World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.007s
<1…20212223242526…34>
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... of bytes which represent their pixels, with a small header. "gfx ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... sorted the vertical aspect of scrolling using an address table but ...
    R-Tape R-Tape February 2011 Development
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... /> Has screens to accompany the scrolling text that is displayed between ... tape you just get the scrolling text.

    [B]Golden ...
    MartynC MartynC February 2011 Games
  • Steve Lockley GameographyI've been in touch with Steve Lockley and asked him to list the games he worked on. On WOS, he's currently credited on the following games: [LIST] …

    ... routines in Frank Bruno's, scrolling in Fall Guy, screen decompression ...
    MartynC MartynC February 2011 Infoseek database
  • Chase HQ Pseudo 3d road algorithm ?Hello, I'm new to that forum and to the spectrum. I'm developping games for Colecovision (may be you hear about : Ghost'n Zombie and Smurf challe…

    ... need a pseudo 3d road scrolling with curves and hill and ...
    youki youki February 2011 Development
  • Zx style PC game Sewer Shark[URL="http://www.parkproductions.btinternet.co.uk/sewershark.htm"]Sewer Shark[/URL] Little PC game I wrote for Retro Remakes competition a while ago…

    ... end result was a vertical scrolling shooter where you can select ...
    ParkRoboZX ParkRoboZX February 2011 Announcements
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    Which do you prefer?
    I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.
    Rebelstar without a cause Rebelstar without a cause February 2011 Games
  • New To Group....Hi All, A quick introduction as this is my first post. I am a Scarborough, UK based chap who is quite heavily into retro computing, more specificall…

    ... corruption - the second column of pixels in each character is "Missing ... a bank of memory for "Pixels", which can be on or ... basically in columns, every 8 pixels, it does sound like a ...
    Jason9 Jason9 March 2011 Hardware
  • XenonCripes this game is tough! I was never much of a fan of Xenon II on the Amiga - but enjoyed having a shot on Speccy [URL="http://zxspectrumgames.blo…

    ... AY tune and nice smooth scrolling too.
    Retrobrothers Retrobrothers March 2011 Games
  • Could some one help me with my avatar?I have no idea how to make my avatar better and the correct shape and maximum size for forum pics so that it fits well. On various websites it says …

    ... to be 100 x 100 pixels. I took a print screen ...
    HonoredShadow HonoredShadow March 2011 Chit chat
  • Drawing 3D grids in Basic...This is probably very simple for someone who feels comfortable with Math, but it's driving me crazy... Let's say I want to draw a grid of 16 by 16 s…

    ... have a width of 165 pixels and the bottom one 255 ... lines (on screen) is 88 pixels. Drawing the 16 vertical lines ...
    zxbruno zxbruno March 2011 Sinclair Basic
  • T/S 2068 & SpectrumBorrowing what you see below from the Timex Sinclair 2068 Beginner/Intermediate Guide, by Fred Blechman. It appears the T/s 2068 was intended to be …

    ... contains eight rows of eight pixels each. In this mode each ...
    jegs2 jegs2 March 2011 Hardware
  • SpecBAS 0.629 available nowJust a quick bugfix update - nothing stunningly new. [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] Here's what's new: [quote] What…

    ... moves a set number or pixels per frame, FRAMES moves to ...
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • Rendering techniques in emulatorsI've been giving thought to the possibility of speeding up the rendering in Zero considering I've been putting it off long enough. My approach is c…

    ... writes as they affect 8x8 pixels. Seems to work well for ...
    Arjun Arjun April 2011 Emulators
  • Personal comments in instructionsSomething that I do not feel is right, is personal comments in instruction files. Surely the purpose of instruction files is to preserve the origina…

    ... are pretty jerky and the scrolling leaves a
    lot to ...
    Mousey Mousey April 2011 Infoseek database
  • Games where you could explore outdoors, and also enter buildingsI love how you can explore the scrolling camp in [B]The Great Escape[/B], and then go inside various buildings that were presented as flick screen. …

    ... how you can explore the scrolling camp in [B]The Great ...
    Mousey Mousey April 2011 Games
  • Zynaps: is it handcoded?sorry if this question was already answered. but i did some inspection of Zynaps code and it seems to me that it's screen drawing (and maybe other pa…

    ... they did that amazingly fast scrolling anyway %-), i'm just interested ...
    Ketmar Ketmar April 2011 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... position in ROM of char pixels
    exx ; 4t - norm
    TomD TomD April 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... can have 25-fps smooth scrolling with almost full frame free ...
    Ketmar Ketmar April 2011 Development
  • Buggy copy of JSW99Does anybody still have the buggy original of JSW99 on their hardrives? The version that lets you fall about 2 pixels too far making many of the game…

    ... lets you fall about 2 pixels too far making many of ...
    dm_boozefreek dm_boozefreek April 2011 Sinclair Miscellaneous
  • The display of the ZX SpectrumI'm trying my hand at putting a simple emulator together, but I don't quite remember exactly how the screen works... I have a (void) function that ta…

    ... the coordinates of the 8 pixels from the address in the ...
    wilsonsamm wilsonsamm May 2011 Emulators
  • Narrow-boat Simulator?Probably I should not be suggesting a game that I could never write, but I wasn't sure if this forum was just for floating game ideas. Picturing this…

    ... could be just a horzontally scrolling game (not a simulator) in ...
    dmsmith dmsmith May 2011 New game ideas
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... with characters up to 5 pixels wide (W being six with ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Support of other SCREEN$ formats in ZX-PaintbrushDear readers, I've already implemented a nearly complete ULAPlus support in my developing version of ZX-Paintbrush. Works fine so far. But I asked m…

    ... /> [LIST]
    [*]Standard screen$ (256x192 pixels, 32x24 attributes, standard palette)
    [*]screen$ with 256x192 pixels and 32x192 attributes, making 6144 ...
    clausjahn clausjahn May 2011 Emulators
  • Emulators and 50hzI have been trying out ZX Spin and Spectaculator on my HDTV that supports 50hz. I cant seem to find an option for 50hz (say 1360 x 768 x 32/16 colour…

    ... do this and the scrolling is brill. The scrolling is not so ...
    HonoredShadow HonoredShadow May 2011 Emulators
  • New Game: Alter EgoHi,here is my third asm game for speccy: [URL="http://www.retrosouls.net/wp-content/uploads/2011/05/AlterEgo.zip"]DOWNLOAD[/URL] You must collect a…

    ... /> You must collect all jumping pixels on 25 levels.Oh, and ...
    DenisGrachev DenisGrachev May 2011 Brand new software
  • Sevenup problemLet's suppose I'm importing into Sevenup a picture which is 24 pixel wide (that is 3 chars) and 20 pixels high (not complete 3 chars) When I'm expo…

    ... is 3 chars) and 20 pixels high (not complete 3 chars ... so it will make 24 pixels lines - complete 3 chars.
    Ralf Ralf May 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... 127 */
    byte8 character_width; /* in pixels, 0 for proportional fonts */
    byte8 character_height; /* in pixels */
    byte8 ascent;
    byte8 ... gives max. width of 16 pixels
    — (table of char widths ...
    tstih tstih May 2011 Development
  • Slicks (Codemasters) for the ZX Spectrum?If you were like me, you also owned Commodore 64 back in the days, because of the games like Slicks - multidirectional smooth scrolling "Pit & Run / …

    ... games like Slicks - multidirectional smooth scrolling "Pit & Run / Micro Machines ... no gonna be per pixel scrolling over here... but the game ...
    maiki maiki June 2011 Games
  • Some issues with my UDG programFor the sake of remembering how to do some things in Basic, I started coding a small program that could be used to create UDGs: [url]http://db.tt/tt…

    ... same time leaving the UDG pixels intact in the grid, but ...
    zxbruno zxbruno June 2011 Sinclair Basic
<1…20212223242526…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
scrolling 4.7K 6.2K
pixels 4K 6.1K

Related Threads

  • Scrolling by 2 pixelsWhat is the fastest way of scrolling a Spectrum screen line by 2 pixels left or right?<br /> <br /> When thinking about it I've come to this simple s…
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…
  • Best scrolling shooters on speccy?I think one of most popular genres, besides mazes, was scrolling shooter. Can you remember any favorites to recommend, besides r-type
  • Scrolling string variablesCan anyone help me with this for a program I'm writing on the spectrum.<br /> There was a command in speccy basic that would let you scroll a string …
  • Zynaps and other scrolling shooters.Ok, so I have completed ALL of zynaps. What an amzing game! I still dont understand how the Rocket (the weapon with aim) works, can someone explain?<…
  • ZX81 ScrollingI'm tempted to have a go at a bit of ZX81 programming, using MCODER II, though I could really use a fast multi-directional scrolling routine.<br /> <…
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth!<br /> <br /> What ga…
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…
  • Scrolling spectrum fighters, any favourites?Putting together a family tree and was wondering if you lot can recommend me some good spectrum fighters that weren't previously arcade games?<br /> …
  • Smooth Screen ScrollingHi Everyone,<br /> <br /> Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion.<br /> <br /> I am working on a ro…

Related Searches

  • scrolling basic
  • scrolling
  • scrolling joffa
  • scrolling platform
  • push scrolling
  • scrolling poke
  • zx spectrum side scrolling hack n slash dungeon crawler wip
  • character scrolling
  • side scrolling
  • basic side scrolling
  • text scrolling
  • full screen scrolling
  • uridium scrolling
  • uridium scrolling tiles
  • greenberet scrolling
  • green beret scrolling
  • green beret scrolling frobush
  • sync scrolling
  • sprite scrolling
  • horizontal scrolling

Copyright © 2024 World of Spectrum