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<1…18192021222324…34>
  • COVOX works?My Sprinter "simulates" a COVOX soundcard at port 4Fh, but I don't know how to use it! Can anyone explain to me the process of programming it? (To be…

    ... the high state) is 0.0005/0.00125 = 40%, which is not 50 ... how works the sound routine from Cobra,Ping Pong,Terra Cresta ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • +D/Disciple games archive?Hi all, Having finally got my disciple to work, I'm starting to have a look at hacking multiload games. Is there any archive on the web with games t…

    ... level digit to a number 0-7. Then the special ... of the name comes from the name of the ... contains a strange "SAVE /0" command. You can ignore ... , without resetting the emulator, select a copy of the TAP ... Spectrum ROM reappears in the 0-16K area.

    Alcoholics Anonymous Alcoholics Anonymous May 2004 Sinclair Miscellaneous
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    ... stack.
    [-] Debugger fixed: P/V and X flags were exchanged ... now.
    [*] TR-DOS Load from Disk Browser (by double clicking ... loads in most cases (USR 0 mode used, calling TR-DOS ... when Model changed'. When loaded from .ezx-file, multicolor saved there ...
    Vladimir Kladov Vladimir Kladov July 2004 Emulators
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... copy IFF2 to the P/V flag) is interrupted, then ... the P/V flag is reset, even if ... 3 tstates: read low byte from the interrupt vector.
    * ... In IM 0, the Z80 will read an opcode from the data ... which prevented the NMI from being used on an ...
    Fraser Fraser July 2004 Development
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... values I would still use 0,0,0 and 255,255,255 for ... numbering system that would go from black to the next lightest ... />
    So the patterns go from smoothest to harshest. The second ... slightly different looking colour. Just select ZOOM and pick your main ...
    Sadako Sadako August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... nothing.

    Try poking from address 60000 onwards

    20 POKE N,0: POKE N+1,170
    30 NEXT N
    40 RANDOMIZE USR 50000

    dmsmith dmsmith August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... (new .z80 file available from [url="http://www.peargames. ... I=FE
    IM 2 ; select IM2
    ei
    < ... 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0,0,0,…
    robpearmain robpearmain August 2004 Development
  • Where Time Stood Still bugWhen you go up the slope past the temple, near where the armadillo roams, the game freezes as you get to about half way up the slope. Has anyone else…

    ... #3 Poke 54945,0: Poke 51167,0: Poke 51053,0

    Inf ... ,201 RAM #3 Invincible apart from hand (and rocks?)


    Poke 38422,0 Assists to get all of ... pokes at the *menu* keyboard select screen)

    Poke 44007 ...
    BadBeard BadBeard September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> SUB E ; take it from 8
    RLA ; double ... I=FE
    IM 2 ; SELECT IM2
    EI

    0
    DEFB 255,0
    DEFB 255,0
    ...
    robpearmain robpearmain September 2004 Development
  • Spindizzy: good or horrible?Spindizzy is definately a much-loved old speccy game but is it actually any good? I played it a load back in the day, but i played every game i had …

    ...
    Poke 56475,0

    Fall from any height without dieing ... one. ie. Poke #CA3D,40: Poke #CA3E,40 will warp you back ... right and then one down from the starting location.
    ... #A837,0: Poke #A838,0: Poke #A839,0

    Fall From Any Height ...
    BadBeard BadBeard September 2004 Games
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... (as bit 7 has changed from 0 to 1) and in this ... ]
    The carry will be 0.

    Right?

    V) change to 1?

    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... (as bit 7 has changed from 0 to 1) and in this ... ]
    The carry will be 0.

    Right?
    [/quote ... - does the overflow flag (flagP/V) change to 1?
    [/quote ... value of HL wraps from $FFFF to $0.

    If you ...
    AndyC AndyC September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> SUB E ; take it from 8
    RLA ; double ... I=FE
    IM 2 ; SELECT IM2
    EI

    0
    DEFB 255,0
    DEFB 255,0
    ...
    robpearmain robpearmain September 2004 Development
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... />
    0 =j;
    0 =k;
    0 =v
    ;"set ... all var to zero"

    0 ...


    0 7 for
    ;"setup next ... br /> ;"resets paper colour from var j"

    from var k"

    0 bright
    Steve(spt) Steve(spt) October 2004 Emulators
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... code modified from Nick Flemings ... 0 ; 0 -> width = 2, otherwise = 3
    _Sprite_Attr_Height: DEFB 0 ; 0 ... br />
    ; 0 Sprite id (0 = sprite disabled)
    ...
    SPRY: DEFW 40 ; Sprite Y
    robpearmain robpearmain October 2004 Development
  • Programming Sound EffectsHi guys, Have decided, probably due in some way to my midlife crisis, to tart up and re-release (or even just re-lease) the old 48K Speccy games I w…

    ... mass and cannot instantly move from rest to full deflection -- ... width modulation).

    First select a sample rate -- this has ... played each 0.125ms. You will hear glitches even from a disk ... it loaded the next buffer from disk, it couldn't maintain ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Slightly OT : Xbox emulationI'm interested if anyone here uses a modded Xbox for emulation purposes. I like the idea of using a console rather than a PC for playing games, but I…

    ... one folder.

    To select a folder to transfer files ... filename , and to get them from the xbox use GET filename ... /> FTP
    OPEN 192.168.0.2
    (type username/password ...
    b00mzi11a b00mzi11a November 2004 Emulators
  • Why I like Atari 8-Bit and Amiga and respect the SpectrumI mentioned this on my other topic already, but I like these two computers because they were designed by an absolute visionary in the computer field,…

    ... your mate, just feel still 40 quid for some PSX2 game ... there were a select few machines to choose from, nowadays theres many ...
    psj3809 psj3809 November 2004 Sinclair Miscellaneous
  • How the hell does this work then??[url="http://www.dslextreme.com/users/exstatica/psychic.swf"]http://www.dslextreme.com/users/exstatica/psychic.swf[/url]

    ... /> 30 REM
    40 BORDER 0:\
    PAPER 0:\
    INK 6:\
    from your original number."
    110 ... /> 130 CLS :\
    PRINT AT 0,0; PAPER 1; INK 7; BRIGHT ...
    Dunny Dunny November 2004 Sinclair Miscellaneous
  • Reading the keyboardDoes anyone have a code sample to read the keyboard in machine code ?

    ... nocaps
    ld e,40
    add hl,de

    .state
    defb 0 ; 0 = debounce, 1 = start repeat, 2 ... /> defb 255,'z','x','c','v' ; CAPS SHIFT, Z, X ... ; CAPS SHIFT, Z, X, C, V
    defb '~','|',92,'{','}' ; A, ...
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Development
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... axe" THEN GOTO 50
    40 IF a$ "pick up axe ... two seperate arrays. Say a v$ array holding all the verbs ... adventure writing tips. "Underground adventure" from the book is available for ... download from the Type-Ins section and ...
    Arjun Arjun November 2004 Sinclair Basic
  • ZX Spectrum 3.5 Floppy help and adviceGod I'm useless. Can I please ask for some serious advice here as I'm just too uneducated to get anywhere with this! The Problem. I want to be abl…

    ... /> Pin 10 which selects Drive 0 seems to not be connected ... DS 1 if it starts from 0 and DS2 if it starts ... from 1 that should allow the ... the jumper in the next select up.

    If your ...
    Steve(spt) Steve(spt) December 2004 Sinclair Miscellaneous
  • Just remembered - Spirograph Effect. - Please ExplainJust remembered that we used to mess about with the Draw command to get a spirograph effect in Sinclar Basic. Squares 10 plot 75,75 20 draw 80,48,…

    ... can try this program, copied from a '80 spanish computer magazine ... a$
    40 plot 128, 13
    60 draw 0, 150, c ...
    60 pause 0
    70 ...
    NotFound NotFound February 2005 Sinclair Miscellaneous
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... /> [/quote]

    Following on from that code:

    [code ... 20,30,40,50
    MAP DEFB 0,1,2,0,0,1,2 ... ,1,1,2,3,0,2,0,0,1,0,1,2,3,1 ... ,1,1,2,3,2,0,0,1,0,0,1,2,3,1 ... ,1,1,2,3,0,2,0,0,1,0,1,2,3,1 ... ,1,1,2,3,2,0,0,1,0, cyborg cyborg February 2005 Development
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... 'load binary' option. Pick, that, select your bin file and choose ... />
    Enter something like 'PAUSE 0: RANDOMIZE USR 32768' in Basic ... non-beta available for download) from either dennis groning's site ... of what can be done from C. C is a very ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • Russian gamesI just re-entered the emulation world and I discovered the existence of the russian sites and the presence of what seem to me as totally new games (i…

    ... On 2005-03-04 15:40, Confessor wrote:
    Some ... azbuka ;)
    alphabet is from ALFA - BETA - GAMA..., and ... russian AZBUKA is from AZ - BUKI ... (they ... another letter order A, B, V, G, D, YE, YO ... BY BILL GATES
    40 REM wingS ThaT Swing< ...
    de Vandemar Croup de Vandemar Croup March 2005 Games
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... then the attributes are copied from ROM instead of RAM. < ... ,35
    33 Tales From Fat Tulips 32,48,38 ... The Shrine 36,34,37,40
    36 Palace Gatehouse ... ...
    Room 33 Tales From Fat Tulips 32,48,38 ... 1
    38221 cp 0 ;Have we got 255 items ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
<1…18192021222324…34>

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