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<1234567…34>
  • 3.5 drive (external)Hi, I read that I have to put a 'diode' on the ribbon cable (for the RDY signal). But so far I could not find where can I put it on the cable... Any…

    ... to move this to Drive 0 pin.

    ... Drive Select wire must be moved for Drive 0 too, ... n/DRIVE SELECT 0 from XT (+3 controller) with n/DRIVE SELECT 0 from AT ... (3.5" floppy) and n/MOTOR ON from ... with n/MOTOR ON DRIVE 0 from AT (3.5" floppy ...
    secarica secarica November 2009 Hardware
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... ="http://212.85.182.24/y/yeah_0.0.1.tar.gz"]http ... .

    v 1.0.0 codenamed retro. and v 2.0.0 codenamed v-ger.
    from microdrive, rs232 or rom in ... gives you the opportunity to select microdrive, insert cartridge and then ...
    tstih tstih April 2011 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... I have:

    - v$(32*20) DIM variable for ... dir variable that stores the v$ dim RAM position.
    - I make a bucle from 0 to 159 bytes for read ... - If this byte readed from RAMPEEK v$ dir RAM...
    [ ... load/converts/make my v$ string "video buffer" ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... (new .z80 file available from [url="http://www.peargames.co ... />
    #define RECTTOP 0
    #define RECTBOTTOM 24
    #define RECTRIGHT 31 ... ; I=FE
    IM 2 ; select IM2
    ei

    robpearmain robpearmain August 2004 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 0.013%
    -3 0.562%
    -2 6.248%
    -1 24 ... .303%
    0 37.748%
    + ... 1 24.303%
    +2 ... 6.248%
    +3 0.562%
    +4 0 ... is to select 9 ranges of numbers from 0..32767 that ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ) to prevent the player from getting "Out of Screen". ... /> [CODE]
    1 BORDER 0:
    POKE 23693,50:
    PRINT AT 20,0; INK 1;"~~~~~~~~~~~~~~TTT~~~~~~~~~~~~~~~":
    ... READ x,y,v,w,n,f:
    ... /> LET l=(ABS v+ABS w67)*(x
    Einar Saukas Einar Saukas August 2007 Development
  • Weird Computer GamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000411"]Weird Computer Games[/URL][/B] Page: 3, Program: Tower of Terror - [U…

    ... /> 180 let v$="":let w$="":let vb=0:let ob=0:let li ... if len(w$)24 then let d=ob-24
    580 ... 21 and ob=24 then let f(4)=0:let m$="dust ... - vcr"
    990 if ob=24 and r=21 then let ... if ob=19 and r=24 then gosub 1400
    ... or ob=17) and r=24 and l(1)
    c1541 c1541 March 2008 MIA/STP/SDP
  • Girlfriend's computerI'm on my girlfriends computer atm -- one which she has asked me to sort out. It is a Vista computer which has reportedly slowed down since she fir…

    ... the Key: PowerOffAfterShutdown
    Values: 0=Default, 1=Power Off
    select DWord from the menu.
    Create ... EnableBalloonTips and set value to "0" (it will be set to ... Desktop Cleanup Wizard Added 7/24/02

    By default ...
    psj3809 psj3809 January 2009 Chit chat
  • Writing to virtual disks/tapes? (in ZX Spin, please)I have some emulators installed in Windows: Spectaculator 8, ZXSpin 0.7 and Fuse (1.0.0.1). I've been able to save to disks in Spectaculator and fuse…

    ...
    Here's an example from one of several which I ... for each BIN file to select & load it when ... f$(2);" at ";u+v(1);",";v(3):
    SAVE f ... $(1) CODE u+v(1),v(3):
    NEXT y ... 1400 LET v=0: FOR z=0 TO 3: LET v=v+VAL v$(4-z ...
    Battle Bunny Battle Bunny January 2013 Emulators
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... read/write memory, you select the row that you want ... , select the column, say whether ... parallel — bit 0 comes from IC6, bit 1 from IC7, ... and ... our combined enumeration would run from 0–215) so something's ... appear in the order 0, 16, 8, 24, 4, 20, ...
    zub zub May 2014 Sinclair Miscellaneous
  • Computer & Video Games Book of Adventure, TheBelow is the spectrum listing from the "[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000078"]Computer & Video Games Book of Adventure, The…

    Below is the spectrum listing from the "[URL="http://www. ... q$=""
    8 LET pc=0
    10 DIM l$( ... DIM q$(9,64): DIM v$(9,32)
    20 FOR ... i
    50 LET pn=0: LET in=1: LET ... /> 100 IF pc>0 THEN LET pc=pc+1 ... 290 LET n=0: LET ii=0: FOR i=0 to 10: IF ...
    c1541 c1541 October 2008 MIA/STP/SDP
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... x
    58 DATA 0,56,24,24,24,24,126,0
    60 FOR x ... REM volume
    315 LET v$="V11": REM The actual command ... LET v=v+1
    2075 IF INKEY$="v" THEN LET v=v-1 ...
    2080 IF v> ... 7 THEN LET v= ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... />
    #define RECTTOP 0
    #define RECTBOTTOM 24
    #define RECTRIGHT 31 ... ; I=FE
    IM 2 ; select IM2
    ei

    robpearmain robpearmain August 2004 Development
  • Opus Discovery 3.5 inch disk driveWould one of these work on a +3 or +2a? So could you save games onto normal disks using a multiface 3 or another mulitiface (1 or 2?) for the +2a? W…

    ... A:. Route the A: drive select line to where it's ... /jumpers inside the drive and select 0 for A: or 1 for ... drive, you can power directly from the +3 but make sure ...
    DEATH DEATH January 2006 Hardware
  • Two mini-projectsLooking to help WoS? (If not, why not?) One thing you can easily do with just an emulator and an Internet connection is help fill in those [url="http…

    Lots!

    mysql> select count(*) from wos_programs where loadscreen = 'No';

    mysql> select count(*) from wos_programs where ingamescreen = 0;
    +----------+
    | count ... /> +----------+
    1 row in set (0.03 sec)
    Philip Kendall Philip Kendall March 2006 Games
  • Two mini-projectsLooking to help WoS? (If not, why not?) One thing you can easily do with just an emulator and an Internet connection is help fill in those [url="http…

    ... /> [quote]
    mysql> select count(*) from wos_programs where loadscreen = 'No';
    +----------+
    1 row in set (0.05 sec)
    [/quote]
    de Vandemar Croup de Vandemar Croup March 2006 Games
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... fetches
    video data from.
    Port #13BF BLK3 ... b1 b0 - Block 3 bank select (48-64k)
    Port ... b3 b2 b1 b0 - Block 0 bank select (0-16k)

    ... bits available for the bank select, meaning that
    ... 't SE compatible, but from my point of view, ...
    MikeW MikeW April 2006 Hardware
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... fetches
    video data from.
    Port #13BF BLK3 ... b2 b1 b0 - Block 0 bank select (0-16k)

    ... only. Steal one bit from the page number for ... look for opcode fetch from 0x66). An NMI button ... help the isr distinguish from 3 different interrupt sources ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... and "struct sp1_cs"s (24 bytes). This program is ...
    struct sp1_Rect cr = {0, 0, 32, 24}; // full screen

    ... at (0,0), width 32 characters and height 24 characters. ... sp1_ss) to queue #0 from available memory starting at address ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... box, click ADD -> Select name from Project file list, press DEL ... import has received a bug from 0.9.8 onwards.

    Kiwi Kiwi October 2006 Development
  • Recursive functionsA while ago Phil demonstrated a nice example of recursiveness in a DEF FN function. Sadly it doesn't appear to be online anymore and I have difficult…

    ... />
    Function hanoi(v, n, s)

    'v = van (from)
    'n ... /> If s > 0 Then hanoi = hanoi(v, 6 - v - n, s - 1 ... ) & v & ">" & ... ; _
    " " & hanoi(6 - v - n, n, s - 1)
    Dr BEEP Dr BEEP November 2006 Sinclair Basic
  • IN bug detected todayAnyone familiar with this IN bug on the real machine. In FUSE I didn't get the same effect. Due to this bug my new ONELINER doesn't work. :( [code] …

    ... the V and B is bit 0 from SHIFT copied to bit 0 in ... B-key row
    Bit 0 in this row is SPACE ... get a BREAK with SHIFT +V+B
    (works also with ... )

    Also works SPACE + V + B

    I knew ...
    Dr BEEP Dr BEEP May 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... gt;sprite, SP1_DRAW_OR1, 0, gfx_playerSprite[type]+24, 128);
    ... initialization information is taken from kroah's documentation.
    from the draw plot function ... only, the value obtained from the gfx_playerColour[] array, ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... />
    [code]
    FOR b=0 TO 1:
    BEEP b ... 3*(q=4):
    FOR v=4 TO 7:
    ... PRINT AT v+9*(q>2),16 ... ; BRIGHT 1-b,:
    NEXT v:
    NEXT b
    [/ ... /> [code]
    FOR v=0 TO 7:
    BEEP (v=4)/2,q ... =4):
    PRINT AT v+4*(v2),16*(q=2 ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... improvements that prevented the player from start facing a wall), but ... :

    [CODE]
    LET v=8:
    FOR f=...
    v:
    LET v=24-v:
    NEXT f:
    Einar Saukas Einar Saukas March 2008 Development
<1234567…34>

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