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  • Brand new Horace GameWe could think on how should the next Horace Game be, taking in account that the past three are mixtures of old, well established classic arcade game…

    ... the Psion 3a is 480x160 pixels of which the rightmost 96x160 ... screen just 256 pixels wide; some sort of scrolling or a redraw ... scale everything down to 192x80 pixels, which isn't a great ...
    Matt_B Matt_B May 2009 New game ideas
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... has a part with a scrolling 16-char-wide multicolour picture ... do as much of the scrolling as possible by just moving ... where you've got BRIGHT pixels in the border :-) )
    gasman gasman May 2009 New game ideas
  • Microsphere's best game?Given how fantastic Microsphere's games were, we don't give them (the company) nearly as much attention as we should. They wrote some fantastic games…

    ... to place a couple of pixels. It really is staggering, and ... style. They all had crap scrolling, limited animation and not great ...
    Vampyre Vampyre June 2009 Games
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... -colour-per character hi-res pixels + colour attributes mode like the ... lot of fast-moving or scrolling games use the character-mapped ... . These are 24x21 pixels monochrome or 12x21 pixels in 3 colours + transparent ...
    joefish joefish September 2009 Chit chat
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... strange colour palette, jerky character scrolling and enforced rationing of colours ... the Speccy's 6K of pixels. The Amstrajihadeen will have your ...
    joefish joefish September 2009 Chit chat
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... the Speccy's 6K of pixels. The Amstrajihadeen will have ... pixel format which makes scrolling the display easier, there ... tricks for very smooth hardware scrolling (see Mission Genocide).
    ...
    Still, scrolling was easily the weak point ...
    AndyC AndyC September 2009 Chit chat
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... the Bit-0s for 16 pixels, then the Bit-1s were ... , it was ace for parallax scrolling and even some simple transparency ...
    joefish joefish September 2009 Chit chat
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... the Bit-0s for 16 pixels, then the Bit-1s were ... , it was ace for parallax scrolling and even some simple transparency ... "Ghosts And Goblins" does clover scrolling tricks, if you get the ...
    frobush frobush September 2009 Chit chat
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... for line-by-line vertical scrolling).

    I had ... the details, but sync-scrolling is achieved by changing the ... horizontal precision down below 16 pixels the only realistic solution ... to get single pixel horizontal scrolling but that would generally ...
    Matt_B Matt_B September 2009 Chit chat
  • Remake WIZBALL on the SpeccySeeing as all my graphics are available why not re-make it to include all the stuff that wasn't used? I made graphics for the Ying and Yang wiz and t…

    ... affair as there's no scrolling. Don't think you'd ... that are greater than 16x16 pixels would have to be redone ...
    BiNMaN BiNMaN October 2009 New game ideas
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... byte fetches to draw 8 pixels -- one from the 'pixel' area ... that the same 8 vertical pixels in a char map to ... a display size of 512x192 pixels. You've lost colour information ... bit longer until sprites or scrolling hw is added :D
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Emulators
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... by moving a line of pixels to the screen one at ... take up valuable processor time. Scrolling routines are another area where ... sense in wasting precious time scrolling empty patches of the screen ... programmer can cheat by only scrolling certain areas of the display ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Shooter Racer TypeThingA bit like Spy Hunter flipped on it's side but actually plays a bit more like R-Type on wheels... A mock up screen: [IMG]http://img.photobucket.com…

    ... /> Unless you're scrolling 8 pixels per frame, vertical scrolling is easier. Sometimes ... just setting a pointer. Horizontal scrolling requires the entire buffer to ...
    jonathan jonathan December 2009 New game ideas
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... mean more jerky scrolling - usually character scrolling by 8 pixels. In monochrome you ... can have smooth scrolling, but ...
    Ralf Ralf January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... waste precious cpu resources in scrolling...
    [/QUOTE]
    well, that ... depends ... scrolling is not neccessary waste
    pixels then, hell, easy work for ...
    Fikee Fikee January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... "][COLOR="Red"]- flip screen without scrolling[/COLOR][/SIZE]

    - mono ... of blocks 16x16 pixels

    - sprites 48 pixels high (I mean ...
    Ralf Ralf February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... "][COLOR="Red"]- flip screen without scrolling[/COLOR][/SIZE]

    - mono ... of blocks 16x16 pixels

    - sprites 48 pixels high (I mean ...
    Swainy Swainy February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... across CHAR boundaries (i.e. pixels positioning)?
    - Do you want ... store the map of the scrolling area in memory. I've ...
    polomint polomint February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    If you are doing pixel scrolling, you might find this routine ... a value shifted right x pixels, use tbl_roll + 256 * (x-1 ...
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... scroll routine I wrote for scrolling the entire screen up or ... table.

    [CODE]
    ;Scrolling routines for UP/DOWN
    pixels down on the display.
    0sAND1s 0sAND1s February 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... an option to turn subpixel scrolling on or off (press S ... to change it). When subpixel scrolling is off, the ground will ... " rate (i.e. 1-8 pixels per frame). Since the game ...
    riv riv March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... an option to turn subpixel scrolling on or off (press S ... to change it). When subpixel scrolling is off, the ground will ... " rate (i.e. 1-8 pixels per frame). Since the game ...
    Mister Beep Mister Beep March 2010 Development
  • Best Spectrum game from 2009Ok, its almost 2010, and we have to decide which was the best game this year :) Miles Mad Mission [url]http://www.worldofspectrum.org/infoseekid.cg…

    ... graphics with dithering, shadows and pixels sized 1x1, not 2x1.
    scrolling landscape. The movement and playability ...
    Ralf Ralf April 2010 Games
  • How to create pretty screenshot maps[size=+1][b]A. What will I need?[/b][/size] 01. Your favorite [url=http://www.worldofspectrum.org/emulators.html]Speccy emulator[/url]. 02. An util…

    ... to find intersection of same pixels for both screenshots. If the ... course for games with parallax scrolling.
    Pavero Pavero July 2010 Support files
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... /> Scrolling wouldn't have to be real smooth. Skip 8 pixels at ... normal speed and 24 pixels at running speed ...
    Sadako Sadako July 2010 New game ideas
  • Colour or Monochrome?The release of the game [B]Cheril Perils [/B]at: [URL]http://www.worldofspectrum.org/forums/showthread.php?t=30403[/URL] made me voice my preferenc…

    ... than 8 pixels at a time, whether its a scrolling game or ...
    kgmcneil kgmcneil July 2010 Games
  • The death of the SpectrumI was reflecting the other day about life and the significance of those interests that we develop during childhood. For many, its football or physic…

    ... to reduce the colour clash. Scrolling was often choppy and the ... tend to just make the pixels blocky and put NES style ... extraordinarily well. Commando has smooth scrolling, good use of colour (but ...
    takapa takapa July 2010 Chit chat
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... clever programmers to really shift pixels around. Neither the MSX or ... cells, either by using character scrolling (as in R-Type) or ...
    chev chev July 2010 Games
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... corners in Pacman were 24 pixels between turns - 16 for the ... , avoiding the need for horizontal scrolling. I'm undecided as to ...
    ajmoss ajmoss August 2010 New game ideas
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... corners in Pacman were 24 pixels between turns - 16 for the ... , avoiding the need for horizontal scrolling. I'm undecided as to ...
    ewgf ewgf August 2010 New game ideas
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