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<1…17181920212223…34>
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... /> Has screens to accompany the scrolling text that is displayed between ... tape you just get the scrolling text.

    [B]Golden ...
    MartynC MartynC February 2011 Games
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... into top 16k
    320 POKE 23739,111
    330 LOAD ... into page 7
    340 POKE 23739,244
    350 PAUSE ... into top 16k
    370 POKE 23739,111
    380 LOAD ... into page 5
    390 POKE 23739,244
    400 GO ...
    brownb2 brownb2 February 2011 Development
  • Steve Lockley GameographyI've been in touch with Steve Lockley and asked him to list the games he worked on. On WOS, he's currently credited on the following games: [LIST] …

    ... routines in Frank Bruno's, scrolling in Fall Guy, screen decompression ...
    MartynC MartynC February 2011 Infoseek database
  • Chase HQ Pseudo 3d road algorithm ?Hello, I'm new to that forum and to the spectrum. I'm developping games for Colecovision (may be you hear about : Ghost'n Zombie and Smurf challe…

    ... need a pseudo 3d road scrolling with curves and hill and ...
    youki youki February 2011 Development
  • Zx style PC game Sewer Shark[URL="http://www.parkproductions.btinternet.co.uk/sewershark.htm"]Sewer Shark[/URL] Little PC game I wrote for Retro Remakes competition a while ago…

    ... end result was a vertical scrolling shooter where you can select ...
    ParkRoboZX ParkRoboZX February 2011 Announcements
  • Working with DOS and Plus D disks on a +2A/+3Don't know if this will be of interest to anyone, but once in a while someone asks how to do it. Dominic Morris has given permission for WOS to distr…

    ... add in the necessary extra poke (detailed in one of the ...
    zxbruno zxbruno February 2011 Sinclair Miscellaneous
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    Which do you prefer?
    I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.
    Rebelstar without a cause Rebelstar without a cause February 2011 Games
  • XenonCripes this game is tough! I was never much of a fan of Xenon II on the Amiga - but enjoyed having a shot on Speccy [URL="http://zxspectrumgames.blo…

    ... AY tune and nice smooth scrolling too.
    Retrobrothers Retrobrothers March 2011 Games
  • What memory pages are being used in a +3DOS disk operation?To make a long story short: what pages are in use by +3DOS while doing read operations from the disk drive? Now, for the details, for those interest…

    ... really straightforward: from BASIC a POKE 23388,16+n is performed ... main block is loaded, a POKE 23388,16 is performed to ...
    mcleod_ideafix mcleod_ideafix March 2011 Development
  • how can we hack a .sna for infinite lives?recently, i were trying to edit .sna from Chuckie Egg on a hex editor, with the information from [url]http://www.the-tipshop.co.uk/cgi-bin/info.pl?na…

    ... have yet any way to poke the ram, or manage the ...
    nitrofurano nitrofurano April 2011 Games
  • Personal comments in instructionsSomething that I do not feel is right, is personal comments in instruction files. Surely the purpose of instruction files is to preserve the origina…

    ... are pretty jerky and the scrolling leaves a
    lot to ...
    Mousey Mousey April 2011 Infoseek database
  • Games where you could explore outdoors, and also enter buildingsI love how you can explore the scrolling camp in [B]The Great Escape[/B], and then go inside various buildings that were presented as flick screen. …

    ... how you can explore the scrolling camp in [B]The Great ...
    Mousey Mousey April 2011 Games
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... really only needed a suitable POKE in the CHANS area to ... without resorting to a tedious POKE loop.

    After a ... /> LET s$=a$:
    POKE defadd,0: POKE defadd+1,0
    LET a$=s$:
    POKE defadd,0: POKE defadd+1,0: PAUSE ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Wanted : Sinclair User Poke Cardsi used to have the whole set years ago but have since lost them i got some of these again but not all so if anyone has any then let me know

    i used to have the whole set years ago but have since lost them
    i got some of these again but not all
    so if anyone has any then let me know
    reanimator reanimator April 2011 Wanted
  • Zynaps: is it handcoded?sorry if this question was already answered. but i did some inspection of Zynaps code and it seems to me that it's screen drawing (and maybe other pa…

    ... they did that amazingly fast scrolling anyway %-), i'm just interested ...
    Ketmar Ketmar April 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... can have 25-fps smooth scrolling with almost full frame free ...
    Ketmar Ketmar April 2011 Development
  • multiple songs with savage enginesorry friends, another thread with my stupid questions. maybe wos should introduce a noob section for people like me? :oops: anyway, how does using …

    ... /> the manual reads:

    POKE playeraddr+59,songaddr-256 * int ... (songaddr/256)
    POKE playeraddr+60,int(songaddr/256 ... to

    POKE 32827,41
    POKE 32828,145

    utz utz May 2011 Development
  • Narrow-boat Simulator?Probably I should not be suggesting a game that I could never write, but I wasn't sure if this forum was just for floating game ideas. Picturing this…

    ... could be just a horzontally scrolling game (not a simulator) in ...
    dmsmith dmsmith May 2011 New game ideas
  • Jet Set Willy Turbo edition!Improve the speed of the game with just a few pokes! Do the standard CLEAR 32767 : LOAD "" CODE to get at the BASIC loader (see Your Spectrum issue …

    ... /> 32 POKE 65472,61: POKE 65473,194: POKE 65474,192: POKE 65475,254: POKE 65476 ... /> 33 POKE 35323,62: POKE 35324,32: POKE 35325,205: POKE 35326,192: POKE 35327 ... /> 34 POKE 35265,62: POKE 35266,32: POKE 35267,205: POKE 35268,192: POKE 35269 ...
    Jimmy Jimmy May 2011 Sinclair Miscellaneous
  • Jet Set Willy II - collecting objectsThe POKE to reduce the number of objects you need to collect doesn't seem to work. [CODE]POKE 34686,1[/CODE] It looks correct. It changes the CP 150…

    The POKE to reduce the number of ... to work.

    [CODE]POKE 34686,1[/CODE]
    It ...
    Jimmy Jimmy May 2011 Games
  • quick - Zx80 ASM questionWhile I am ploughing through lots of ASM listings, one of my earlier adaptation attempts surprised me [B][asm code][/B] [code] org 32768 start: ld…

    ... /> 10 CLEAR 32767
    20 POKE 23610,255
    30 LOAD ...
    Zetr0 Zetr0 May 2011 Development
  • Emulators and 50hzI have been trying out ZX Spin and Spectaculator on my HDTV that supports 50hz. I cant seem to find an option for 50hz (say 1360 x 768 x 32/16 colour…

    ... do this and the scrolling is brill. The scrolling is not so ...
    HonoredShadow HonoredShadow May 2011 Emulators
  • Heartland[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002267"]Heartland[/URL] has distribution denied, which means is won't be possible to upload a…

    ... POKE 24141,237: POKE 24142,243: POKE 62445,50: POKE 62446,65: POKE 62447,190: POKE ... 62448,195: POKE ... 62449,232: POKE ...
    Einar Saukas Einar Saukas May 2011 Infoseek database
  • Kwik Snax[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0009367"]Kwik Snax[/URL] has distribution denied, which means it won't be possible to upload a…

    ... still gotten it. Fixed using POKE 50812,201
    [/LIST][/QUOTE ...
    Einar Saukas Einar Saukas May 2011 Infoseek database
  • Frank N SteinThis is an improved bugfix for [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001849"]Frank N Stein[/URL] as discussed recently in [URL="htt…

    ... time. Fixed using POKE 26131, 3: POKE 26132, 16: POKE 26133, 8
    Einar Saukas Einar Saukas May 2011 Infoseek database
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ...
    110 CLS
    120 POKE (PEEK 23631+256*PEEK 23632 ... )+5, 111
    130 POKE (PEEK 23631+256*PEEK 23632 ...
    The Lone Magpie The Lone Magpie June 2011 Sinclair Basic
  • Slicks (Codemasters) for the ZX Spectrum?If you were like me, you also owned Commodore 64 back in the days, because of the games like Slicks - multidirectional smooth scrolling "Pit & Run / …

    ... games like Slicks - multidirectional smooth scrolling "Pit & Run / Micro Machines ... no gonna be per pixel scrolling over here... but the game ...
    maiki maiki June 2011 Games
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... :
    OVER one
    270 POKE attrp,VAL "112":
    PRINT ... AT t(1),0,,,,:
    POKE 23560,0
    280 LET ... /> LET s$="":
    POKE 23563,0:
    POKE 23564,0:
    RETURN ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Fairlight 2 again - ending, proposed fixOnce again I've been trying to work out Fairlight 2's infamous ending. I think that the following POKE should change the game so that a key could po…

    ... /> I think that the following POKE should change the game so ... to find this sequence and POKE the value as required.

    The POKE needs to be applied before ...
    mjwilson mjwilson June 2011 Games
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