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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... message across the screen (the scrolling will be accomplished using memop ... spectrum's display file stores pixels one byte after the other ... the Spectrum screen are 8 pixels tall. To render each character ... times for all 8 vertical pixels in a character.
    < ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the screen and keep on scrolling until you give it a ... will it just keep on scrolling whatever is thrown at it ... string, current ptr inside string, pixels remaining to next char, etc ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... )(RAND_MAX));
    }

    // clear pixels and set colour to attr ... = " ...............This is a very simple scrolling message in c by Mulder ...
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... I think for now, the scrolling message works pretty darn good ... 4 times at one / two pixels before it investigates the queue ...
    wokani wokani July 2007 Development
  • Super Mario World?Sorry if this has been mentioned or flagged before. Had a quick search and couldn't find anything: [url]http://www.youtube.com/watch?v=bjKLuceGOsk&m…

    ... its a video and the pixels are a bit blurred.
    scrolling smoothly left and right. But ...
    dmsmith dmsmith August 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... pixel per interrupt or 50 pixels per second). But the ... d_ScrollStart() is called to start scrolling the message and d_ScrollStop() is ... g_scrollPos" and the number of pixels of that character left to ... C) by "g_scrollShift/2" pixels and only the rightmost pixel ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • MULTITECH pictures[url]http://velesoft.speccy.cz/data-gear.htm[/url]

    ... for multicolor and second for pixels. Both drivers uses the same ... as well, so animations or scrolling of the complete screen up ...
    omega omega October 2007 Hardware
  • Can you write in the border?Is it at all technically possible in any way to get stuff into the border, apart from changing the border colour? I believe the C64 used the border a…

    ... ) all contain parts that feature scrolling messages in the border.
    pixels) is painted in 4 T ... could get would be 24 pixels across by one pixel high ...
    gasman gasman November 2007 Sinclair Basic
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... a fixed-screen game? as scrolling games are usually a nightmare ... of a group of 8 pixels
    jr nz,addone ;if ... of a group of 8 pixels
    jr nz,nextblock ;if ...
    bigjon bigjon February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... cycles per byte. This means scrolling a full size display would ... for you, start looking at scrolling a smaller area of the ... screen, scrolling by more than one pixel ... 's display file organization (for pixels) is this:

    [code ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... in 1- or 2-pixels 25/50 times a second ... make things interesting - of your scrolling area; needless to say, these ... "naturally" would scroll at 8 pixels each frame. Those should have ... paper colour scrolled at 8 pixels matching the attribute scroller position ...
    XTM of TMG XTM of TMG May 2008 Games
  • What can I use to rip AY tunes?Because I really like the music from Dragonia, but it isn't in the AY archive. Does anybody know of a program that I can extract it with? [SIZE="1"…

    ... the endless crappy boring scrolling shooters with muddy pixels the size of ...
    ewgf ewgf May 2008 Emulators
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... representing a row of eight pixels, and 768 bytes used for ... 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics ...
    rich_chandler rich_chandler May 2008 Chit chat
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... actually have to plot individual pixels then yes, it's a ... when you use the hardware scrolling... ;)
    AndyC AndyC June 2008 Games
  • question for MartijnJust exactly how many files are stored on this website

    ... the game engine (including the scrolling, the inertia effects, the game ... considering how to implement the scrolling and colour, after all, ... in character sized chunks (8x8 pixels) instead of one, or two ... , or four etc pixels, then the game could handle ...
    ewgf ewgf August 2008 Sinclair Miscellaneous
  • ANN: SpecEmu 2.7Go get it kids! [url]http://homepage.ntlworld.com/mark.woodmass/specemu.html[/url] :p

    ... 25fps whilst scrolling a map of over 1500x2000 compressed pixels is not ...
    Jimmy Jimmy September 2008 Emulators
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... printed. Or first scroll 8 pixels and then print new string ... need to develop some tile scrolling engine and that's something ...
    omega omega October 2008 Sinclair Miscellaneous
  • Which computer is most similar to Zx Spectrum?I have wondered recently wihch other 8-bit computer is most of all similar to Zx Spectrum. I mean similar graphics, similar gameplay, similar program…

    ... mode:256x192 pixel, attributes 8x8 pixels, 16 colours) and that it ... only 4 per scanline, 16x16 pixels, 1 colour.
    2. ... Attributes are 8x1 pixels rather than 8x8.
    3 ... memory for things like smooth scrolling effects.

    There is ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... /> [QUOTE]I take it all scrolling effects (vertical and horizontal?) are ... pixels, although very few games use this as the officially supported scrolling ... machines support dual playfield parallax scrolling, although it's possible to ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... />
    So the C64 hardware scrolling, someone said it doesn't ... a simple way but the scrolling is driven by writing values ... CPU says "scroll by 2 pixels" and when half of screen ... " and say "scroll by 4 pixels". as upper part is already ...
    Fikee Fikee November 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... a simple way but the scrolling is driven by writing values ... CPU says "scroll by 2 pixels" and when half of screen ... " and say "scroll by 4 pixels". as upper part is already ... was related to proper parallax scrolling, the dual playfield type where ...
    XTM of TMG XTM of TMG November 2008 Sinclair Miscellaneous
  • Hacks to improve existing gamesDoes everyone remember those hacked versions of Commando and Action Force II that had AY soundtracks hacked into them? How about hacking some other …

    ... to go at least 8 pixels at the time. [B]*[/B ... do with the quite advanced scrolling technique of the game and ...
    Rickard Rickard November 2008 Games
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... , will it allow selection by pixels, or force selection by characters ... Bloodbaz, was to allow screen scrolling (with wrap) vertically and horizontally ...
    zxbruno zxbruno December 2008 Emulators
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... , will it allow selection by pixels, or force selection by characters ... Bloodbaz, was to allow screen scrolling (with wrap) vertically and horizontally ...
    Dunny Dunny December 2008 Emulators
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... filmation must be mono., all scrolling games with backgrounds must be ... , than colour games with 8x8 pixels movement.
    gandulf gandulf February 2009 Games
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... filmation must be mono., all scrolling games with backgrounds must be ... colour games
    with 8x8 pixels movement.[/quote]
    It's ...
    rich_chandler rich_chandler February 2009 Games
  • Multi platform games developmentWe all know there are a lot of multi platform games. For example, Boulder Dash, River Raid, Exolon, Zynaps, Flying Shark, AMC and so on which were av…

    ... blocky monochrome conversions from C64 pixels) are always the absolute worst ... sprites, and abandon any smooth scrolling that the Spectrum may have ...
    joefish joefish April 2009 Games
  • SnakeMan XLBased on [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0018323&loadpics=3&model=spectrum"]SnakeMan[/URL] the Minigame from 2007 I got the id…

    ... you're going to be scrolling the whole screen in characters ... the blocks larger, say 16x16 pixels? At least then you'd ...
    joefish joefish April 2009 New game ideas
  • SnakeMan XLBased on [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0018323&loadpics=3&model=spectrum"]SnakeMan[/URL] the Minigame from 2007 I got the id…

    ... you're going to be scrolling the whole screen in characters ... the blocks larger, say 16x16 pixels? At least then you'd ... scroll.[/quote]

    For scrolling this is indeed easier. However ...
    Dr BEEP Dr BEEP April 2009 New game ideas
  • Successor to the SpeccyBased on the rambling on the other thread it would be interesting to see what people felt was the 'spiritual' successor to the speccy. Amiga here....

    ... had faster and smoother parallax scrolling than ST SotB. My ... code routines did full 320x200 scrolling on two planes, with another ... address of the screen ('synch scrolling'). That's what [I] ... you could hardware scroll 8 pixels vertically), but you were still ...
    joefish joefish May 2009 Chit chat
<1234567…34>

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