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<1…23242526272829…34>
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... /> jr gk_exit
    gk_key_is_pressed: set 0,d ; indicate key is pressed ... executed, but it stops me from getting confused, :)

    ; -----------------------------------------------
    defb $fe ; CAPS-V

    pfft: defm " ...
    polomint polomint September 2011 Development
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... then the letter 'v' typed into "From" and the letter ... n)=n-CODE "0"-(7 AND n& ... "012345678901234567890123456789012345678901234567890123456789012345678901234567891234567"
    9992 INPUT "From ";a1,"To ";a2:
    0":
    PAUSE k0: ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • TZX format rev. 1.21Once 1.20 draft seems to be official now I would like to suggest some additiones to do on 1.21. I hope it will be easier to upgrade once block 19 has…

    ... .xml or whatever).
    - From the choosen file type you ...
    Case H Of
    0: ListBox.Items.Add('Title - '+Copy ...
    Case H Of
    0: Details.Add('Title');
    1 ... very similar changes: into a Select Case statement, a combo ...
    Juanma Juanma October 2011 Emulators
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... ;"\''"
    57 PRINT AT 0,0;" "
    58 PRINT ... 4,3;"\::"
    62 PRINT AT 1,0;" "
    68 ... OVER 1; INK logcol;AT 0,0;" "
    71 PRINT ... AT 6,0;"space or cursors to select game"
    561 REM PRINT AT 0,0;"game:";gameno: REM ** testing ...
    fog fog October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... and then run. The select routine is designed to support ... />
    [Code]100 BORDER 0: PAPER 0: INK 7: CLS
    ... br /> 200 LET t1=0: LET t2=0: LET t3=4: ... 320 REM
    330 REM Select Routine
    340 REM
    0
    370 PAUSE 0: LET t2=PEEK ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Requesting a little help to identify the purpose of this 'add-on' to my Issue 2Hi everyone First of all it's my first post here so please go easy on me! I'm grateful to be accepted into your fine little club :smile: I probabl…

    ... deviate more than 0.01v so they seem stable from first glance ... can source a replacement VR from the Maplin's near to ... to 65535 with incrementing values from 0 to 255 and then reads ... ,6,t,y,g,h,v and b!

    Once ...
    cmonkey cmonkey October 2011 Hardware
  • playing sound samples from Boriel's zxbasic-compilerfirst of all, sorry if it sounds confusing if i'm posting this thread here instead instead of at Discussions:SinclarBasic it's because this is more …

    ... http://www.youtube.com/watch?v=rKA-_KNVqZo [/url]) ... http://www.youtube.com/watch?v=sMJBurQ5x7w [/url]), which ... bad performance or bug from the sample player)[/QUOTE]< ... be examined from there.

    If a 0 is ... the code path goes from Adr02 to second jump ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • playing sound samples from Boriel's zxbasic-compilerfirst of all, sorry if it sounds confusing if i'm posting this thread here instead instead of at Discussions:SinclarBasic it's because this is more …

    ... time as the code path from after the 'jp nz, Adr02 ... de,$0010 ; d = byte for 0, e = byte for 1
    ; time from POINT_A to POINT_B

    v flag set if bc==0
    10 jp ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ...
    ret
    keyretval: defb 0
    ; --------------------------------------------------


    ... executed, but it stops me from getting confused, :)

    ; ... -G
    defb $fe ; CAPS-V

    pfft: defm ...
    polomint polomint October 2011 Development
  • Need help with tzxing once again :)You people helped me so much in this thread witch a custom loader: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36109[/url] Maybe we…

    ... got here, very different from the one already at WoS ... ones and not the ones from the provided sample: 2330 ... respectively, as I'm seeing from the extractor output. Should I ... Jahn's ZX-Blockeditor 2.0) adding the correct pause after ... /> Now I'm off to sleep, bye!
    lfaria lfaria October 2011 MIA/STP/SDP
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... scan line within a character 0-7
    LLL = ... />
    X coordinate (char 0-31): 000C CCCC
    Y ... br /> Y coordinate (pixel 0-191): BBLL LSSS
    ... the screen address can select a scan line within ... new screen address directly from pixel coordinates is more ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    ... a bit of code from the 48k ROM so ... LD HL, 18 ; 33 18 0 ;discard all but
    ... LD SP, HL ; 249 ;from m/c stack
    INC ... (HL) ; 126
    CP 62 ; 254 62
    JR NZ, L_7539 ; ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • Jetpac LoadingI have Jetpac on tape for my 48k and can't get it to load. Here's what I'm doing...Press L to get load screen then "jetpac" and Enter while pressing…

    ... in 128 Basic or USR 0 mode, because it accidentally ... i.e. selecting 48 Basic from the menu) as this will ... next reset. The USR 0 trick is exactly the wrong ... drops you directly into USR 0 mode, bypassing the 128 ... 't get the chance to select 48 Basic).

    ...
    gasman gasman November 2011 Games
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... different shifted positions in memory. Select the graphic definition to use ... needs to incorporate graphic bits from the sprite definition in the ... h,rotation_table_to_use
    ld l,0 ; sprite byte to left of ... register. L is set to 0 when the loop is first ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... 16 hides all the details from you and is barely ... the data with shift=0 into columns 0 and 1 you ... bit number CCCCC can range from 0-31 and represents the ... bit number PPP can range from 0-7 and represents the ... pixel shifts 0-7 in memory and just select the one ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    ... Edit option has gone from the previous post, so ... HL, 18 ; 33 18 0 ;discard all but
    ... LD SP, HL ; 249 ;from m/c stack
    INC ...
    CP $3E ; 254 62
    JR NZ, NEXT_3 ; 32 ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... machine code. It searches back from location 'sa' to location ' ... reached, repeat the backward search from the newest key point.
    [code]
    REM Search backwards from a key point until another ... ,k2,em,"v$()",mi;:
    PRINT AT k2,k0;"Back from ";sa ...
    Battle Bunny Battle Bunny November 2011 Development
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... can we access SamCoup? palette from our zx-spectrum code? i ... = 4bit number of color (0-15) for select and data D0-D6 ... number from A8-A11 lines:
    This four adress lines select one ...
    velesoft velesoft December 2011 Games
  • Spectrum +2 and DivIDE - which SWHi I am completely new to Spectrum, and have no clue. I just bought a spectrum +2 and a DivIDE (non plus) is hopefully on its way. (together with an…

    ... could not start a TAP from the browser with enter.
    V=show scr file, EDIT=back ... menu select any firmware... FATWARE...etc...
    If you need jump from ...
    velesoft velesoft December 2011 Hardware
  • Famous Arcade coin ops wich did not get Spectrum conversionsI was thinking about this the other day, and realized that the spectrum users we were very lucky on this, since we got most of the most important and…

    ... ://www.youtube.com/watch?v=bTo4PTRKW7o]Zona 0[/url])
    [b]Ladybug ... i have just come in from the cold and have brain ...
    jammajup jammajup December 2011 Games
  • Blackstar by Richy Pitch[youtube]FQLznlyLONI[/youtube] Discuss. Points will be deducted from the first person who asks "can this be done on a real Spectrum?"

    ...
    [CODE]10 BORDER 0 : PAPER 0 : INK 0 : CLEAR 24999 : POKE 23739 ... CODE : POKE 23739,244 : PAUSE 0 : RANDOMIZE USR 50896[/CODE]
    Select Option
    [/QUOTE]
    ... this must be different from mine, as (from the bits zxbruno ...
    lfaria lfaria December 2011 Sinclair Miscellaneous
  • Create a new microdrive cartridge image formatHi there, I'm working to emulate the IF1+Microdrives in JSpeccy.I've found what the "classic" MDR format ins't capable to store all the required inf…

    ...
    * MDVT file format v1.0
    *
    * '[i]MDVT[/ ... ]BYTE[/b], 'M', 'D', 'V', 'T', US-ASCII charset)
    from [i]Major Version[/i] to ... state is needed and, from this point, each array ... as GAP zone when converting from mdr to mdv. The ...
    zx81 zx81 December 2011 Emulators
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... = 4bit number of color (0-15) for select and data D0-D6 ... number from A8-A11 lines:
    This four adress lines select one ...
    nitrofurano nitrofurano December 2011 Games
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... machine code implementation to learn from?

    The ... ; a = bit position from leftmost bit (0 = leftmost pix in byte ... PIX2SCR ; compute hl = screen address from pixel coordinates

    ... y coord = BBLL LSSS
    62 rla
    63 rla ; a ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • TR-DOS Gameplay Videos MegathreadA thread made mainly for your amusement for one evening. Yeah, it contains lots of videos of the games that have mainly been left without attention o…

    ... : "Click here to start download from sendspace").
    Just do standard ... can add BORDER 0 first.
    It works also from divIDE (even ... ="http://www.youtube.com/watch?v=zoG5U-eSmeA"]Like this.[/URL ...
    Crash Nicker Crash Nicker January 2012 Games
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... noticed that with no input from the player....you could still ... /> 20 RANDOMIZE
    30 PAPER 0: BORDER 0: INK 4: CLS
    0;"\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::"
    370 PRINT "\:: \::"
    ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…

    ... byte pairs in input and select the most common byte pair ... you have to start decompression from beginning of data, count passed ... a byte. When you return (from possible many subsequent recursive calls ... , less or more, Tolkien 5.0 text compressor used by Proxima ...
    Fikee Fikee January 2012 Development
  • Interesting speed increase...Hi Folks, You may already know the following but I found it "interesting". I have been developing a model railway timetable program in BASin for th…

    ... br />
    [code]
    select infile assign "TIMETABLE.TXT"

    select outfile assign "TIMETABLE-R.TXT ... 0
    move spaces to out-rec
    write out-rec from ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ... Beep, what does poke 23607,0 do?[/QUOTE]

    Funny ... earlier ; you can read UDG from the screen when you alter ... $ will however return the ASC from 32 to 127 for these ... : SET 23607 to 61 (or 62 to fit all UDG) and ...
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... a rare afternoon of freedom from anything else....I have been ... K/D up to 1.62 which is almost up to ... up. Mine's sitting at 0.47 I think :lol:
    from there.

    It was ...
    VincentAC VincentAC January 2012 Chit chat
<1…23242526272829…34>

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