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<1234567…34>
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... me a game with parallax scrolling was a better game. How ... of some games with parallax scrolling:


    -Cobra. Fast ...
    judasEZT judasEZT May 2008 Games
  • 8 pixel scrollingJust been playing Gunrunner (always forget how much I love this game, probs cos it's VERY hard) and wondered what other games use 8 pixel scrolling A…

    ... other games use 8 pixel scrolling AND are decent to play ...
    CKay CKay May 2008 Games
  • Good horizontally scrolling platformers?Hi folks, Would anyone care to recommend some good horizontally scrolling platform games on the Speccy. Regards, Shaun.

    Hi folks,

    Would anyone care to recommend some good horizontally scrolling platform games on the Speccy.

    Regards,

    Shaun.
    Shaun.Bebbington Shaun.Bebbington September 2008 Games
  • Interlace demoDoes the Interlace demo work on emulators? I've tried it on Spin 0.666 and FUSE PSP and the shapes display no colours, just white. Surely they are su…

    ... ] to be taken to a scrolling message and the bouncing letters ... made up of different coloured pixels, but they are all white ...
    ewgf ewgf November 2008 Emulators
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... . Either 2 or 4 pixel scrolling, depends on speed.
    Only ... 64 x 112 map, converting pixels to 8x8 character blocks.

    So how should the scrolling play area map be stored ... /generated for best scrolling speed in 4 directions?
    FrankT FrankT November 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but . . . how do you create random stars? Some help would be greatly appreciated?

    Andy
    DrewPee70 DrewPee70 December 2008 Development
  • Questions about possible pseudo-3D gamingSince the Spectrum is too slow for solid-3D gaming and 100&#37; wire-3D doesn't always look good, shouldn't there be a way to do something that at le…

    ... all 8 directions with smooth scrolling? If we imagine Q-A ... similar 3D games. No big pixels, no 3D rendering, just a ...
    zxbruno zxbruno January 2009 Development
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... version! Take that, you hardware scrolling, hardware sprite enabled bread box ... (since there aren't enough pixels on the Spectrum screen) on ...
    ewgf ewgf June 2009 Games
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... option to create a 2d scrolling map is greyed out....
    polomint polomint October 2009 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... completed the top third before scrolling it? Also double buffering, would ... great deal of difference when scrolling one third or 2 thirds ... /> Thanks.. I've never done scrolling before so any help is ...
    polomint polomint February 2010 Development
  • speccy colors ajnd pixels and stuffwhat are the speccy colours? specifically the RGB values of them. i suppose could just put a screen in photoshop and work it all out. also how big …

    what are the speccy colours?

    specifically the RGB values of them. i suppose could just put a screen in photoshop and work it all out.

    also how big are the pixels and how many are on screen?

    ta ta
    mile mile June 2010 Sinclair Miscellaneous
  • ula bookula book is here: [url]http://www.zxdesign.info/book/[/url] can i post sam coupe stuff here - she kind of is a speccy if you stuff the speccy rom i…

    ... faded white fuzz following white pixels around if they are moved ... /> has anyone seen the hardware scrolling the orgininal cpc had(not ...
    Roger Jowett Roger Jowett September 2010 Hardware
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... (probably full 50 fps) vertical scrolling. Games like Monaco GP (SG ... Spectrum games have all jerky scrolling when it is about to ... guy that could do the scrolling smooth - J. Smith but then ...
    maiki maiki February 2011 Games
  • Implementing smooth scrolling in games that don't haveHowdy, How easy/difficult in general is it to hack smooth scrolling into a game that scrolls on boundaries such as Gothik or Saracen? Does it depend …

    ... is it to hack smooth scrolling into a game that scrolls ... on the engine or are scrolling routines fairly standard? Could I ...
    Vertigo Vertigo February 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... -screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy.
    joefish joefish March 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... a tile based rendering and scrolling routine.

    It draws ...
    Zoltar Zoltar September 2011 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... haven't considered.

    Scrolling [B]pixelwise [/B]vertically is ...
    Sokurah Sokurah January 2012 Development
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... frame). They are a 16x16 pixels.

    T: Tiles - here ... die. :)

    W: Window/Scrolling - here we will define the ...
    Turrican Turrican February 2012 Development
  • ZX Pixels - Step by StepI made slide show, it shows how, step by step to create many masterpieces ZX Spectrum graphics. Intermediate phases used more than 100 works and 400…

    ... .be/T9UtPgJaptA[/URL]

    Pixels by Diver, Riskej, pROF, Newart ...
    newart newart August 2012 Development
  • Games with good scrollingI know the Speccy's forte was not scrolling games but their must have been some that not flick screen and maybe even smooth! I remember playing a few…

    ... Speccy's forte was not scrolling games but their must have ...
    HonoredShadow HonoredShadow October 2012 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... attribute square (i.e. 8 pixels) at a time in order ...
    ccowley ccowley June 2013 Games
  • Scrolling attribute thingJust messing with scrolling attributes. Its absolutely no use, but impressed with the variable speeds of scrolling. [url]https://dl.dropboxusercont…

    Just messing with scrolling attributes. Its absolutely no use, ... with the variable speeds of scrolling.

    [url]https://dl ...
    FrankT FrankT June 2013 Development
  • Scrolling TextI've being trying to find a simple basic way of scrolling some text on a single line, My method is ridiculous, I've been using the print statement fo…

    ... a simple basic way of scrolling some text on a single ... staggered given the illusion its scrolling.

    Hello and Welcome ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Another vertical scrolling questionwhile talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models? has extra ram or swappable screen buffer any…

    while talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models?

    has extra ram or swappable screen buffer any use on scrolling?
    Arda Arda October 2013 Development
  • Found my old Manic Miner scrolling hackI don't remember if I put this old hack here on WoS so [URL="http://homepage.ntlworld.com/e.tinney/manic.szx"]here's a snapshot[/URL]. Be impressed w…

    I don't remember if I put this old hack here on WoS so [URL="http://homepage.ntlworld.com/e.tinney/manic.szx"]here's a snapshot[/URL]. Be impressed with the silky smooth scrolling :p
    Woody Woody October 2013 Games
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... large font caused too much scrolling
    LIST VAR array() now ... /> Sprite collision now only checks pixels in the sprite's window ...
    Dunny Dunny December 2013 Sinclair Basic
  • 'The Story of the ZX Spectrum in Pixels' kickstarterHere it is, now live (with a loading screen by me!) [url]https://www.kickstarter.com/projects/47744432/the-story-of-the-zx-spectrum-in-pixels[/url]

    Here it is, now live (with a loading screen by me!)
    [url]https://www.kickstarter.com/projects/47744432/the-story-of-the-zx-spectrum-in-pixels[/url]
    Mark R. Jones Mark R. Jones June 2014 Announcements
  • Parallax scrolling - Shadow Of The Beast tech demoHi there folks! I thought I'd post what I've been pottering around with for the last couple of weekends. I've been experimenting with doing multi-la…

    ... with doing multi-layer parallax scrolling on the humble 48K. I ... />
    It runs at 25Hz, scrolling a 224x192 screen.

    Kayamon Kayamon July 2014 Development
  • 'The Story of the ZX Spectrum in Pixels Volume 2'New kickstarter for version 2 of the book... [url]https://www.kickstarter.com/projects/47744432/the-story-of-the-zx-spectrum-in-pixels-volume-2[/url]

    New kickstarter for version 2 of the book...

    [url]https://www.kickstarter.com/projects/47744432/the-story-of-the-zx-spectrum-in-pixels-volume-2[/url]
    Korinel Korinel December 2014 Sinclair Miscellaneous
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... on screen, using a 4x4 pixels "square" for each virtual pixel ... bytes for a 64x48 monochrome pixels screen!), but would make things ... buffer, which represent two adjacent pixels, I calculate the bitmap, store ...
    na_th_an na_th_an December 2014 Development
<1234567…34>

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