just ... chip, offering vertical scroll, eight multicolour sprites per scanline, new graphics ...
    Matt_B Matt_B January 2011 Hardware
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... scrolling engine out of that, joefish is doing something fresh with multicolour ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... scrolling engine out of that, joefish is doing something fresh with multicolour ...
    Turkwel Turkwel January 2011 Sinclair Miscellaneous
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... would normally have full screen scrolling with overlay score/life display ... nice game ai and attribute scrolling (joefish does not scroll ... not helping to full screen scrolling either. Result is a ... it looks you perfected your multicolour (or timing may I say ...
    Arda Arda March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... will probably be a vertical scrolling shooter I work on next ... vertical scrolling backgrounds with just 4x1 coloured pixels, allowing full 8x1 multicolour ... whether to go with 8x2 multicolour which would allow me to ...
    joefish joefish March 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... something like ULA++ with hw scrolling.. let him do it and ... the early emulation of ulaplus multicolour. Code written for emulators that ...
    guesser guesser November 2011 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... so preferable for copying in multicolour routines is because you can ... bytes.

    And for scrolling, because you can read in ...
    joefish joefish January 2012 Sinclair Miscellaneous
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... tried the split scrolling thing combined with a little multicolour. I've ... scrolling game isn't going to impress anyone.

    Combining multicolour ... with scrolling is exceedingly complicated; I've ...
    joefish joefish January 2012 Development
  • ISR's in lower ram, a.k.a. the snow effect - did any game or demo ever use this?Hi all I've been curious to see what the 'snow effect' looked like in real life for a while now so today I wrote a quick IM 2 ISR in lower ram to wi…

    ... use it for hardware character scrolling as one of the tests ... , is it possible to enhance multicolour pictures by using snow effect?
    Arda Arda January 2012 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... /> [QUOTE=joefish;597333]Combining multicolour with scrolling is exceedingly complicated; I've ...
    kphair kphair January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... hide any overlap, reducing the scrolling area.

    All those ... the back screen, which is scrolling at half the speed and ... 'm looking at is optimising scrolling to try and do larger ... this in and around any multicolour I can get away with ...
    joefish joefish January 2012 Development
  • Happy birthday, Joefish....have a nice day. Fikee.

    ... screen in 2 frames (for scrolling it) but thinking of taking ... trick now is to design multicolour sprites I can move in ...
    joefish joefish February 2012 Chit chat
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... of on-screen movement or scrolling, or with lots precise sprite ... ? Chaos would be great with multicolour animated sprites (I've just ...
    ewgf ewgf March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... , just the space rendered in multicolour. What would be handy is ... using sprite rendering instead of scrolling so the pieces could be ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    ... ahead to more uses of multicolour. Obviously there has to ... trade-off between servicing the multicolour area and redrawing any moving ... big things to move (like scrolling bands of scenery) then you ... talking about severely cropping the multicolour area, or, as I ...
    joefish joefish March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... you can get 32 column multicolour (if that word still even ... sorts of things, drawing sprites? scrolling background?

    I think ... you recognise this as a multicolour game?

    [IMG]http ...
    R-Tape R-Tape April 2012 Development
  • 3D Deathchase on the Commodore 643D Deathchase has been ported to the C64, at least according to Micro-Mart. According to this week's MM, the port is called Hell Racer, and here's a …

    ... in bitmapped modes or 160x200 multicolour with two shared and two ... black) and C64-style hardware scrolling.
    TMR TMR April 2012 Games
<1234567…34>

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