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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... `s how the Amiga HW scrolling works, by simply having a ... to step a byte (two pixels in 16 colour mode, i ...
    TMR TMR September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... can achieve pixel perfect scrolling by literally moving the screen ... off.

    Horizontal scrolling can be achieved with similar ... byte at a time scrolling (two pixels in low res) but ... hardware registers to control pixel scrolling in both directions and ...
    AndyC AndyC September 2004 Games
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... /left/right 8 or 16 pixels at a time placing the ... , for static screens, and also scrolling, and it has the added ...
    CKay CKay October 2004 Development
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... Speccy version scrolls at 8 pixels per frame, because of the ... ) pixels horizontally and 8 vertically because it's using the hardware scrolling ...
    AndyC AndyC November 2004 Sinclair Miscellaneous
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... Speccy version scrolls at 8 pixels per frame, because of the ... ) pixels horizontally and 8 vertically because it's using the hardware scrolling ... is the fact that the scrolling rate is different both horizontally ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • Non-spectrum Ultimate games?I was just browsing round Rare's site and their chronology: [url="http://www.rareware.com/games/timeline/timeline_content.html"]http://www.rareware.…

    ... weren't multiples of 8 pixels in either direction and how ... faster because the hardware smooth scrolling could have got involved.
    TMR TMR December 2004 Games
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    ... to be about 8 pixels high and scrolling down.
    Even after ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... you stick to character square scrolling you can manage a good ... deal of the scrolling by just moving attributes. But ... needs variable speeds of scrolling, and at 8 pixels a frame its ... going to be scrolling full speed ...
    dmsmith dmsmith July 2005 Games
  • MC TipPlace your MC tip here: Here is my first: When using alternate registers (EXX) the HL register must not be affected on return to BASIC. Also the IY…

    ... useful for scrolling the screen left or right 4 pixels at a ...
    dmsmith dmsmith November 2005 Development
  • Maps in progressIf you are working on some map, this thread is just for you! Post here the name of that game for which you are creating a map. Only then we can preve…

    ... /> (real resolution 12800 x 1530 pixels)

    I also prepare ... of Turrican 1 use parallax scrolling and it is a quite ...
    Pavero Pavero December 2005 Support files
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... chars wide.

    Scrolling is 2 pixels per frame

    pixels. This mean thats each tile ...
    dmsmith dmsmith April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... into character-size pieces (8x8 pixels) that are described by a ... depending on the number of pixels downward the sprite has ... the current character, only pixels from the left are rotated ... / civilization / board game types of scrolling).
    - The engine is now ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... right and right to left scrolling the pixels into the character squares ...
    JonNorth JonNorth May 2006 Games
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... well. Scrolling of background elements is either 4 or 8 pixels at ... a time. Enemy sprites 8 pixels at a time. Bullets 4 ... or 8 pixels at a time. Movements are ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... by a multiple of 8 pixels? I say a multiple of ... expect, anyhoo. Not exactly "hardware scrolling", but more "image displacement"?
    icabod icabod July 2006 Emulators
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... for instance) do not need scrolling.

    Once all the ... , sometimes it might be 8 pixels wide, sometimes 16 etc.
    robpearmain robpearmain August 2006 Development
  • After-Christmas mapsCavelon [url="http://maps.speccy.cz/map.php?id=Cavelon"]http://maps.speccy.cz/map.php?id=Cavelon[/url] Doombase [url="http://maps.speccy.cz/map.php?…

    A bit thin? The resolution of this map is 17000 x 800 pixels. I don't see any technical problem in Firefox or IE. Scrolling background was removed from the map.
    Pavero Pavero August 2006 Support files
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... eight by eight block of pixels? Of course they'd have ... /> And why not add hardware scrolling, and maybe some sprites? Alright ... from the CPU, and hardware scrolling would definately have benefitted the ...
    ewgf ewgf September 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... two fetched bytes (per 8 pixels) to generate the display that ... memory. That probably rules out scrolling shooters unless you somehow fix ... mode...I wonder how many scrolling shooters it had at that ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... what you mean by hardware scrolling but a blitter can also ... of bytes fetched (describing 8 pixels) from the same scan line ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    ... bytes to display each 8 pixels: one pixel byte and one ... than one attribute per 8 pixels the ULA would have to ... static multicolor image/sprite moving/scrolling up and down though...
    48K 48K October 2006 Games
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... design sprites to be 14 pixels wide or you can extend ... [/b] backbuffer moved by LDI, scrolling by RLD (HL), sprites by ... moved by LDI, RL(HL) scrolling, XOR sprites, 28*14 (?)
    scrolling by different speed, back buffer ...
    Fikee Fikee November 2006 Development
  • HATE is such a strong wordSo, I've been toying with an idea for a isometric shmup set in the future where you control a jeep and have enemy flying machines, ground enemies and…

    ... view combined with it constantly scrolling make it difficult to pull ... speccy scroll in characters, not pixels)
    bobs bobs November 2006 Development
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... examples of pixel scrolling with colour attributes scrolling every 8 frames.[/QUOTE ... C64 has hardware scrolling for doing the pixel scrolling. You only have ... up for the lack of pixels. It's not so apparent ...
    AndyC AndyC November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... C64 has hardware scrolling for doing the pixel scrolling. You only have ... do hi-res hardware pixel scrolling? Are there any examples? I ... up for the lack of pixels. It's not so apparent ...
    48K 48K November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... modes have full hardware screen scrolling.[/quote]

    That is ... had had hardware scrolling, though unless it scrolled eight pixels per time ...
    ewgf ewgf November 2006 Games
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... next superbitmap... whichever that is.... Scrolling is achieved by writing to ... and blits in the missing pixels using the "background" array ( which ...
    DonkeyPong DonkeyPong December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... next superbitmap... whichever that is.... Scrolling is achieved by writing to ... and blits in the missing pixels using the "background" array ( which ...
    Quazar Quazar December 2006 Development
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... speccy. Plus, the high speed scrolling does make it a bit ... see no difference in the pixels, the C64's screen is ... same angle, length and the pixels pretty much the same size ... the Spectrum one with rougher scrolling, so it's reasonable to ...
    Fizza Fizza January 2007 Games
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... the scrolling backgrounds for that, unless you did it 8 pixels at ... out to allow for colourful scrolling backgrounds which don't have ...
    Gwyn Gwyn January 2007 Games
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